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  /external/clang/test/CodeGen/
function-sections.c 13 void world() {} function
16 // PLAIN: world:
20 // FUNC_SECT: section .text.world,
21 // FUNC_SECT: world:
26 // DATA_SECT: world:
funique-sections.c 7 void world() {} function
12 // UNIQUE: .section .text.world,"ax",@progbits
  /external/llvm/test/MC/ELF/
comdat-reloc.s 7 call world
10 .section .text.world,"axG",@progbits,world,comdat
11 .type world,@function
12 world: label
22 // CHECK-NEXT: Name: .text.world
27 // CHECK-NEXT: Name: .rela.text.world
  /external/icu/icu4j/samples/src/com/ibm/icu/samples/iuc/
Sample13_Hello.java 17 String world = LocaleDisplayNames local
20 System.out.println("Hello, " + world + "\u2603");
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/graphics/
ParticleEmitterBox2D.java 29 import com.badlogic.gdx.physics.box2d.World;
39 final World world; field in class:ParticleEmitterBox2D
57 /** Constructs default ParticleEmitterBox2D. Box2d World is used for rayCasting. Assumes that particles use same unit system
58 * that box2d world does.
60 * @param world */
61 public ParticleEmitterBox2D (World world) {
63 this.world = world;
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KinematicBodyTest.java 29 import com.badlogic.gdx.physics.box2d.World;
35 World world; field in class:KinematicBodyTest
43 world = new World(new Vector2(0, -10), true);
44 Body body = world.createBody(new BodyDef());
60 world.step(Math.min(0.032f, Gdx.graphics.getDeltaTime()), 3, 4);
62 renderer.render(world, cam.combined);
67 world.dispose();
Box2DTest.java 49 import com.badlogic.gdx.physics.box2d.World;
71 /** our box2D world **/
72 private World world; field in class:Box2DTest
110 // next we create out physics world.
118 // we instantiate a new World with a proper gravity vector
120 world = new World(new Vector2(0, -10), true);
141 groundBody = world.createBody(groundBodyDef);
159 Body chainBody = world.createBody(chainBodyDef);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
CollisionWorldTest.java 71 Model groundModel = world.getConstructor("ground").model;
72 Model boxModel = world.getConstructor("box").model;
74 world.addConstructor("collisionGround", new BulletConstructor(groundModel));
75 world.addConstructor("collisionBox", new BulletConstructor(boxModel));
77 world.add("collisionGround", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
80 world.add("collisionBox", 0f, 1f, 5f).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(),
82 world.add("collisionBox", 0f, 1f, -5f).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(),
84 world.add("collisionBox", 5f, 1f, 0f).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(),
86 world.add("collisionBox", -5f, 1f, 0f).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(),
88 movingBox = world.add("collisionBox", -5f, 1f, 0f)
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BaseBulletTest.java 70 public BulletWorld world; field in class:BaseBulletTest
97 world = createWorld();
98 world.performanceCounter = performanceCounter;
135 world.addConstructor("ground", new BulletConstructor(groundModel, 0f)); // mass = 0: static body
136 world.addConstructor("box", new BulletConstructor(boxModel, 1f)); // mass = 1kg: dynamic body
137 world.addConstructor("staticbox", new BulletConstructor(boxModel, 0f)); // mass = 0: static body
142 world.dispose();
143 world = null;
177 if (debugMode != DebugDrawModes.DBG_NoDebug) world.setDebugMode(debugMode);
196 world.render(shadowBatch, null)
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FrustumCullingTest.java 100 public static Array<BulletEntity> getEntitiesCollidingWithObject (final BulletWorld world, final btCollisionObject object,
103 btBroadphasePairArray arr = world.broadphase.getOverlappingPairCache().getOverlappingPairArray();
109 out.add(world.entities.get(ptrs[i]));
144 world.addConstructor("collisionBox", new BulletConstructor(world.getConstructor("box").model));
151 world.add("collisionBox", BOX_X_MIN + dX * (float)Math.random(), BOX_Y_MIN + dY * (float)Math.random(),
167 world.add(frustumEntity = new BulletEntity(frustumModel, frustumObject, 0, 0, 0));
184 // Not using dynamics, so update the collision world manually
186 if (world.performanceCounter != null) world.performanceCounter.start()
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  /external/llvm/test/tools/llvm-cov/Inputs/
test.cpp 7 const char * hello = "world";
8 const char * world = "hello"; variable
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
World.java 46 /** The world class manages all physics entities, dynamic simulation, and asynchronous queries. The world also contains efficient
49 public final class World implements Disposable {
50 org.jbox2d.dynamics.World world; field in class:World
57 /** Construct a world object.
58 * @param gravity the world gravity vector.
60 public World (Vector2 gravity, boolean doSleep) {
61 world = new org.jbox2d.dynamics.World(tmp.set(gravity.x, gravity.y))
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Contact.java 25 final World world; field in class:Contact
30 Contact (World world) {
31 this.world = world;
34 protected Contact (World world, org.jbox2d.dynamics.contacts.Contact contact) {
35 this.world = world;
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Joint.java 25 World world; field in class:Joint
33 protected Joint (World world, org.jbox2d.dynamics.joints.Joint joint) {
34 this.world = world;
57 return world.bodies.get(joint.getBodyA());
62 return world.bodies.get(joint.getBodyB());
65 /** Get the anchor point on bodyA in world coordinates. */
74 /** Get the anchor point on bodyB in world coordinates. *
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  /cts/tests/tests/util/src/android/util/cts/
TimeUtilsTest.java 85 String[] world = new String[] { local
90 for (int i = 0; i < world.length; i += 2) {
91 String country = world[i];
92 String name = world[i + 1];
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
ContactImpulse.java 28 final World world; field in class:ContactImpulse
34 protected ContactImpulse (World world, long addr) {
35 this.world = world;
Body.java 23 /** A rigid body. These are created via World.CreateBody.
37 /** World **/
38 private final World world; field in class:Body
50 * @param world the world
52 protected Body (World world, long addr) {
53 this.world = world;
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Joint.java 30 /** world **/
31 private final World world; field in class:Joint
47 protected Joint (World world, long addr) {
48 this.world = world;
68 return world.bodies.get(jniGetBodyA(addr));
78 return world.bodies.get(jniGetBodyB(addr));
86 /** Get the anchor point on bodyA in world coordinates. *
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
Box2DTest.java 46 import com.badlogic.gdx.physics.box2d.World;
64 /** our box2D world **/
65 protected World world; field in class:Box2DTest
76 protected abstract void createWorld (World world);
83 // update the world with a fixed time step
85 world.step(Gdx.app.getGraphics().getDeltaTime(), 3, 3);
93 // render the world using the debug renderer
94 renderer.render(world, camera.combined);
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ConveyorBelt.java 31 import com.badlogic.gdx.physics.box2d.World;
37 protected void createWorld (World world) {
38 world.setContactListener(this);
43 groundBody = world.createBody(bodyDef);
54 Body body = world.createBody(bd);
70 Body body = world.createBody(bd);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.cpp 205 b2World* world = m_body->GetWorld(); local
207 if (world == NULL)
213 b2BroadPhase* broadPhase = &world->m_contactManager.m_broadPhase;
  /external/pdfium/fpdfsdk/src/
fpdftext_embeddertest.cpp 40 static const char expected[] = "Hello, world!\r\nGoodbye, world!";
150 std::unique_ptr<unsigned short, pdfium::FreeDeleter> world = local
151 GetFPDFWideString(L"world");
153 GetFPDFWideString(L"WORLD");
174 // Two occurences of "world" in test page.
175 search = FPDFText_FindStart(textpage, world.get(), 0, 2);
182 // First occurence of "world" in this test page.
187 // Last occurence of "world" in this test page.
209 search = FPDFText_FindStart(textpage, world.get()
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  /frameworks/base/core/tests/coretests/src/android/util/
TimeUtilsTest.java 87 String[] world = new String[] { local
386 for (int i = 0; i < world.length; i += 2) {
387 String country = world[i];
388 String name = world[i + 1];
405 String[] world = new String[] { local
410 for (int i = 0; i < world.length; i += 2) {
411 String country = world[i];
412 String name = world[i + 1];
  /external/icu/android_icu4j/src/main/tests/android/icu/dev/test/util/
RegionTest.java 38 { "001", "001", null , "WORLD", null },
571 // Test to make sure that the set of territories contained in World and the set of all available
574 Region world = Region.getInstance("001"); local
575 Set<Region> containedInWorld = world.getContainedRegions(RegionType.TERRITORY);
577 errln("Available territories and all territories contained in world should be the same set.\n" +
579 "Contained in World = " + containedInWorld.toString());
  /external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/util/
RegionTest.java 34 { "001", "001", null , "WORLD", null },
567 // Test to make sure that the set of territories contained in World and the set of all available
570 Region world = Region.getInstance("001"); local
571 Set<Region> containedInWorld = world.getContainedRegions(RegionType.TERRITORY);
573 errln("Available territories and all territories contained in world should be the same set.\n" +
575 "Contained in World = " + containedInWorld.toString());

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