/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/builds/windows/ |
w32-bcc.mk | 19 APINAMES_OPTIONS := -dfreetype.dll -wB
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2FrictionJoint.cpp | 73 float32 wB = data.velocities[m_indexB].w; 117 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); 128 data.velocities[m_indexB].w = wB; 136 float32 wB = data.velocities[m_indexB].w; 145 float32 Cdot = wB - wA; 154 wB += iB * impulse; 159 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); 179 wB += iB * b2Cross(m_rB, impulse); 185 data.velocities[m_indexB].w = wB;
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b2MouseJoint.cpp | 106 float32 wB = data.velocities[m_indexB].w; 151 wB *= 0.98f; 157 wB += m_invIB * b2Cross(m_rB, m_impulse); 165 data.velocities[m_indexB].w = wB; 171 float32 wB = data.velocities[m_indexB].w; 174 b2Vec2 Cdot = vB + b2Cross(wB, m_rB); 187 wB += m_invIB * b2Cross(m_rB, impulse); 190 data.velocities[m_indexB].w = wB;
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b2WheelJoint.cpp | 26 // Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA)) 36 // Cdot = wB - wA 99 float32 wB = data.velocities[m_indexB].w; 201 wB += m_invIB * LB; 213 data.velocities[m_indexB].w = wB; 224 float32 wB = data.velocities[m_indexB].w; 228 float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA; 240 wB += iB * LB; 245 float32 Cdot = wB - wA - m_motorSpeed; 254 wB += iB * impulse [all...] |
b2MotorJoint.cpp | 80 float32 wB = data.velocities[m_indexB].w; 127 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); 138 data.velocities[m_indexB].w = wB; 146 float32 wB = data.velocities[m_indexB].w; 156 float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError; 165 wB += iB * impulse; 170 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError; 190 wB += iB * b2Cross(m_rB, impulse); 196 data.velocities[m_indexB].w = wB;
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b2WeldJoint.cpp | 75 float32 wB = data.velocities[m_indexB].w; 156 wB += iB * (b2Cross(m_rB, P) + m_impulse.z); 166 data.velocities[m_indexB].w = wB; 174 float32 wB = data.velocities[m_indexB].w; 181 float32 Cdot2 = wB - wA; 187 wB += iB * impulse2; 189 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); 201 wB += iB * b2Cross(m_rB, P); 205 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); 206 float32 Cdot2 = wB - wA [all...] |
b2DistanceJoint.cpp | 81 float32 wB = data.velocities[m_indexB].w; 144 wB += m_invIB * b2Cross(m_rB, P); 154 data.velocities[m_indexB].w = wB; 162 float32 wB = data.velocities[m_indexB].w; 166 b2Vec2 vpB = vB + b2Cross(wB, m_rB); 176 wB += m_invIB * b2Cross(m_rB, P); 181 data.velocities[m_indexB].w = wB;
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b2RopeJoint.cpp | 27 // Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA)) 65 float32 wB = data.velocities[m_indexB].w; 113 wB += m_invIB * b2Cross(m_rB, P); 123 data.velocities[m_indexB].w = wB; 131 float32 wB = data.velocities[m_indexB].w; 135 b2Vec2 vpB = vB + b2Cross(wB, m_rB); 154 wB += m_invIB * b2Cross(m_rB, P); 159 data.velocities[m_indexB].w = wB;
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b2RevoluteJoint.cpp | 81 float32 wB = data.velocities[m_indexB].w; 169 wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z); 180 data.velocities[m_indexB].w = wB; 188 float32 wB = data.velocities[m_indexB].w; 198 float32 Cdot = wB - wA - m_motorSpeed; 206 wB += iB * impulse; 212 b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); 213 float32 Cdot2 = wB - wA; 267 wB += iB * (b2Cross(m_rB, P) + impulse.z); 272 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) [all...] |
b2PulleyJoint.cpp | 92 float32 wB = data.velocities[m_indexB].w; 150 wB += m_invIB * b2Cross(m_rB, PB); 160 data.velocities[m_indexB].w = wB; 168 float32 wB = data.velocities[m_indexB].w; 171 b2Vec2 vpB = vB + b2Cross(wB, m_rB); 182 wB += m_invIB * b2Cross(m_rB, PB); 187 data.velocities[m_indexB].w = wB;
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b2PrismaticJoint.cpp | 145 float32 wB = data.velocities[m_indexB].w; 252 wB += iB * LB; 263 data.velocities[m_indexB].w = wB; 271 float32 wB = data.velocities[m_indexB].w; 279 float32 Cdot = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA; 294 wB += iB * LB; 298 Cdot1.x = b2Dot(m_perp, vB - vA) + m_s2 * wB - m_s1 * wA; 299 Cdot1.y = wB - wA; 305 Cdot2 = b2Dot(m_axis, vB - vA) + m_a2 * wB - m_a1 * wA; 337 wB += iB * LB [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
MouseJoint.java | 154 float wB = data.velocities[m_indexB].w; 202 wB *= 0.98f; 208 wB += m_invIB * Vec2.cross(m_rB, m_impulse); 214 data.velocities[m_indexB].w = wB; 230 float wB = data.velocities[m_indexB].w; 234 Vec2.crossToOutUnsafe(wB, m_rB, Cdot); 254 wB += m_invIB * Vec2.cross(m_rB, impulse); 257 data.velocities[m_indexB].w = wB;
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FrictionJoint.java | 142 float wB = data.velocities[m_indexB].w; 195 wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse); 208 data.velocities[m_indexB].w = wB; 220 float wB = data.velocities[m_indexB].w; 229 float Cdot = wB - wA; 238 wB += iB * impulse; 247 Vec2.crossToOutUnsafe(wB, m_rB, Cdot); 274 wB += iB * Vec2.cross(m_rB, impulse); 285 data.velocities[m_indexB].w = wB;
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MotorJoint.java | 186 float wB = data.velocities[m_indexB].w; 245 wB += iB * (m_rB.x * P.y - m_rB.y * P.x + m_angularImpulse); 258 data.velocities[m_indexB].w = wB; 266 float wB = data.velocities[m_indexB].w; 278 float Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError; 287 wB += iB * impulse; 294 // Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * 297 vB.x + -wB * m_rB.y - vA.x - -wA * m_rA.y + inv_h * m_correctionFactor * m_linearError.x; 299 vB.y + wB * m_rB.x - vA.y - wA * m_rA.x + inv_h * m_correctionFactor * m_linearError.y; 324 wB += iB * (m_rB.x * impulse.y - m_rB.y * impulse.x) [all...] |
RevoluteJoint.java | 127 float wB = data.velocities[m_indexB].w; 210 wB += iB * (Vec2.cross(m_rB, P) + m_motorImpulse + m_impulse.z); 219 data.velocities[m_indexB].w = wB; 230 float wB = data.velocities[m_indexB].w; 239 float Cdot = wB - wA - m_motorSpeed; 247 wB += iB * impulse; 259 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1); 261 float Cdot2 = wB - wA; 313 wB += iB * (Vec2.cross(m_rB, P) + impulse.z); 324 Vec2.crossToOutUnsafe(wB, m_rB, Cdot) [all...] |
WeldJoint.java | 165 float wB = data.velocities[m_indexB].w; 246 wB += iB * (Vec2.cross(m_rB, P) + m_impulse.z); 255 data.velocities[m_indexB].w = wB; 267 float wB = data.velocities[m_indexB].w; 276 float Cdot2 = wB - wA; 282 wB += iB * impulse2; 284 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1); 301 wB += iB * Vec2.cross(m_rB, P); 304 Vec2.crossToOutUnsafe(wB, m_rB, Cdot1); 306 float Cdot2 = wB - wA [all...] |
WheelJoint.java | 37 //Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA)) 47 //Cdot = wB - wA 252 float wB = data.velocities[m_indexB].w; 351 wB += m_invIB * LB; 364 data.velocities[m_indexB].w = wB; 375 float wB = data.velocities[m_indexB].w; 382 float Cdot = Vec2.dot(m_ax, temp.set(vB).subLocal(vA)) + m_sBx * wB - m_sAx * wA; 397 wB += iB * LB; 402 float Cdot = wB - wA - m_motorSpeed; 411 wB += iB * impulse [all...] |
DistanceJoint.java | 186 float wB = data.velocities[m_indexB].w; 256 wB += m_invIB * Vec2.cross(m_rB, P); 265 data.velocities[m_indexB].w = wB; 273 float wB = data.velocities[m_indexB].w; 281 Vec2.crossToOutUnsafe(wB, m_rB, vpB); 297 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px); 302 data.velocities[m_indexB].w = wB;
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PulleyJoint.java | 200 float wB = data.velocities[m_indexB].w; 261 wB += m_invIB * Vec2.cross(m_rB, PB); 270 data.velocities[m_indexB].w = wB; 281 float wB = data.velocities[m_indexB].w; 290 Vec2.crossToOutUnsafe(wB, m_rB, vpB); 304 wB += m_invIB * Vec2.cross(m_rB, PB); 309 data.velocities[m_indexB].w = wB;
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RopeJoint.java | 74 float wB = data.velocities[m_indexB].w; 126 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px); 137 data.velocities[m_indexB].w = wB; 145 float wB = data.velocities[m_indexB].w; 154 Vec2.crossToOutUnsafe(wB, m_rB, vpB); 177 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px); 184 data.velocities[m_indexB].w = wB;
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PrismaticJoint.java | 234 float wB = bB.m_angularVelocity; 238 Vec2.crossToOutUnsafe(wB, rB, temp2); 410 float wB = data.velocities[m_indexB].w; 514 wB += iB * LB; 525 data.velocities[m_indexB].w = wB; 536 float wB = data.velocities[m_indexB].w; 546 float Cdot = Vec2.dot(m_axis, temp) + m_a2 * wB - m_a1 * wA; 564 wB += iB * LB; 571 Cdot1.x = Vec2.dot(m_perp, temp) + m_s2 * wB - m_s1 * wA; 572 Cdot1.y = wB - wA [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2Distance.cpp | 89 b2Vec2 wB; // support point in proxyB 90 b2Vec2 w; // wB - wA 93 int32 indexB; // wB index 115 v->wB = b2Mul(transformB, wBLocal); 116 v->w = v->wB - v->wA; 142 v->wB = b2Mul(transformB, wBLocal); 143 v->w = v->wB - v->wA; 223 *pB = m_v1.wB; 228 *pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB; [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
Distance.java | 56 public final Vec2 wB = new Vec2(); // support point in shapeB 57 public final Vec2 w = new Vec2(); // wB - wA 60 public int indexB; // wB index 64 wB.set(sv.wB); 126 Transform.mulToOutUnsafe(transformB, wBLocal, v.wB); 127 v.w.set(v.wB).subLocal(v.wA); 150 Transform.mulToOutUnsafe(transformB, wBLocal, v.wB); 151 v.w.set(v.wB).subLocal(v.wA); 240 pB.set(m_v1.wB); [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2ContactSolver.cpp | 169 float32 wB = m_velocities[indexB].w; 210 float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA)); 269 float32 wB = m_velocities[indexB].w; 280 wB += iB * b2Cross(vcp->rB, P); 287 m_velocities[indexB].w = wB; 308 float32 wB = m_velocities[indexB].w; 323 b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA); 342 wB += iB * b2Cross(vcp->rB, P); 353 b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA); 370 wB += iB * b2Cross(vcp->rB, P) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
ContactSolver.java | 193 float wB = m_velocities[indexB].w; 207 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px); 212 m_velocities[indexB].w = wB; 250 float wB = m_velocities[indexB].w; 299 float tempx = vB.x + -wB * vcprB.y - vA.x - (-wA * vcprA.y); 300 float tempy = vB.y + wB * vcprB.x - vA.y - (wA * vcprA.x); 352 float wB = m_velocities[indexB].w; 367 float dvx = -wB * vcp.rB.y + vB.x - vA.x + wA * a.y; 368 float dvy = wB * vcp.rB.x + vB.y - vA.y - wA * a.x; 395 wB += iB * (vcp.rB.x * Py - vcp.rB.y * Px) [all...] |