/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
HeightMapTest.java | 2 package com.badlogic.gdx.tests.g3d; 10 import com.badlogic.gdx.graphics.g3d.Environment; 11 import com.badlogic.gdx.graphics.g3d.Material; 12 import com.badlogic.gdx.graphics.g3d.ModelBatch; 13 import com.badlogic.gdx.graphics.g3d.ModelInstance; 14 import com.badlogic.gdx.graphics.g3d.Renderable; 15 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; 16 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; 17 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 18 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader [all...] |
MeshBuilderTest.java | 2 package com.badlogic.gdx.tests.g3d; 13 import com.badlogic.gdx.graphics.g3d.Environment; 14 import com.badlogic.gdx.graphics.g3d.Material; 15 import com.badlogic.gdx.graphics.g3d.Model; 16 import com.badlogic.gdx.graphics.g3d.ModelBatch; 17 import com.badlogic.gdx.graphics.g3d.ModelInstance; 18 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute; 19 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; 20 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; 21 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight [all...] |
ModelLoaderTest.java | 17 package com.badlogic.gdx.tests.g3d;
25 import com.badlogic.gdx.graphics.g3d.Model;
26 import com.badlogic.gdx.graphics.g3d.ModelBatch;
27 import com.badlogic.gdx.graphics.g3d.ModelInstance;
45 assets.load("data/g3d/cube.g3dj", Model.class);
52 instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class));
62 assets.unload("data/g3d/cube.g3dj");
63 assets.load("data/g3d/cube.g3dj", Model.class);
80 spriteBatch.draw(assets.get("data/g3d/checkboard.png", Texture.class), 0, 0, 100, 100);
81 spriteBatch.draw(assets.get("data/g3d/Knight.png", Texture.class), 100, 0, 100, 100); [all...] |
BaseG3dHudTest.java | 17 package com.badlogic.gdx.tests.g3d;
55 protected String models[] = new String[] {"car.obj", "cube.obj", "scene.obj", "scene2.obj", "wheel.obj", "g3d/invaders.g3dj",
56 "g3d/head.g3db", "g3d/knight.g3dj", "g3d/knight.g3db", "g3d/monkey.g3db", "g3d/ship.obj", "g3d/shapes/cube_1.0x1.0.g3dj",
57 "g3d/shapes/cube_1.5x1.5.g3dj", "g3d/shapes/sphere.g3dj", "g3d/shapes/teapot.g3dj", "g3d/shapes/torus.g3dj"}; [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
ClassicalShadowSystem.java | 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical; 25 import com.badlogic.gdx.tests.g3d.shadows.system.FirstPassBaseShadowSystem; 26 import com.badlogic.gdx.tests.g3d.shadows.utils.DirectionalAnalyzer; 27 import com.badlogic.gdx.tests.g3d.shadows.utils.LightFilter; 28 import com.badlogic.gdx.tests.g3d.shadows.utils.NearFarAnalyzer; 29 import com.badlogic.gdx.tests.g3d.shadows.utils.ShadowMapAllocator;
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Pass2Shader.java | 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical; 23 import com.badlogic.gdx.graphics.g3d.Attributes; 24 import com.badlogic.gdx.graphics.g3d.Renderable; 25 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute; 26 import com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute; 27 import com.badlogic.gdx.graphics.g3d.environment.BaseLight; 28 import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; 29 import com.badlogic.gdx.graphics.g3d.environment.PointLight; 30 import com.badlogic.gdx.graphics.g3d.environment.SpotLight; 31 import com.badlogic.gdx.graphics.g3d.shaders.BaseShader [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
FixedShadowMapAllocator.java | 17 package com.badlogic.gdx.tests.g3d.shadows.utils; 19 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
PerlinNoiseGenerator.java | 17 package com.badlogic.gdx.tests.g3d.voxel;
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VoxelChunk.java | 17 package com.badlogic.gdx.tests.g3d.voxel;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Attributes.java | 17 package com.badlogic.gdx.graphics.g3d;
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ModelBatch.java | 17 package com.badlogic.gdx.graphics.g3d;
22 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
23 import com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter;
24 import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
25 import com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder;
26 import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
27 import com.badlogic.gdx.graphics.g3d.utils.RenderableSorter;
28 import com.badlogic.gdx.graphics.g3d.utils.ShaderProvider;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
TextureAttribute.java | 17 package com.badlogic.gdx.graphics.g3d.attributes;
21 import com.badlogic.gdx.graphics.g3d.Attribute;
22 import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 17 package com.badlogic.gdx.graphics.g3d.decals;
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DecalBatch.java | 17 package com.badlogic.gdx.graphics.g3d.decals;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
ParallelArray.java | 1 package com.badlogic.gdx.graphics.g3d.particles;
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ResourceData.java | 1 package com.badlogic.gdx.graphics.g3d.particles; 37 * {@link com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData} in the {@link ResourceData} */
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
PointSpriteParticleBatch.java | 1 package com.badlogic.gdx.graphics.g3d.particles.batches; 12 import com.badlogic.gdx.graphics.g3d.Material; 13 import com.badlogic.gdx.graphics.g3d.Renderable; 14 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute; 15 import com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute; 16 import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; 17 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel; 18 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels; 19 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader; 20 import com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/ |
DynamicsInfluencer.java | 1 package com.badlogic.gdx.graphics.g3d.particles.influencers; 5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel; 6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels; 7 import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
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RegionInfluencer.java | 1 package com.badlogic.gdx.graphics.g3d.particles.influencers; 5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel; 6 import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
WeightMeshSpawnShapeValue.java | 1 package com.badlogic.gdx.graphics.g3d.particles.values;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
DefaultTextureBinder.java | 17 package com.badlogic.gdx.graphics.g3d.utils;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
BaseShapeBuilder.java | 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; 20 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder; 21 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
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BoxShapeBuilder.java | 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; 22 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder; 23 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
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EllipseShapeBuilder.java | 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; 20 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder; 21 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
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RenderableShapeBuilder.java | 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; 22 import com.badlogic.gdx.graphics.g3d.Renderable; 23 import com.badlogic.gdx.graphics.g3d.RenderableProvider; 24 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
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