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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
CapsuleShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
19 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
PatchShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
19 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
20 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo;
FrustumShapeBuilder.java 17 package com.badlogic.gdx.graphics.g3d.utils.shapebuilders;
21 import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
19 import com.badlogic.gdx.graphics.g3d.Renderable;
20 import com.badlogic.gdx.graphics.g3d.Shader;
21 import com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider;
Pass1Shader.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
20 import com.badlogic.gdx.graphics.g3d.Renderable;
21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
31 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.vertex.glsl")
40 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/classical/pass1.fragment.glsl")
Pass1ShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
19 import com.badlogic.gdx.graphics.g3d.Renderable;
20 import com.badlogic.gdx.graphics.g3d.Shader;
21 import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
Pass2ShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.classical;
19 import com.badlogic.gdx.graphics.g3d.Renderable;
20 import com.badlogic.gdx.graphics.g3d.Shader;
21 import com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
19 import com.badlogic.gdx.graphics.g3d.Renderable;
20 import com.badlogic.gdx.graphics.g3d.Shader;
21 import com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider;
Pass1Shader.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
20 import com.badlogic.gdx.graphics.g3d.Renderable;
21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
31 defaultVertexShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.vertex.glsl")
40 defaultFragmentShader = Gdx.files.classpath("com/badlogic/gdx/tests/g3d/shadows/system/realistic/pass1.fragment.glsl")
Pass1ShaderProvider.java 17 package com.badlogic.gdx.tests.g3d.shadows.system.realistic;
19 import com.badlogic.gdx.graphics.g3d.Renderable;
20 import com.badlogic.gdx.graphics.g3d.Shader;
21 import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
FrustumLightFilter.java 17 package com.badlogic.gdx.tests.g3d.shadows.utils;
20 import com.badlogic.gdx.graphics.g3d.environment.BaseLight;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Attribute.java 17 package com.badlogic.gdx.graphics.g3d;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
BlendingAttribute.java 17 package com.badlogic.gdx.graphics.g3d.attributes;
20 import com.badlogic.gdx.graphics.g3d.Attribute;
DepthTestAttribute.java 17 package com.badlogic.gdx.graphics.g3d.attributes;
20 import com.badlogic.gdx.graphics.g3d.Attribute;
FloatAttribute.java 17 package com.badlogic.gdx.graphics.g3d.attributes;
19 import com.badlogic.gdx.graphics.g3d.Attribute;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java 17 package com.badlogic.gdx.graphics.g3d.decals;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalLight.java 17 package com.badlogic.gdx.graphics.g3d.environment;
PointLight.java 17 package com.badlogic.gdx.graphics.g3d.environment;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/
NodePart.java 17 package com.badlogic.gdx.graphics.g3d.model;
19 import com.badlogic.gdx.graphics.g3d.Material;
20 import com.badlogic.gdx.graphics.g3d.Model;
21 import com.badlogic.gdx.graphics.g3d.ModelInstance;
22 import com.badlogic.gdx.graphics.g3d.Renderable;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
ModelInstanceParticleBatch.java 1 package com.badlogic.gdx.graphics.g3d.particles.batches;
4 import com.badlogic.gdx.graphics.g3d.Renderable;
5 import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
6 import com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
RectangleSpawnShapeValue.java 1 package com.badlogic.gdx.graphics.g3d.particles.values;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
BaseShaderProvider.java 17 package com.badlogic.gdx.graphics.g3d.utils;
20 import com.badlogic.gdx.graphics.g3d.Renderable;
21 import com.badlogic.gdx.graphics.g3d.Shader;
DefaultRenderableSorter.java 17 package com.badlogic.gdx.graphics.g3d.utils;
22 import com.badlogic.gdx.graphics.g3d.Renderable;
23 import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shaders/
MultiPassShader.java 17 package com.badlogic.gdx.tests.g3d.shaders;
20 import com.badlogic.gdx.graphics.g3d.Renderable;
21 import com.badlogic.gdx.graphics.g3d.shaders.DefaultShader;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
FirstPassBaseShadowSystem.java 17 package com.badlogic.gdx.tests.g3d.shadows.system;
23 import com.badlogic.gdx.tests.g3d.shadows.utils.DirectionalAnalyzer;
24 import com.badlogic.gdx.tests.g3d.shadows.utils.LightFilter;
25 import com.badlogic.gdx.tests.g3d.shadows.utils.NearFarAnalyzer;
26 import com.badlogic.gdx.tests.g3d.shadows.utils.ShadowMapAllocator;

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