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  /hardware/akm/AK8975_FS/akmdfs/AKFS_APIs_8975/
AKFS_VNorm.h 34 AKFVEC vvec[] /*!< Normalized vector buffer */
39 const AKFVEC vvec[], /*!< Normalized vector buffer */
AKFS_VNorm.c 32 AKFVEC vvec[] /*!< Normalized vector buffer */
54 if (AKFS_BufShift(nvec, nbuf, vvec) != AKFS_SUCCESS) {
58 vvec[i].u.x = ((vdata[i].u.x - o->u.x) / (s->u.x) * (AKFLOAT)tgt);
59 vvec[i].u.y = ((vdata[i].u.y - o->u.y) / (s->u.y) * (AKFLOAT)tgt);
60 vvec[i].u.z = ((vdata[i].u.z - o->u.z) / (s->u.z) * (AKFLOAT)tgt);
70 const AKFVEC vvec[], /*!< Normalized vector buffer */
87 if ((vvec[i].u.x == AKFS_INIT_VALUE_F) ||
88 (vvec[i].u.y == AKFS_INIT_VALUE_F) ||
89 (vvec[i].u.z == AKFS_INIT_VALUE_F)) {
92 vave->u.x += vvec[i].u.x
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btVector3.cpp 56 float4 vvec = _mm_loadu_ps( vec ); local
57 float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
58 float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
441 float4 vvec = _mm_loadu_ps( vec ); local
442 float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
443 float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
899 float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); local
1088 float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); local
1284 float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); local
1471 float32x4_t vvec = vld1q_f32_aligned_postincrement( vec ); local
    [all...]
  /external/opencv3/modules/imgproc/src/
undistort.cpp 510 std::vector<Point2f> uvec(1), vvec(1);
528 undistortPoints(uvec, vvec, cameraMatrix, distCoeffs, I, I);
529 Point2f q = mapPointSpherical(vvec[0], alpha, 0, projType);

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