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  /external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java 95 public int getHotSpot(float worldX, float worldY) {
100 final int xTile = getHitTileX(worldX);
119 public final int getHitTileX(float worldX) {
124 xTile = (int)Math.floor(((worldX) / worldPixelWidth) * mWorld.getWidth());
143 float worldX = 0.0f;
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
149 return worldX;
CameraSystem.java 185 * @param worldX An x-coordinate in world units.
188 public float snapFocalPointToWorldBoundsX(float worldX) {
189 float focalPositionX = worldX;
GameObjectFactory.java 585 final float worldX = x * tileWidth;
587 GameObject object = spawn(type, worldX, worldY, false);
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DebugDraw.java 231 * @param worldX
235 public void getWorldToScreenToOut(float worldX, float worldY, Vec2 argScreen) {
236 argScreen.set(worldX, worldY);
254 * @param worldX
257 public Vec2 getWorldToScreen(float worldX, float worldY) {
258 Vec2 argScreen = new Vec2(worldX, worldY);
  /external/opencv3/modules/videoio/src/
cap_openni2.cpp 752 float worldX, worldY, worldZ;
757 openni::CoordinateConverter::convertDepthToWorld(depth, x, y, depthImg.at<unsigned short>(y, x), &worldX, &worldY, &worldZ);
763 pointCloud_XYZ.at<cv::Point3f>(y, x) = cv::Point3f(worldX*0.001f, worldY*0.001f, worldZ*0.001f); // from mm to meters

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