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Searched
refs:zmask
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c
529
unsigned
zmask
= 0;
local
534
/*
zmask
= 0 */
542
zmask
|= 1 << j;
548
zmask
|= 1 << j;
554
zmask
|= (1 << j);
560
zmask
|= (1 << j);
566
zmask
|= (1 << j);
572
zmask
|= (1 << j);
576
zmask
= MASK_ALL;
582
quad->inout.mask &=
zmask
;
[
all
...]
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
728
const int
zmask
= GGL_READ_NEEDS(P_MASK_Z, needs.p);
local
731
if (mDepthTest != GGL_ALWAYS ||
zmask
) {
747
// we're here because
zmask
is enabled
755
if ((mask & Z_WRITE) && !
zmask
) {
[
all
...]
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup.c
397
uint32_t
zmask
= (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
local
406
zmask
,
Completed in 2853 milliseconds