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Searched
refs:vvec
(Results
1 - 4
of
4
) sorted by null
/hardware/akm/AK8975_FS/akmdfs/AKFS_APIs_8975/
AKFS_VNorm.h
34
AKFVEC
vvec
[] /*!< Normalized vector buffer */
39
const AKFVEC
vvec
[], /*!< Normalized vector buffer */
AKFS_VNorm.c
32
AKFVEC
vvec
[] /*!< Normalized vector buffer */
54
if (AKFS_BufShift(nvec, nbuf,
vvec
) != AKFS_SUCCESS) {
58
vvec
[i].u.x = ((vdata[i].u.x - o->u.x) / (s->u.x) * (AKFLOAT)tgt);
59
vvec
[i].u.y = ((vdata[i].u.y - o->u.y) / (s->u.y) * (AKFLOAT)tgt);
60
vvec
[i].u.z = ((vdata[i].u.z - o->u.z) / (s->u.z) * (AKFLOAT)tgt);
70
const AKFVEC
vvec
[], /*!< Normalized vector buffer */
87
if ((
vvec
[i].u.x == AKFS_INIT_VALUE_F) ||
88
(
vvec
[i].u.y == AKFS_INIT_VALUE_F) ||
89
(
vvec
[i].u.z == AKFS_INIT_VALUE_F)) {
92
vave->u.x +=
vvec
[i].u.x
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btVector3.cpp
56
float4
vvec
= _mm_loadu_ps( vec );
local
57
float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i(
vvec
), 0xaa )); /// zzzz
58
float4 vLo = _mm_movelh_ps(
vvec
,
vvec
); /// xyxy
441
float4
vvec
= _mm_loadu_ps( vec );
local
442
float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i(
vvec
), 0xaa )); /// zzzz
443
float4 vLo = _mm_movelh_ps(
vvec
,
vvec
); /// xyxy
899
float32x4_t
vvec
= vld1q_f32_aligned_postincrement( vec );
local
1088
float32x4_t
vvec
= vld1q_f32_aligned_postincrement( vec );
local
1284
float32x4_t
vvec
= vld1q_f32_aligned_postincrement( vec );
local
1471
float32x4_t
vvec
= vld1q_f32_aligned_postincrement( vec );
local
[
all
...]
/external/opencv3/modules/imgproc/src/
undistort.cpp
510
std::vector<Point2f> uvec(1),
vvec
(1);
528
undistortPoints(uvec,
vvec
, cameraMatrix, distCoeffs, I, I);
529
Point2f q = mapPointSpherical(
vvec
[0], alpha, 0, projType);
Completed in 69 milliseconds