/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
YDownTest.java | 26 import com.badlogic.gdx.graphics.g2d.Sprite;
42 Sprite sprite;
field in class:YDownTest 61 // a sprite, created from a region in the atlas
62 sprite = atlas.createSprite("badlogicsmall");
63 sprite.setPosition(0, 0);
65 // a sprite batch with which we want to render
94 // clear the screen, update the camera and make the sprite batch
111 // drawing a sprite created from an atlas, FIXME wut?! AtlasSprite#setPosition seems to be wrong
112 sprite.setColor(Color.RED); [all...] |
StageTest.java | 205 Actor sprite = sprites.get(i);
local 207 sprite.rotateBy(-40 * Gdx.graphics.getDeltaTime());
209 sprite.setRotation(0);
212 sprite.setScale(scale);
214 sprite.setScale(1);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_wide_point.c | 32 * Notes on wide points and sprite mode: 34 * In wide point/sprite mode we effectively need to convert each incoming 48 * vertically from 0 to 1 down the sprite. 90 * Set the vertex texcoords for sprite mode. 115 /* If there are lots of sprite points (and why wouldn't there be?) it 125 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; local 168 if (sprite) {
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/external/replicaisland/src/com/replica/replicaisland/ |
GhostComponent.java | 71 // Do we have a sprite we can fade out? 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); local 73 if (sprite != null) { 74 sprite.setOpacity(mLifeTime);
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/frameworks/base/libs/input/ |
PointerController.h | 75 * Tracks pointer movements and draws the pointer sprite to a surface. 126 sp<Sprite> sprite; member in struct:android::PointerController::Spot 131 inline Spot(uint32_t id, const sp<Sprite>& sprite) 132 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), 172 sp<Sprite> pointerSprite; 184 Vector<sp<Sprite> > recycledSprites;
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SpriteController.cpp | 59 sp<Sprite> SpriteController::createSprite() { 73 "Sprite closeTransaction() called but there is no open sprite transaction"); 82 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { 84 mLocked.invalidatedSprites.push(sprite); 114 // Collect information about sprite updates. 115 // Each sprite update record includes a reference to its associated sprite so we can 126 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); local 128 updates.push(SpriteUpdate(sprite, sprite->getStateLocked())) [all...] |
PointerController.cpp | 538 spot->sprite->setAlpha(spot->alpha); 598 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); 660 // Obtain a sprite from the recycled pool. 661 sp<Sprite> sprite; local 663 sprite = mLocked.recycledSprites.top(); 666 sprite = mSpriteController->createSprite(); 670 Spot* spot = new Spot(id, sprite); 687 spot->sprite->clearIcon(); 690 mLocked.recycledSprites.push(spot->sprite); [all...] |
SpriteController.h | 30 * Transformation matrix for a sprite. 55 * Icon that a sprite displays, including its hotspot. 84 * A sprite is a simple graphical object that is displayed on-screen above other layers. 85 * The basic sprite class is an interface. 86 * The implementation is provided by the sprite controller. 88 class Sprite : public RefBase { 90 Sprite() { } 91 virtual ~Sprite() { } 102 /* Sets the bitmap that is drawn by the sprite. 103 * The sprite retains a copy of the bitmap for subsequent rendering. * 260 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
SpriteCache.java | 19 import static com.badlogic.gdx.graphics.g2d.Sprite.SPRITE_SIZE;
20 import static com.badlogic.gdx.graphics.g2d.Sprite.VERTEX_SIZE;
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
831 /** Adds the specified sprite to the cache. */
832 public void add (Sprite sprite) {
834 add(sprite.getTexture(), sprite.getVertices(), 0, SPRITE_SIZE);
838 float[] spriteVertices = sprite.getVertices();
843 add(sprite.getTexture(), tempVertices, 0, 30); [all...] |
TextureAtlas.java | 331 /** Returns all regions in the atlas as sprites. This method creates a new sprite for each region, so the result should be
334 public Array<Sprite> createSprites () {
341 /** Returns the first region found with the specified name as a sprite. If whitespace was stripped from the region when it was
342 * packed, the sprite is automatically positioned as if whitespace had not been stripped. This method uses string comparison to
343 * find the region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
344 * @return The sprite, or null. */
345 public Sprite createSprite (String name) {
351 /** Returns the first region found with the specified name and index as a sprite. This method uses string comparison to find the
352 * region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
353 * @return The sprite, or null. 381 Sprite sprite = new Sprite(region); local [all...] |
ParticleEmitter.java | 58 private Sprite sprite;
field in class:ParticleEmitter 98 sprite = emitter.sprite;
377 protected Particle newParticle (Sprite sprite) {
378 return new Particle(sprite);
384 particles[index] = particle = newParticle(sprite);
410 float spriteWidth = sprite.getWidth();
516 float spriteHeight = sprite.getHeight(); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Skin.java | 26 import com.badlogic.gdx.graphics.g2d.Sprite;
124 typeResources = new ObjectMap(type == TextureRegion.class || type == Drawable.class || type == Sprite.class ? 256 : 64);
151 if (type == Sprite.class) return (T)getSprite(name);
254 /** Returns a registered sprite. If no sprite is found but a region exists with the name, a sprite is created from the region
257 public Sprite getSprite (String name) {
258 Sprite sprite = optional(name, Sprite.class); local 302 Sprite sprite = optional(name, Sprite.class); local [all...] |
/prebuilts/tools/common/proguard/proguard4.7/lib/ |
proguardgui.jar | |
/external/proguard/lib/ |
proguardgui.jar | |
/device/asus/fugu/kernel-headers/linux/ |
psb_drm.h | 775 } sprite; member in struct:drm_psb_register_rw_arg [all...] |
/device/asus/fugu/original-kernel-headers/linux/ |
psb_drm.h | 675 /*sprite update fields*/ 824 } sprite; member in struct:drm_psb_register_rw_arg [all...] |