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  /external/deqp/modules/gles3/performance/
es3pBlendTests.cpp 21 * \brief Blend performance tests.
35 namespace Performance
127 : TestCaseGroup(context, "blend", "Blend Performance Tests")
174 } // Performance
es3pTextureFilteringTests.cpp 21 * \brief Texture filtering performance tests.
36 namespace Performance
40 : TestCaseGroup(context, "filter", "Texture Filtering Performance Tests")
99 } // Performance
es3pTextureCases.cpp 21 * \brief Texture format performance tests.
41 namespace Performance
254 } // Performance
es3pShaderControlStatementTests.cpp 21 * \brief Shader control statement performance tests.
38 namespace Performance
848 : TestCaseGroup(context, "control_statement", "Control Statement Performance Tests")
860 tcu::TestCaseGroup* ifElseGroup = new tcu::TestCaseGroup(m_testCtx, "if_else", "if-else Conditional Performance Tests");
928 {LoopCase::LOOP_FOR, "for", "for Loop Performance Tests"},
929 {LoopCase::LOOP_WHILE, "while", "while Loop Performance Tests"},
930 {LoopCase::LOOP_DO_WHILE, "do_while", "do-while Loop Performance Tests"}
975 } // Performance
es3pShaderOperatorTests.cpp 21 * \brief Shader operator performance tests.
50 namespace Performance
152 * \brief Abstract class for measuring shader operator performance.
459 * The operator performance measurements tend to produce results where
    [all...]
es3pShaderOptimizationTests.cpp 21 * \brief Optimized vs unoptimized shader performance tests.
57 namespace Performance
290 log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage;
293 log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage;
295 log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage;
470 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
487 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
515 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
    [all...]
es3pDepthTests.cpp 21 * \brief Depth buffer performance tests.
55 namespace Performance
    [all...]
es3pBufferDataUploadTests.cpp 21 * \brief Buffer data upload performance tests.
54 namespace Performance
    [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 21 * \brief Texture format performance tests.
40 namespace Performance
227 } // Performance
es2pTextureUploadTests.cpp 21 * \brief Texture upload performance tests.
54 namespace Performance
279 log << TestLog::Float("AverageTexelPerf", "Average texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)avgMTexelsPerSeconds);
281 log << TestLog::Float("MedianTexelPerf", "Median texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)medianMTexelsPerSeconds);
562 } // Performance
es2pDrawCallBatchingTests.cpp 21 * \brief Draw call batching performance tests
59 namespace Performance
958 return "Test performance of batched rendering against non-batched rendering.";
964 : TestCaseGroup(context, "draw_call_batching", "Draw call batching performance tests.")
1021 TestCaseGroup* callCountGroup = new TestCaseGroup(m_context, (de::toString(drawCallCount) + (drawCallCount == 1 ? "_draw" : "_draws")).c_str(), ("Test batched rendering performance with " + de::toString(drawCallCount) + " draw calls.").c_str());
    [all...]
es2pShaderControlStatementTests.cpp 21 * \brief Shader control statement performance tests.
38 namespace Performance
836 : TestCaseGroup(context, "control_statement", "Control Statement Performance Tests")
848 tcu::TestCaseGroup* ifElseGroup = new tcu::TestCaseGroup(m_testCtx, "if_else", "if-else Conditional Performance Tests");
916 {LoopCase::LOOP_FOR, "for", "for Loop Performance Tests"},
917 {LoopCase::LOOP_WHILE, "while", "while Loop Performance Tests"},
918 {LoopCase::LOOP_DO_WHILE, "do_while", "do-while Loop Performance Tests"}
963 } // Performance
es2pShaderOperatorTests.cpp 21 * \brief Shader operator performance tests.
50 namespace Performance
152 * \brief Abstract class for measuring shader operator performance.
459 * The operator performance measurements tend to produce results where
    [all...]
es2pShaderOptimizationTests.cpp 21 * \brief Optimized vs unoptimized shader performance tests.
57 namespace Performance
287 log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage;
290 log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage;
292 log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage;
468 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
484 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
504 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n"
854 : TestCaseGroup(context, "optimization", "Shader Optimization Performance Tests")
    [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.test.performance_3.6.0.v20091014.jar 

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