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    Searched refs:waitForFence (Results 1 - 6 of 6) sorted by null

  /frameworks/native/include/gui/
BufferItemConsumer.h 75 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
78 bool waitForFence = true);
  /frameworks/native/libs/gui/
BufferItemConsumer.cpp 61 nsecs_t presentWhen, bool waitForFence) {
76 if (waitForFence) {
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h 156 bool waitForFence = true);
RingBufferConsumer.cpp 64 bool waitForFence) {
108 if (waitForFence) {
  /frameworks/av/include/media/stagefright/
ACodec.h 218 status_t waitForFence(int fd, const char *dbg);
  /frameworks/av/media/libstagefright/
ACodec.cpp     [all...]

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