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Searched
refs:waitForFence
(Results
1 - 6
of
6
) sorted by null
/frameworks/native/include/gui/
BufferItemConsumer.h
75
// If
waitForFence
is true, and the acquired BufferItem has a valid fence object,
78
bool
waitForFence
= true);
/frameworks/native/libs/gui/
BufferItemConsumer.cpp
61
nsecs_t presentWhen, bool
waitForFence
) {
76
if (
waitForFence
) {
/frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h
156
bool
waitForFence
= true);
RingBufferConsumer.cpp
64
bool
waitForFence
) {
108
if (
waitForFence
) {
/frameworks/av/include/media/stagefright/
ACodec.h
218
status_t
waitForFence
(int fd, const char *dbg);
/frameworks/av/media/libstagefright/
ACodec.cpp
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