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Searched
refs:yTex
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/
GrTextureToYUVPlanes.cpp
56
SkAutoTUnref<GrTexture>
yTex
;
87
yTex
.reset(context->textureProvider()->createApproxTexture(yDesc));
88
if (!
yTex
) {
130
SkASSERT(
yTex
);
131
SkAutoTUnref<GrDrawContext> dc(context->drawContext(
yTex
->asRenderTarget()));
201
SkASSERT(
yTex
);
202
if (!
yTex
->readPixels(0, 0, sizes[0].fWidth, sizes[0].fHeight,
/external/skia/src/image/
SkImage_Gpu.cpp
240
SkAutoTUnref<GrTexture>
yTex
(ctx->textureProvider()->wrapBackendTexture(
246
if (!
yTex
|| !uTex || !vTex) {
266
paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(
yTex
, uTex, vTex, yuvSizes,
Completed in 65 milliseconds