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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
Dynamics.java 84 public static void InternalTickCallback_CB(btDynamicsWorld world, float timeStep) {
85 DynamicsJNI.InternalTickCallback_CB(btDynamicsWorld.getCPtr(world), world, timeStep); local
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
OneSidedPlatform.java 40 import com.badlogic.gdx.physics.box2d.World;
55 protected void createWorld (World world) {
58 Body ground = world.createBody(bd);
69 Body body = world.createBody(bd);
82 Body body = world.createBody(bd);
93 world.setContactFilter(new ContactFilter() {
ApplyForce.java 40 import com.badlogic.gdx.physics.box2d.World;
47 protected void createWorld (World world) {
48 world.setGravity(new Vector2(0, 0));
56 ground = world.createBody(bd);
118 m_body = world.createBody(bd);
139 Body body = world.createBody(bd);
158 world.createJoint(jd);
ContactListenerTest.java 48 import com.badlogic.gdx.physics.box2d.World;
53 protected void createWorld (World world) {
54 world.setContactListener(this);
57 Body ground = world.createBody(bd);
67 Body ground = world.createBody(bd);
82 Body ground = world.createBody(bd);
96 Body ground = world.createBody(bd);
119 Body body = world.createBody(bd);
138 Body body = world.createBody(bd)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
OcclusionCullingTest.java 61 /** Simple culling which loops through all entities in the world, and checks if the radius of the object bounding box is
64 /** Same as {@link CullingPolicy#SIMPLE}, except instead of checking each object in the world, the process is accelerated by
132 * @param position The world position
135 BulletEntity e = world.add(type, 0, 0, 0);
147 // Add occludee to world
148 BulletEntity entity = world.add(getRandomOccludeeType(dynamic), 0, 0, 0);
227 visibleEntities.add(world.entities.get(object.getUserValue()));
238 world.addConstructor("wall", new BulletConstructor(occluderModel, 0, new btBoxShape(tmpV1.set(OCCLUDER_DIM).scl(0.5f))));
252 world.addConstructor("big_ground", new BulletConstructor(groundModel, 0, groundShape));
253 BulletEntity e = world.add("big_ground", 0, -GROUND_DIM.y * 0.5f, 0f)
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RayCastTest.java 50 world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
56 world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
PairCacheTest.java 65 world.addConstructor("collisionBox", new BulletConstructor(world.getConstructor("box").model));
72 world.add("collisionBox", BOX_X_MIN + dX * (float)Math.random(), BOX_Y_MIN + dY * (float)Math.random(),
96 world.add(ghostEntity = new BulletEntity(ghostModel, ghostObject, 0, 0, 0));
139 btBroadphasePairArray arr = world.broadphase.getOverlappingPairCache().getOverlappingPairArray();
148 btBroadphasePair collisionPair = world.collisionWorld.getPairCache().findPair(proxy0, proxy1);
160 Color otherObjectColor = world.entities.get(otherObjectIndex).getColor();
196 // Not using dynamics, so update the collision world manually
197 world.collisionWorld.performDiscreteCollisionDetection();
CharacterTest.java 51 // We create the world using an axis sweep broadphase for this test
74 world.addConstructor("capsule", new BulletConstructor(capsule, null));
75 character = world.add("capsule", 5f, 3f, 5f);
86 // And add it to the physics world
87 world.collisionWorld.addCollisionObject(ghostObject,
90 ((btDiscreteDynamicsWorld)(world.collisionWorld)).addAction(characterController);
93 (ground = world.add("ground", 0f, 0f, 0f))
99 world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z)
128 // Now we can update the world as normally
148 ((btDiscreteDynamicsWorld)(world.collisionWorld)).removeAction(characterController)
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CollisionTest.java 54 int n = world.dispatcher.getNumManifolds();
56 btPersistentManifold manifold = world.dispatcher.getManifoldByIndexInternal(i);
104 world.collisionWorld.contactTest(projectile.body, contactCB);
SoftMeshTest.java 69 world.maxSubSteps = 20;
71 world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
99 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).addSoftBody(softBody);
101 world.add(entity = new BulletEntity(model, (btCollisionObject)null, 1, 5, 1));
106 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).removeSoftBody(softBody);
121 if (world.renderMeshes) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 31 GLWorld world = new GLWorld(); local
52 mCubes[0] = new Cube(world, c0, c4, c0, c1, c5, c1);
53 mCubes[1] = new Cube(world, c2, c4, c0, c3, c5, c1);
54 mCubes[2] = new Cube(world, c4, c4, c0, c5, c5, c1);
56 mCubes[3] = new Cube(world, c0, c4, c2, c1, c5, c3);
57 mCubes[4] = new Cube(world, c2, c4, c2, c3, c5, c3);
58 mCubes[5] = new Cube(world, c4, c4, c2, c5, c5, c3);
60 mCubes[6] = new Cube(world, c0, c4, c4, c1, c5, c5);
61 mCubes[7] = new Cube(world, c2, c4, c4, c3, c5, c5);
62 mCubes[8] = new Cube(world, c4, c4, c4, c5, c5, c5)
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  /prebuilts/eclipse/maven/apache-maven-3.2.1/boot/
plexus-classworlds-2.5.1.jar 
  /prebuilts/tools/common/m2/repository/org/codehaus/plexus/plexus-classworlds/2.4/
plexus-classworlds-2.4.jar 
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Box2DCharacterControllerTest.java 38 import com.badlogic.gdx.physics.box2d.World;
48 World world; field in class:Box2DCharacterControllerTest
65 world = new World(new Vector2(0, -40), true);
76 world.dispose();
121 Body box = world.createBody(def);
134 Body box = world.createBody(def);
148 Body box = world.createBody(def);
161 Body box = world.createBody(def);
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  /external/icu/icu4c/source/test/intltest/
regiontst.cpp 665 // Test to make sure that the set of territories contained in World and the set of all available
673 const Region *world = Region::getInstance("001",status); local
678 StringEnumeration *containedInWorld = world->getContainedRegions(URGN_TERRITORY, status);
680 errln("world->getContainedRegions(URGN_TERRITORY, status) failed: %s", u_errorName(status));
706 errln("Available territories and all territories contained in world should be the same set.\nAvailable = %s\nContained in World = %s",
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Contact.java 33 /** the world **/
34 protected World world; field in class:Contact
36 /** the world manifold **/
39 protected Contact (World world, long addr) {
41 this.world = world;
46 /** Get the world manifold. */
116 return world.fixtures.get(jniGetFixtureA(addr))
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
DebugDraw.java 190 /** Called at the end of drawing a world */
229 * Takes the world coordinates and puts the corresponding screen coordinates in argScreen.
241 * takes the world coordinate (argWorld) and returns the screen coordinates.
252 * Takes the world coordinates and returns the screen coordinates.
264 * takes the screen coordinates and puts the corresponding world coordinates in argWorld.
276 * takes the screen coordinates (argScreen) and returns the world coordinates
281 Vec2 world = new Vec2(); local
282 viewportTransform.getScreenToWorld(argScreen, world);
283 return world;
287 * takes the screen coordinates and returns the world coordinates
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
ConstantVolumeJoint.java 31 import org.jbox2d.dynamics.World;
44 private World world; field in class:ConstantVolumeJoint
60 public ConstantVolumeJoint(World argWorld, ConstantVolumeJointDef def) {
62 world = argWorld;
91 distanceJoints[i] = (DistanceJoint) world.createJoint(djd);
106 world.destroyJoint(distanceJoints[i]);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/normal/
DefaultWorldPool.java 71 private final IWorldPool world = this; field in class:DefaultWorldPool
75 protected Contact newInstance () { return new PolygonContact(world); }
81 protected Contact newInstance () { return new CircleContact(world); }
87 protected Contact newInstance () { return new PolygonAndCircleContact(world); }
93 protected Contact newInstance () { return new EdgeAndCircleContact(world); }
99 protected Contact newInstance () { return new EdgeAndPolygonContact(world); }
105 protected Contact newInstance () { return new ChainAndCircleContact(world); }
111 protected Contact newInstance () { return new ChainAndPolygonContact(world); }
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 123 TiledWorld world = new TiledWorld(byteStream); local
148 mTileWidth, mTileHeight, world, tileIndex);
155 // Collision always defines the world boundaries.
156 mWidthInTiles = world.getWidth();
157 mHeightInTiles = world.getHeight();
162 collision.initialize(world, mTileWidth, mTileHeight);
165 mSpawnLocations = world;
170 hotSpots.setWorld(world);
  /prebuilts/tools/common/m2/repository/classworlds/classworlds/1.1/
classworlds-1.1.jar 
  /prebuilts/tools/common/m2/repository/classworlds/classworlds/1.1-alpha-2/
classworlds-1.1-alpha-2.jar 
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Body.java 25 /** A rigid body. These are created via World.CreateBody.
28 final World world; field in class:Body
36 * @param world the world
38 protected Body (World world, org.jbox2d.dynamics.Body body) {
39 this.world = world;
45 * @param position the world position of the body's local origin
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  /external/clang/test/CXX/temp/temp.arg/temp.arg.nontype/
p5.cpp 34 extern const char world[6];
35 const char world[6] = "world"; member in namespace:pointer_to_object_parameters
38 (void)A<world>().get();
  /external/gmock/test/
gmock-actions_test.cc 491 Action<std::string()> a2 = Return("world");
492 EXPECT_EQ("world", a2.Perform(make_tuple()));
734 a = SetArgPointee<1>("world");
738 EXPECT_STREQ("world", ptr);
743 Action<MyFunction> a = SetArgPointee<0>(L"world");
746 EXPECT_STREQ(L"world", ptr);
751 Action<MyStringFunction> a2 = SetArgPointee<0>(L"world");
754 EXPECT_EQ(L"world", str);
771 char world_array[] = "world";
772 char* const world = world_array local
792 wchar_t* const world = world_array; local
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