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Searched
refs:worldX
(Results
1 - 5
of
5
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java
95
public int getHotSpot(float
worldX
, float worldY) {
100
final int xTile = getHitTileX(
worldX
);
119
public final int getHitTileX(float
worldX
) {
124
xTile = (int)Math.floor(((
worldX
) / worldPixelWidth) * mWorld.getWidth());
143
float
worldX
= 0.0f;
147
worldX
= (tileX * tileWidth) + (tileWidth / 2.0f);
149
return
worldX
;
CameraSystem.java
185
* @param
worldX
An x-coordinate in world units.
188
public float snapFocalPointToWorldBoundsX(float
worldX
) {
189
float focalPositionX =
worldX
;
GameObjectFactory.java
585
final float
worldX
= x * tileWidth;
587
GameObject object = spawn(type,
worldX
, worldY, false);
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DebugDraw.java
231
* @param
worldX
235
public void getWorldToScreenToOut(float
worldX
, float worldY, Vec2 argScreen) {
236
argScreen.set(
worldX
, worldY);
254
* @param
worldX
257
public Vec2 getWorldToScreen(float
worldX
, float worldY) {
258
Vec2 argScreen = new Vec2(
worldX
, worldY);
/external/opencv3/modules/videoio/src/
cap_openni2.cpp
752
float
worldX
, worldY, worldZ;
757
openni::CoordinateConverter::convertDepthToWorld(depth, x, y, depthImg.at<unsigned short>(y, x), &
worldX
, &worldY, &worldZ);
763
pointCloud_XYZ.at<cv::Point3f>(y, x) = cv::Point3f(
worldX
*0.001f, worldY*0.001f, worldZ*0.001f); // from mm to meters
Completed in 139 milliseconds