/external/deqp/modules/gles3/performance/ |
es3pBlendTests.cpp | 21 * \brief Blend performance tests. 35 namespace Performance 127 : TestCaseGroup(context, "blend", "Blend Performance Tests") 174 } // Performance
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es3pTextureFilteringTests.cpp | 21 * \brief Texture filtering performance tests. 36 namespace Performance 40 : TestCaseGroup(context, "filter", "Texture Filtering Performance Tests") 99 } // Performance
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es3pTextureCases.cpp | 21 * \brief Texture format performance tests. 41 namespace Performance 254 } // Performance
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es3pShaderControlStatementTests.cpp | 21 * \brief Shader control statement performance tests. 38 namespace Performance 848 : TestCaseGroup(context, "control_statement", "Control Statement Performance Tests") 860 tcu::TestCaseGroup* ifElseGroup = new tcu::TestCaseGroup(m_testCtx, "if_else", "if-else Conditional Performance Tests"); 928 {LoopCase::LOOP_FOR, "for", "for Loop Performance Tests"}, 929 {LoopCase::LOOP_WHILE, "while", "while Loop Performance Tests"}, 930 {LoopCase::LOOP_DO_WHILE, "do_while", "do-while Loop Performance Tests"} 975 } // Performance
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es3pShaderOperatorTests.cpp | 21 * \brief Shader operator performance tests. 50 namespace Performance 152 * \brief Abstract class for measuring shader operator performance. 459 * The operator performance measurements tend to produce results where [all...] |
es3pShaderOptimizationTests.cpp | 21 * \brief Optimized vs unoptimized shader performance tests. 57 namespace Performance 290 log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage; 293 log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage; 295 log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage; 470 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 487 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 515 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" [all...] |
es3pDepthTests.cpp | 21 * \brief Depth buffer performance tests. 55 namespace Performance [all...] |
es3pBufferDataUploadTests.cpp | 21 * \brief Buffer data upload performance tests. 54 namespace Performance [all...] |
/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 21 * \brief Texture format performance tests. 40 namespace Performance 227 } // Performance
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es2pTextureUploadTests.cpp | 21 * \brief Texture upload performance tests. 54 namespace Performance 279 log << TestLog::Float("AverageTexelPerf", "Average texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)avgMTexelsPerSeconds); 281 log << TestLog::Float("MedianTexelPerf", "Median texel upload performance\t\t", "MTex/s", QP_KEY_TAG_PERFORMANCE, (float)medianMTexelsPerSeconds); 562 } // Performance
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es2pDrawCallBatchingTests.cpp | 21 * \brief Draw call batching performance tests 59 namespace Performance 958 return "Test performance of batched rendering against non-batched rendering."; 964 : TestCaseGroup(context, "draw_call_batching", "Draw call batching performance tests.") 1021 TestCaseGroup* callCountGroup = new TestCaseGroup(m_context, (de::toString(drawCallCount) + (drawCallCount == 1 ? "_draw" : "_draws")).c_str(), ("Test batched rendering performance with " + de::toString(drawCallCount) + " draw calls.").c_str()); [all...] |
es2pShaderControlStatementTests.cpp | 21 * \brief Shader control statement performance tests. 38 namespace Performance 836 : TestCaseGroup(context, "control_statement", "Control Statement Performance Tests") 848 tcu::TestCaseGroup* ifElseGroup = new tcu::TestCaseGroup(m_testCtx, "if_else", "if-else Conditional Performance Tests"); 916 {LoopCase::LOOP_FOR, "for", "for Loop Performance Tests"}, 917 {LoopCase::LOOP_WHILE, "while", "while Loop Performance Tests"}, 918 {LoopCase::LOOP_DO_WHILE, "do_while", "do-while Loop Performance Tests"} 963 } // Performance
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es2pShaderOperatorTests.cpp | 21 * \brief Shader operator performance tests. 50 namespace Performance 152 * \brief Abstract class for measuring shader operator performance. 459 * The operator performance measurements tend to produce results where [all...] |
es2pShaderOptimizationTests.cpp | 21 * \brief Optimized vs unoptimized shader performance tests. 57 namespace Performance 287 log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage; 290 log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage; 292 log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage; 468 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 484 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 504 return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" 854 : TestCaseGroup(context, "optimization", "Shader Optimization Performance Tests") [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.eclipse.test.performance_3.6.0.v20091014.jar | |