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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
HeightMapTest.java 2 package com.badlogic.gdx.tests.g3d;
10 import com.badlogic.gdx.graphics.g3d.Environment;
11 import com.badlogic.gdx.graphics.g3d.Material;
12 import com.badlogic.gdx.graphics.g3d.ModelBatch;
13 import com.badlogic.gdx.graphics.g3d.ModelInstance;
14 import com.badlogic.gdx.graphics.g3d.Renderable;
15 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
16 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
17 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
18 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
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MeshBuilderTest.java 2 package com.badlogic.gdx.tests.g3d;
13 import com.badlogic.gdx.graphics.g3d.Environment;
14 import com.badlogic.gdx.graphics.g3d.Material;
15 import com.badlogic.gdx.graphics.g3d.Model;
16 import com.badlogic.gdx.graphics.g3d.ModelBatch;
17 import com.badlogic.gdx.graphics.g3d.ModelInstance;
18 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
19 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
20 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
21 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
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ModelLoaderTest.java 17 package com.badlogic.gdx.tests.g3d;
25 import com.badlogic.gdx.graphics.g3d.Model;
26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
27 import com.badlogic.gdx.graphics.g3d.ModelInstance;
45 assets.load("data/g3d/cube.g3dj", Model.class);
52 instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class));
62 assets.unload("data/g3d/cube.g3dj");
63 assets.load("data/g3d/cube.g3dj", Model.class);
80 spriteBatch.draw(assets.get("data/g3d/checkboard.png", Texture.class), 0, 0, 100, 100);
81 spriteBatch.draw(assets.get("data/g3d/Knight.png", Texture.class), 100, 0, 100, 100);
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BaseG3dHudTest.java 17 package com.badlogic.gdx.tests.g3d;
55 protected String models[] = new String[] {"car.obj", "cube.obj", "scene.obj", "scene2.obj", "wheel.obj", "g3d/invaders.g3dj",
56 "g3d/head.g3db", "g3d/knight.g3dj", "g3d/knight.g3db", "g3d/monkey.g3db", "g3d/ship.obj", "g3d/shapes/cube_1.0x1.0.g3dj",
57 "g3d/shapes/cube_1.5x1.5.g3dj", "g3d/shapes/sphere.g3dj", "g3d/shapes/teapot.g3dj", "g3d/shapes/torus.g3dj"};
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
ClassicalShadowSystem.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
25 import com.badlogic.gdx.tests.g3d.shadows.system.FirstPassBaseShadowSystem;
26 import com.badlogic.gdx.tests.g3d.shadows.utils.DirectionalAnalyzer;
27 import com.badlogic.gdx.tests.g3d.shadows.utils.LightFilter;
28 import com.badlogic.gdx.tests.g3d.shadows.utils.NearFarAnalyzer;
29 import com.badlogic.gdx.tests.g3d.shadows.utils.ShadowMapAllocator;
Pass2Shader.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
23 import com.badlogic.gdx.graphics.g3d.Attributes;
24 import com.badlogic.gdx.graphics.g3d.Renderable;
25 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
26 import com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute;
27 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
28 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
29 import com.badlogic.gdx.graphics.g3d.environment.PointLight;
30 import com.badlogic.gdx.graphics.g3d.environment.SpotLight;
31 import com.badlogic.gdx.graphics.g3d.shaders.BaseShader
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FixedShadowMapAllocator.java 17 package com.badlogic.gdx.tests.g3d.shadows.utils;
19 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
PerlinNoiseGenerator.java 17 package com.badlogic.gdx.tests.g3d.voxel;
VoxelChunk.java 17 package com.badlogic.gdx.tests.g3d.voxel;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Attributes.java 17 package com.badlogic.gdx.graphics.g3d;
ModelBatch.java 17 package com.badlogic.gdx.graphics.g3d;
22 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
23 import com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter;
24 import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
25 import com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder;
26 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
27 import com.badlogic.gdx.graphics.g3d.utils.RenderableSorter;
28 import com.badlogic.gdx.graphics.g3d.utils.ShaderProvider;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
TextureAttribute.java 17 package com.badlogic.gdx.graphics.g3d.attributes;
21 import com.badlogic.gdx.graphics.g3d.Attribute;
22 import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 17 package com.badlogic.gdx.graphics.g3d.decals;
DecalBatch.java 17 package com.badlogic.gdx.graphics.g3d.decals;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParallelArray.java 1 package com.badlogic.gdx.graphics.g3d.particles;
ResourceData.java 1 package com.badlogic.gdx.graphics.g3d.particles;
37 * {@link com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData} in the {@link ResourceData} */
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
PointSpriteParticleBatch.java 1 package com.badlogic.gdx.graphics.g3d.particles.batches;
12 import com.badlogic.gdx.graphics.g3d.Material;
13 import com.badlogic.gdx.graphics.g3d.Renderable;
14 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
15 import com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute;
16 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
17 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
18 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
19 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader;
20 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
7 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
RegionInfluencer.java 1 package com.badlogic.gdx.graphics.g3d.particles.influencers;
5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
WeightMeshSpawnShapeValue.java 1 package com.badlogic.gdx.graphics.g3d.particles.values;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultTextureBinder.java 17 package com.badlogic.gdx.graphics.g3d.utils;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
BaseShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
20 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
21 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
BoxShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
22 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
23 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
EllipseShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
20 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
21 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
RenderableShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
22 import com.badlogic.gdx.graphics.g3d.Renderable;
23 import com.badlogic.gdx.graphics.g3d.RenderableProvider;
24 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;

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