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    Searched refs:worldTrans (Results 1 - 10 of 10) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btMotionState.h 32 virtual void getWorldTransform(btTransform& worldTrans ) const =0;
35 virtual void setWorldTransform(const btTransform& worldTrans)=0;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btMotionState.java 75 public void getWorldTransform(Matrix4 worldTrans) {
76 LinearMathJNI.btMotionState_getWorldTransform(swigCPtr, this, worldTrans);
79 public void setWorldTransform(Matrix4 worldTrans) {
80 LinearMathJNI.btMotionState_setWorldTransform(swigCPtr, this, worldTrans);
LinearMathJNI.java     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletEntity.java 92 public void getWorldTransform (final Matrix4 worldTrans) {
93 worldTrans.set(transform);
98 public void setWorldTransform (final Matrix4 worldTrans) {
99 transform.set(worldTrans);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/
linearmath_wrap.h 58 virtual void getWorldTransform(btTransform &worldTrans) const;
59 virtual void setWorldTransform(btTransform const &worldTrans);
linearmath_wrap.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.h 337 void setWorldTransform(const btTransform& worldTrans)
340 m_worldTransform = worldTrans;
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btCollisionObject.java 313 public void setWorldTransform(Matrix4 worldTrans) {
314 CollisionJNI.btCollisionObject_setWorldTransform(swigCPtr, this, worldTrans);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 90 public final static Uniform worldTrans = new Uniform("u_worldTrans");
167 public final static Setter worldTrans = new LocalSetter() {
559 u_worldTrans = register(Inputs.worldTrans, Setters.worldTrans);
    [all...]

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