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    Searched refs:zsv (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 94 ID3D11DepthStencilView* zsv; member in struct:d3d11spikysphere
101 : cur_width(-1), cur_height(-1), zsv(0)
155 if(zsv)
156 zsv->Release();
168 ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
201 ctx->OMSetRenderTargets(1, &rtv, zsv);
218 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 254 ID3D11DepthStencilView* zsv; member in struct:d3d11gears
269 : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0)
313 if(zsv)
314 zsv->Release();
326 ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
437 ctx->OMSetRenderTargets(1, &rtv, zsv);
438 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
452 ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
459 ctx->OMSetRenderTargets(0, 0, zsv);
464 ctx->OMSetRenderTargets(1, &render_rtv, zsv);
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