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    Searched refs:vtxNdx (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/gles2/functional/
es2fRasterizationTests.cpp 677 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx)
681 << "\t" << outData[vtxNdx]
746 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx)
750 << "\t" << outData[vtxNdx]
876 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx
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es2fBufferTestUtil.cpp 362 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx)
364 return tcu::RGBA(*(ptr + vtxNdx*3 + 0),
365 *(ptr + vtxNdx*3 + 1),
366 *(ptr + vtxNdx*3 + 2),
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 188 int vtxNdx = m_rnd.getInt(0, NUM_GENERATED_VERTICES-1);
189 occluderVertices[4*i ] = vertices[4*vtxNdx];
190 occluderVertices[4*i + 1] = vertices[4*vtxNdx + 1];
191 occluderVertices[4*i + 2] = vertices[4*vtxNdx + 2];
192 occluderVertices[4*i + 3] = vertices[4*vtxNdx + 3];
199 int vtxNdx = m_rnd.getInt(0, NUM_GENERATED_VERTICES-1);
200 targetVertices[4*i ] = vertices[4*vtxNdx];
201 targetVertices[4*i + 1] = vertices[4*vtxNdx + 1];
202 targetVertices[4*i + 2] = vertices[4*vtxNdx + 2];
203 targetVertices[4*i + 3] = vertices[4*vtxNdx + 3]
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  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 50 ValueAccess getValue (const VariableType& type, int vtxNdx);
51 ConstValueAccess getValue (const VariableType& type, int vtxNdx) const;
62 ValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx)
64 return ValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]);
67 ConstValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) const
69 return ConstValueAccess(type, &m_value[type.getScalarSize()*vtxNdx]);
243 for (int vtxNdx = packetStart; vtxNdx < packetEnd; vtxNdx++)
245 int y = (vtxNdx/gridVtxWidth)
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  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp 954 for (int vtxNdx = 0; vtxNdx < (int)outData.size(); ++vtxNdx)
958 << "\t" << outData[vtxNdx]
    [all...]
es3fShaderBuiltinVarTests.cpp 824 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx += 3)
829 const int triNdx = vtxNdx/3;
839 m_positions[vtxNdx+0] = tcu::Vec4(x0, y0, 0.0f, 1.0f);
840 m_positions[vtxNdx+1] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f);
841 m_positions[vtxNdx+2] = tcu::Vec4(x0, y0+h, 0.0f, 1.0f);
845 m_positions[vtxNdx+0] = tcu::Vec4(x0+w, y0+h, 0.0f, 1.0f);
846 m_positions[vtxNdx+1] = tcu::Vec4(x0, y0, 0.0f, 1.0f);
847 m_positions[vtxNdx+2] = tcu::Vec4(x0+w, y0, 0.0f, 1.0f)
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es3fTransformFeedbackTests.cpp 695 int vtxNdx = outNdx%3;
696 return (triNdx%2 != 0 && vtxNdx < 2) ? (triNdx+1-vtxNdx) : (triNdx+vtxNdx);
    [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 386 const int vtxNdx = (int)m_posBuf.size()/2;
388 m_ndxBuf.push_back(deUint16(vtxNdx+0));
389 m_ndxBuf.push_back(deUint16(vtxNdx+1));
390 m_ndxBuf.push_back(deUint16(vtxNdx+2));
392 m_ndxBuf.push_back(deUint16(vtxNdx+2));
393 m_ndxBuf.push_back(deUint16(vtxNdx+1));
394 m_ndxBuf.push_back(deUint16(vtxNdx+3));
    [all...]
glsShaderRenderCase.cpp 205 int vtxNdx = ((y * (gridSize+1)) + x);
207 m_positions[vtxNdx] = Vec4(fx, fy, 0.0f, 1.0f);
208 m_attribOne[vtxNdx] = 1.0f;
209 m_screenPos[vtxNdx] = Vec4(sx, sy, 0.0f, 1.0f) * viewportScale;
210 m_coords[vtxNdx] = getCoords(sx, sy);
211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
214 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy);
652 int vtxNdx = ((y * (gridSize+1)) + x);
662 colors[vtxNdx] = color;
glsFragOpInteractionCase.cpp 547 for (int vtxNdx = 0; vtxNdx < 4; vtxNdx++)
549 const int fNdx = (attribNdx+vtxNdx+m_iterNdx)%DE_LENGTH_OF_ARRAY(vtxInterpFactors);
554 case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); break;
555 case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); break;
556 case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); break;
557 case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); break;
glsRandomShaderCase.cpp 167 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx++)
169 int y = vtxNdx / (m_gridWidth+1);
170 int x = vtxNdx - y*(m_gridWidth+1);
173 float* dst = &vtxArray.getVertices()[vtxNdx*numComponents];
glsBufferTestUtil.cpp 523 static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx)
525 return tcu::RGBA(*(ptr + vtxNdx*3 + 0),
526 *(ptr + vtxNdx*3 + 1),
527 *(ptr + vtxNdx*3 + 2),
glsRasterizationTestUtil.cpp     [all...]
  /external/deqp/modules/internal/
ditFrameworkTests.cpp 637 for (int vtxNdx = 0; vtxNdx < DE_LENGTH_OF_ARRAY(c.vtx); vtxNdx++)
639 c.vtx[vtxNdx].x() = rnd.getFloat()*2.0f - 1.0f;
640 c.vtx[vtxNdx].y() = rnd.getFloat()*2.0f - 1.0f;
641 c.vtx[vtxNdx].z() = depth;
642 c.vtx[vtxNdx].w() = 1.0f;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 199 int vtxNdx = ((y * (gridSize+1)) + x);
201 m_positions[vtxNdx] = tcu::Vec4(fx, fy, 0.0f, 1.0f);
202 m_coords[vtxNdx] = getCoords(sx, sy);
203 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
204 m_attribOne[vtxNdx] = 1.0f;
206 m_screenPos[vtxNdx] = tcu::Vec4(sx, sy, 0.0f, 1.0f) * viewportScale;
209 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy);
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  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp     [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]

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