/external/deqp/modules/gles2/functional/ |
es2fRasterizationTests.cpp | 677 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) 681 << "\t" << outData[vtxNdx] 746 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) 750 << "\t" << outData[vtxNdx] 876 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx [all...] |
es2fBufferTestUtil.cpp | 362 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx) 364 return tcu::RGBA(*(ptr + vtxNdx*3 + 0), 365 *(ptr + vtxNdx*3 + 1), 366 *(ptr + vtxNdx*3 + 2),
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/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 188 int vtxNdx = m_rnd.getInt(0, NUM_GENERATED_VERTICES-1); 189 occluderVertices[4*i ] = vertices[4*vtxNdx]; 190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1]; 191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2]; 192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3]; 199 int vtxNdx = m_rnd.getInt(0, NUM_GENERATED_VERTICES-1); 200 targetVertices[4*i ] = vertices[4*vtxNdx]; 201 targetVertices[4*i + 1] = vertices[4*vtxNdx + 1]; 202 targetVertices[4*i + 2] = vertices[4*vtxNdx + 2]; 203 targetVertices[4*i + 3] = vertices[4*vtxNdx + 3] [all...] |
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 50 ValueAccess getValue (const VariableType& type, int vtxNdx); 51 ConstValueAccess getValue (const VariableType& type, int vtxNdx) const; 62 ValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) 64 return ValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]); 67 ConstValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) const 69 return ConstValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]); 243 for (int vtxNdx = packetStart; vtxNdx < packetEnd; vtxNdx++) 245 int y = (vtxNdx/gridVtxWidth) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRasterizationTests.cpp | 954 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx) 958 << "\t" << outData[vtxNdx] [all...] |
es3fShaderBuiltinVarTests.cpp | 824 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx += 3) 829 const int triNdx = vtxNdx/3; 839 m_positions[vtxNdx+0] = tcu::Vec4(x0, y0, 0.0f, 1.0f); 840 m_positions[vtxNdx+1] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); 841 m_positions[vtxNdx+2] = tcu::Vec4(x0, y0+h, 0.0f, 1.0f); 845 m_positions[vtxNdx+0] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f); 846 m_positions[vtxNdx+1] = tcu::Vec4(x0, y0, 0.0f, 1.0f); 847 m_positions[vtxNdx+2] = tcu::Vec4(x0+w, y0, 0.0f, 1.0f) [all...] |
es3fTransformFeedbackTests.cpp | 695 int vtxNdx = outNdx%3; 696 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx); [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | 386 const int vtxNdx = (int)m_posBuf.size()/2; 388 m_ndxBuf.push_back(deUint16(vtxNdx+0)); 389 m_ndxBuf.push_back(deUint16(vtxNdx+1)); 390 m_ndxBuf.push_back(deUint16(vtxNdx+2)); 392 m_ndxBuf.push_back(deUint16(vtxNdx+2)); 393 m_ndxBuf.push_back(deUint16(vtxNdx+1)); 394 m_ndxBuf.push_back(deUint16(vtxNdx+3)); [all...] |
glsShaderRenderCase.cpp | 205 int vtxNdx = ((y * (gridSize+1)) + x); 207 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f); 208 m_attribOne[vtxNdx] = 1.0f; 209 m_screenPos[vtxNdx] = Vec4(sx, sy, 0.0f, 1.0f) * viewportScale; 210 m_coords[vtxNdx] = getCoords(sx, sy); 211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); 214 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy); 652 int vtxNdx = ((y * (gridSize+1)) + x); 662 colors[vtxNdx] = color;
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glsFragOpInteractionCase.cpp | 547 for (int vtxNdx = 0; vtxNdx < 4; vtxNdx++) 549 const int fNdx = (attribNdx+vtxNdx+m_iterNdx)%DE_LENGTH_OF_ARRAY(vtxInterpFactors); 554 case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); break; 555 case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); break; 556 case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); break; 557 case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); break;
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glsRandomShaderCase.cpp | 167 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx++) 169 int y = vtxNdx / (m_gridWidth+1); 170 int x = vtxNdx - y*(m_gridWidth+1); 173 float* dst = &vtxArray.getVertices()[vtxNdx*numComponents];
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glsBufferTestUtil.cpp | 523 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx) 525 return tcu::RGBA(*(ptr + vtxNdx*3 + 0), 526 *(ptr + vtxNdx*3 + 1), 527 *(ptr + vtxNdx*3 + 2),
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glsRasterizationTestUtil.cpp | [all...] |
/external/deqp/modules/internal/ |
ditFrameworkTests.cpp | 637 for (int vtxNdx = 0; vtxNdx < DE_LENGTH_OF_ARRAY(c.vtx); vtxNdx++) 639 c.vtx[vtxNdx].x() = rnd.getFloat()*2.0f - 1.0f; 640 c.vtx[vtxNdx].y() = rnd.getFloat()*2.0f - 1.0f; 641 c.vtx[vtxNdx].z() = depth; 642 c.vtx[vtxNdx].w() = 1.0f;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 199 int vtxNdx = ((y * (gridSize+1)) + x); 201 m_positions[vtxNdx] = tcu::Vec4(fx, fy, 0.0f, 1.0f); 202 m_coords[vtxNdx] = getCoords(sx, sy); 203 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); 204 m_attribOne[vtxNdx] = 1.0f; 206 m_screenPos[vtxNdx] = tcu::Vec4(sx, sy, 0.0f, 1.0f) * viewportScale; 209 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTessellationTests.cpp | [all...] |
es31fPrimitiveBoundingBoxTests.cpp | [all...] |