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defs:g3d
(Results
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
CapsuleShapeBuilder.java
17
package com.badlogic.gdx.graphics.
g3d
.utils.shapebuilders;
19
import com.badlogic.gdx.graphics.
g3d
.utils.MeshPartBuilder;
PatchShapeBuilder.java
17
package com.badlogic.gdx.graphics.
g3d
.utils.shapebuilders;
19
import com.badlogic.gdx.graphics.
g3d
.utils.MeshPartBuilder;
20
import com.badlogic.gdx.graphics.
g3d
.utils.MeshPartBuilder.VertexInfo;
FrustumShapeBuilder.java
17
package com.badlogic.gdx.graphics.
g3d
.utils.shapebuilders;
21
import com.badlogic.gdx.graphics.
g3d
.utils.MeshPartBuilder;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShaderProvider.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.classical;
19
import com.badlogic.gdx.graphics.
g3d
.Renderable;
20
import com.badlogic.gdx.graphics.
g3d
.Shader;
21
import com.badlogic.gdx.graphics.
g3d
.utils.BaseShaderProvider;
Pass1Shader.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.classical;
20
import com.badlogic.gdx.graphics.
g3d
.Renderable;
21
import com.badlogic.gdx.graphics.
g3d
.shaders.DefaultShader;
31
defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/
g3d
/shadows/system/classical/pass1.vertex.glsl")
40
defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/
g3d
/shadows/system/classical/pass1.fragment.glsl")
Pass1ShaderProvider.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.classical;
19
import com.badlogic.gdx.graphics.
g3d
.Renderable;
20
import com.badlogic.gdx.graphics.
g3d
.Shader;
21
import com.badlogic.gdx.graphics.
g3d
.utils.DefaultShaderProvider;
Pass2ShaderProvider.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.classical;
19
import com.badlogic.gdx.graphics.
g3d
.Renderable;
20
import com.badlogic.gdx.graphics.
g3d
.Shader;
21
import com.badlogic.gdx.graphics.
g3d
.utils.BaseShaderProvider;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShaderProvider.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.realistic;
19
import com.badlogic.gdx.graphics.
g3d
.Renderable;
20
import com.badlogic.gdx.graphics.
g3d
.Shader;
21
import com.badlogic.gdx.graphics.
g3d
.utils.BaseShaderProvider;
Pass1Shader.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.realistic;
20
import com.badlogic.gdx.graphics.
g3d
.Renderable;
21
import com.badlogic.gdx.graphics.
g3d
.shaders.DefaultShader;
31
defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/
g3d
/shadows/system/realistic/pass1.vertex.glsl")
40
defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/
g3d
/shadows/system/realistic/pass1.fragment.glsl")
Pass1ShaderProvider.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system.realistic;
19
import com.badlogic.gdx.graphics.
g3d
.Renderable;
20
import com.badlogic.gdx.graphics.
g3d
.Shader;
21
import com.badlogic.gdx.graphics.
g3d
.utils.DefaultShaderProvider;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FrustumLightFilter.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.utils;
20
import com.badlogic.gdx.graphics.
g3d
.environment.BaseLight;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Attribute.java
17
package com.badlogic.gdx.graphics.
g3d
;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
BlendingAttribute.java
17
package com.badlogic.gdx.graphics.
g3d
.attributes;
20
import com.badlogic.gdx.graphics.
g3d
.Attribute;
DepthTestAttribute.java
17
package com.badlogic.gdx.graphics.
g3d
.attributes;
20
import com.badlogic.gdx.graphics.
g3d
.Attribute;
FloatAttribute.java
17
package com.badlogic.gdx.graphics.
g3d
.attributes;
19
import com.badlogic.gdx.graphics.
g3d
.Attribute;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java
17
package com.badlogic.gdx.graphics.
g3d
.decals;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalLight.java
17
package com.badlogic.gdx.graphics.
g3d
.environment;
PointLight.java
17
package com.badlogic.gdx.graphics.
g3d
.environment;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
NodePart.java
17
package com.badlogic.gdx.graphics.
g3d
.model;
19
import com.badlogic.gdx.graphics.
g3d
.Material;
20
import com.badlogic.gdx.graphics.
g3d
.Model;
21
import com.badlogic.gdx.graphics.
g3d
.ModelInstance;
22
import com.badlogic.gdx.graphics.
g3d
.Renderable;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
ModelInstanceParticleBatch.java
1
package com.badlogic.gdx.graphics.
g3d
.particles.batches;
4
import com.badlogic.gdx.graphics.
g3d
.Renderable;
5
import com.badlogic.gdx.graphics.
g3d
.particles.ResourceData;
6
import com.badlogic.gdx.graphics.
g3d
.particles.renderers.ModelInstanceControllerRenderData;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
RectangleSpawnShapeValue.java
1
package com.badlogic.gdx.graphics.
g3d
.particles.values;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseShaderProvider.java
17
package com.badlogic.gdx.graphics.
g3d
.utils;
20
import com.badlogic.gdx.graphics.
g3d
.Renderable;
21
import com.badlogic.gdx.graphics.
g3d
.Shader;
DefaultRenderableSorter.java
17
package com.badlogic.gdx.graphics.
g3d
.utils;
22
import com.badlogic.gdx.graphics.
g3d
.Renderable;
23
import com.badlogic.gdx.graphics.
g3d
.attributes.BlendingAttribute;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java
17
package com.badlogic.gdx.tests.
g3d
.shaders;
20
import com.badlogic.gdx.graphics.
g3d
.Renderable;
21
import com.badlogic.gdx.graphics.
g3d
.shaders.DefaultShader;
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
FirstPassBaseShadowSystem.java
17
package com.badlogic.gdx.tests.
g3d
.shadows.system;
23
import com.badlogic.gdx.tests.
g3d
.shadows.utils.DirectionalAnalyzer;
24
import com.badlogic.gdx.tests.
g3d
.shadows.utils.LightFilter;
25
import com.badlogic.gdx.tests.
g3d
.shadows.utils.NearFarAnalyzer;
26
import com.badlogic.gdx.tests.
g3d
.shadows.utils.ShadowMapAllocator;
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