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  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/builds/windows/
w32-bcc.mk 19 APINAMES_OPTIONS := -dfreetype.dll -wB
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.cpp 73 float32 wB = data.velocities[m_indexB].w;
117 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
128 data.velocities[m_indexB].w = wB;
136 float32 wB = data.velocities[m_indexB].w;
145 float32 Cdot = wB - wA;
154 wB += iB * impulse;
159 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
179 wB += iB * b2Cross(m_rB, impulse);
185 data.velocities[m_indexB].w = wB;
b2MouseJoint.cpp 106 float32 wB = data.velocities[m_indexB].w;
151 wB *= 0.98f;
157 wB += m_invIB * b2Cross(m_rB, m_impulse);
165 data.velocities[m_indexB].w = wB;
171 float32 wB = data.velocities[m_indexB].w;
174 b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
187 wB += m_invIB * b2Cross(m_rB, impulse);
190 data.velocities[m_indexB].w = wB;
b2WheelJoint.cpp 26 // Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
36 // Cdot = wB - wA
99 float32 wB = data.velocities[m_indexB].w;
201 wB += m_invIB * LB;
213 data.velocities[m_indexB].w = wB;
224 float32 wB = data.velocities[m_indexB].w;
228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
240 wB += iB * LB;
245 float32 Cdot = wB - wA - m_motorSpeed;
254 wB += iB * impulse
    [all...]
b2MotorJoint.cpp 80 float32 wB = data.velocities[m_indexB].w;
127 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
138 data.velocities[m_indexB].w = wB;
146 float32 wB = data.velocities[m_indexB].w;
156 float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
165 wB += iB * impulse;
170 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError;
190 wB += iB * b2Cross(m_rB, impulse);
196 data.velocities[m_indexB].w = wB;
b2WeldJoint.cpp 75 float32 wB = data.velocities[m_indexB].w;
156 wB += iB * (b2Cross(m_rB, P) + m_impulse.z);
166 data.velocities[m_indexB].w = wB;
174 float32 wB = data.velocities[m_indexB].w;
181 float32 Cdot2 = wB - wA;
187 wB += iB * impulse2;
189 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
201 wB += iB * b2Cross(m_rB, P);
205 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
206 float32 Cdot2 = wB - wA
    [all...]
b2DistanceJoint.cpp 81 float32 wB = data.velocities[m_indexB].w;
144 wB += m_invIB * b2Cross(m_rB, P);
154 data.velocities[m_indexB].w = wB;
162 float32 wB = data.velocities[m_indexB].w;
166 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
176 wB += m_invIB * b2Cross(m_rB, P);
181 data.velocities[m_indexB].w = wB;
b2RopeJoint.cpp 27 // Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA))
65 float32 wB = data.velocities[m_indexB].w;
113 wB += m_invIB * b2Cross(m_rB, P);
123 data.velocities[m_indexB].w = wB;
131 float32 wB = data.velocities[m_indexB].w;
135 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
154 wB += m_invIB * b2Cross(m_rB, P);
159 data.velocities[m_indexB].w = wB;
b2RevoluteJoint.cpp 81 float32 wB = data.velocities[m_indexB].w;
169 wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z);
180 data.velocities[m_indexB].w = wB;
188 float32 wB = data.velocities[m_indexB].w;
198 float32 Cdot = wB - wA - m_motorSpeed;
206 wB += iB * impulse;
212 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
213 float32 Cdot2 = wB - wA;
267 wB += iB * (b2Cross(m_rB, P) + impulse.z);
272 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA)
    [all...]
b2PulleyJoint.cpp 92 float32 wB = data.velocities[m_indexB].w;
150 wB += m_invIB * b2Cross(m_rB, PB);
160 data.velocities[m_indexB].w = wB;
168 float32 wB = data.velocities[m_indexB].w;
171 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
182 wB += m_invIB * b2Cross(m_rB, PB);
187 data.velocities[m_indexB].w = wB;
b2PrismaticJoint.cpp 145 float32 wB = data.velocities[m_indexB].w;
252 wB += iB * LB;
263 data.velocities[m_indexB].w = wB;
271 float32 wB = data.velocities[m_indexB].w;
279 float32 Cdot = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA;
294 wB += iB * LB;
298 Cdot1.x = b2Dot(m_perp, vB - vA) + m_s2 * wB - m_s1 * wA;
299 Cdot1.y = wB - wA;
305 Cdot2 = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA;
337 wB += iB * LB
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
MouseJoint.java 154 float wB = data.velocities[m_indexB].w;
202 wB *= 0.98f;
208 wB += m_invIB * Vec2.cross(m_rB, m_impulse);
214 data.velocities[m_indexB].w = wB;
230 float wB = data.velocities[m_indexB].w;
234 Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
254 wB += m_invIB * Vec2.cross(m_rB, impulse);
257 data.velocities[m_indexB].w = wB;
FrictionJoint.java 142 float wB = data.velocities[m_indexB].w;
195 wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse);
208 data.velocities[m_indexB].w = wB;
220 float wB = data.velocities[m_indexB].w;
229 float Cdot = wB - wA;
238 wB += iB * impulse;
247 Vec2.crossToOutUnsafe(wB, m_rB, Cdot);
274 wB += iB * Vec2.cross(m_rB, impulse);
285 data.velocities[m_indexB].w = wB;
MotorJoint.java 186 float wB = data.velocities[m_indexB].w;
245 wB += iB * (m_rB.x * P.y - m_rB.y * P.x + m_angularImpulse);
258 data.velocities[m_indexB].w = wB;
266 float wB = data.velocities[m_indexB].w;
278 float Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
287 wB += iB * impulse;
294 // Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor *
297 vB.x + -wB * m_rB.y - vA.x - -wA * m_rA.y + inv_h * m_correctionFactor * m_linearError.x;
299 vB.y + wB * m_rB.x - vA.y - wA * m_rA.x + inv_h * m_correctionFactor * m_linearError.y;
324 wB += iB * (m_rB.x * impulse.y - m_rB.y * impulse.x)
    [all...]
RevoluteJoint.java 127 float wB = data.velocities[m_indexB].w;
210 wB += iB * (Vec2.cross(m_rB, P) + m_motorImpulse + m_impulse.z);
219 data.velocities[m_indexB].w = wB;
230 float wB = data.velocities[m_indexB].w;
239 float Cdot = wB - wA - m_motorSpeed;
247 wB += iB * impulse;
259 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
261 float Cdot2 = wB - wA;
313 wB += iB * (Vec2.cross(m_rB, P) + impulse.z);
324 Vec2.crossToOutUnsafe(wB, m_rB, Cdot)
    [all...]
WeldJoint.java 165 float wB = data.velocities[m_indexB].w;
246 wB += iB * (Vec2.cross(m_rB, P) + m_impulse.z);
255 data.velocities[m_indexB].w = wB;
267 float wB = data.velocities[m_indexB].w;
276 float Cdot2 = wB - wA;
282 wB += iB * impulse2;
284 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
301 wB += iB * Vec2.cross(m_rB, P);
304 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1);
306 float Cdot2 = wB - wA
    [all...]
WheelJoint.java 37 //Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
47 //Cdot = wB - wA
252 float wB = data.velocities[m_indexB].w;
351 wB += m_invIB * LB;
364 data.velocities[m_indexB].w = wB;
375 float wB = data.velocities[m_indexB].w;
382 float Cdot = Vec2.dot(m_ax, temp.set(vB).subLocal(vA)) + m_sBx * wB - m_sAx * wA;
397 wB += iB * LB;
402 float Cdot = wB - wA - m_motorSpeed;
411 wB += iB * impulse
    [all...]
DistanceJoint.java 186 float wB = data.velocities[m_indexB].w;
256 wB += m_invIB * Vec2.cross(m_rB, P);
265 data.velocities[m_indexB].w = wB;
273 float wB = data.velocities[m_indexB].w;
281 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
297 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
302 data.velocities[m_indexB].w = wB;
PulleyJoint.java 200 float wB = data.velocities[m_indexB].w;
261 wB += m_invIB * Vec2.cross(m_rB, PB);
270 data.velocities[m_indexB].w = wB;
281 float wB = data.velocities[m_indexB].w;
290 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
304 wB += m_invIB * Vec2.cross(m_rB, PB);
309 data.velocities[m_indexB].w = wB;
RopeJoint.java 74 float wB = data.velocities[m_indexB].w;
126 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
137 data.velocities[m_indexB].w = wB;
145 float wB = data.velocities[m_indexB].w;
154 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
177 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
184 data.velocities[m_indexB].w = wB;
PrismaticJoint.java 234 float wB = bB.m_angularVelocity;
238 Vec2.crossToOutUnsafe(wB, rB, temp2);
410 float wB = data.velocities[m_indexB].w;
514 wB += iB * LB;
525 data.velocities[m_indexB].w = wB;
536 float wB = data.velocities[m_indexB].w;
546 float Cdot = Vec2.dot(m_axis, temp) + m_a2 * wB - m_a1 * wA;
564 wB += iB * LB;
571 Cdot1.x = Vec2.dot(m_perp, temp) + m_s2 * wB - m_s1 * wA;
572 Cdot1.y = wB - wA
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.cpp 89 b2Vec2 wB; // support point in proxyB
90 b2Vec2 w; // wB - wA
93 int32 indexB; // wB index
115 v->wB = b2Mul(transformB, wBLocal);
116 v->w = v->wB - v->wA;
142 v->wB = b2Mul(transformB, wBLocal);
143 v->w = v->wB - v->wA;
223 *pB = m_v1.wB;
228 *pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB;
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java 56 public final Vec2 wB = new Vec2(); // support point in shapeB
57 public final Vec2 w = new Vec2(); // wB - wA
60 public int indexB; // wB index
64 wB.set(sv.wB);
126 Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
127 v.w.set(v.wB).subLocal(v.wA);
150 Transform.mulToOutUnsafe(transformB, wBLocal, v.wB);
151 v.w.set(v.wB).subLocal(v.wA);
240 pB.set(m_v1.wB);
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 169 float32 wB = m_velocities[indexB].w;
210 float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
269 float32 wB = m_velocities[indexB].w;
280 wB += iB * b2Cross(vcp->rB, P);
287 m_velocities[indexB].w = wB;
308 float32 wB = m_velocities[indexB].w;
323 b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
342 wB += iB * b2Cross(vcp->rB, P);
353 b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
370 wB += iB * b2Cross(vcp->rB, P)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 193 float wB = m_velocities[indexB].w;
207 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px);
212 m_velocities[indexB].w = wB;
250 float wB = m_velocities[indexB].w;
299 float tempx = vB.x + -wB * vcprB.y - vA.x - (-wA * vcprA.y);
300 float tempy = vB.y + wB * vcprB.x - vA.y - (wA * vcprA.x);
352 float wB = m_velocities[indexB].w;
367 float dvx = -wB * vcp.rB.y + vB.x - vA.x + wA * a.y;
368 float dvy = wB * vcp.rB.x + vB.y - vA.y - wA * a.x;
395 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px)
    [all...]

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