/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
Dynamics.java | 84 public static void InternalTickCallback_CB(btDynamicsWorld world, float timeStep) { 85 DynamicsJNI.InternalTickCallback_CB(btDynamicsWorld.getCPtr(world), world, timeStep); local
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
OneSidedPlatform.java | 40 import com.badlogic.gdx.physics.box2d.World;
55 protected void createWorld (World world) {
58 Body ground = world.createBody(bd);
69 Body body = world.createBody(bd);
82 Body body = world.createBody(bd);
93 world.setContactFilter(new ContactFilter() {
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ApplyForce.java | 40 import com.badlogic.gdx.physics.box2d.World;
47 protected void createWorld (World world) {
48 world.setGravity(new Vector2(0, 0));
56 ground = world.createBody(bd);
118 m_body = world.createBody(bd);
139 Body body = world.createBody(bd);
158 world.createJoint(jd);
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ContactListenerTest.java | 48 import com.badlogic.gdx.physics.box2d.World; 53 protected void createWorld (World world) { 54 world.setContactListener(this); 57 Body ground = world.createBody(bd); 67 Body ground = world.createBody(bd); 82 Body ground = world.createBody(bd); 96 Body ground = world.createBody(bd); 119 Body body = world.createBody(bd); 138 Body body = world.createBody(bd) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
OcclusionCullingTest.java | 61 /** Simple culling which loops through all entities in the world, and checks if the radius of the object bounding box is 64 /** Same as {@link CullingPolicy#SIMPLE}, except instead of checking each object in the world, the process is accelerated by 132 * @param position The world position 135 BulletEntity e = world.add(type, 0, 0, 0); 147 // Add occludee to world 148 BulletEntity entity = world.add(getRandomOccludeeType(dynamic), 0, 0, 0); 227 visibleEntities.add(world.entities.get(object.getUserValue())); 238 world.addConstructor("wall", new BulletConstructor(occluderModel, 0, new btBoxShape(tmpV1.set(OCCLUDER_DIM).scl(0.5f)))); 252 world.addConstructor("big_ground", new BulletConstructor(groundModel, 0, groundShape)); 253 BulletEntity e = world.add("big_ground", 0, -GROUND_DIM.y * 0.5f, 0f) [all...] |
RayCastTest.java | 50 world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 56 world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(), 84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
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PairCacheTest.java | 65 world.addConstructor("collisionBox", new BulletConstructor(world.getConstructor("box").model)); 72 world.add("collisionBox", BOX_X_MIN + dX * (float)Math.random(), BOX_Y_MIN + dY * (float)Math.random(), 96 world.add(ghostEntity = new BulletEntity(ghostModel, ghostObject, 0, 0, 0)); 139 btBroadphasePairArray arr = world.broadphase.getOverlappingPairCache().getOverlappingPairArray(); 148 btBroadphasePair collisionPair = world.collisionWorld.getPairCache().findPair(proxy0, proxy1); 160 Color otherObjectColor = world.entities.get(otherObjectIndex).getColor(); 196 // Not using dynamics, so update the collision world manually 197 world.collisionWorld.performDiscreteCollisionDetection();
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CharacterTest.java | 51 // We create the world using an axis sweep broadphase for this test 74 world.addConstructor("capsule", new BulletConstructor(capsule, null)); 75 character = world.add("capsule", 5f, 3f, 5f); 86 // And add it to the physics world 87 world.collisionWorld.addCollisionObject(ghostObject, 90 ((btDiscreteDynamicsWorld)(world.collisionWorld)).addAction(characterController); 93 (ground = world.add("ground", 0f, 0f, 0f)) 99 world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z) 128 // Now we can update the world as normally 148 ((btDiscreteDynamicsWorld)(world.collisionWorld)).removeAction(characterController) [all...] |
CollisionTest.java | 54 int n = world.dispatcher.getNumManifolds(); 56 btPersistentManifold manifold = world.dispatcher.getManifoldByIndexInternal(i); 104 world.collisionWorld.contactTest(projectile.body, contactCB);
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SoftMeshTest.java | 69 world.maxSubSteps = 20; 71 world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 99 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).addSoftBody(softBody); 101 world.add(entity = new BulletEntity(model, (btCollisionObject)null, 1, 5, 1)); 106 ((btSoftRigidDynamicsWorld)(world.collisionWorld)).removeSoftBody(softBody); 121 if (world.renderMeshes) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
Kube.java | 31 GLWorld world = new GLWorld(); local 52 mCubes[0] = new Cube(world, c0, c4, c0, c1, c5, c1); 53 mCubes[1] = new Cube(world, c2, c4, c0, c3, c5, c1); 54 mCubes[2] = new Cube(world, c4, c4, c0, c5, c5, c1); 56 mCubes[3] = new Cube(world, c0, c4, c2, c1, c5, c3); 57 mCubes[4] = new Cube(world, c2, c4, c2, c3, c5, c3); 58 mCubes[5] = new Cube(world, c4, c4, c2, c5, c5, c3); 60 mCubes[6] = new Cube(world, c0, c4, c4, c1, c5, c5); 61 mCubes[7] = new Cube(world, c2, c4, c4, c3, c5, c5); 62 mCubes[8] = new Cube(world, c4, c4, c4, c5, c5, c5) [all...] |
/prebuilts/eclipse/maven/apache-maven-3.2.1/boot/ |
plexus-classworlds-2.5.1.jar | |
/prebuilts/tools/common/m2/repository/org/codehaus/plexus/plexus-classworlds/2.4/ |
plexus-classworlds-2.4.jar | |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
Box2DCharacterControllerTest.java | 38 import com.badlogic.gdx.physics.box2d.World;
48 World world;
field in class:Box2DCharacterControllerTest 65 world = new World(new Vector2(0, -40), true);
76 world.dispose();
121 Body box = world.createBody(def);
134 Body box = world.createBody(def);
148 Body box = world.createBody(def);
161 Body box = world.createBody(def); [all...] |
/external/icu/icu4c/source/test/intltest/ |
regiontst.cpp | 665 // Test to make sure that the set of territories contained in World and the set of all available 673 const Region *world = Region::getInstance("001",status); local 678 StringEnumeration *containedInWorld = world->getContainedRegions(URGN_TERRITORY, status); 680 errln("world->getContainedRegions(URGN_TERRITORY, status) failed: %s", u_errorName(status)); 706 errln("Available territories and all territories contained in world should be the same set.\nAvailable = %s\nContained in World = %s", [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
Contact.java | 33 /** the world **/ 34 protected World world; field in class:Contact 36 /** the world manifold **/ 39 protected Contact (World world, long addr) { 41 this.world = world; 46 /** Get the world manifold. */ 116 return world.fixtures.get(jniGetFixtureA(addr)) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
DebugDraw.java | 190 /** Called at the end of drawing a world */ 229 * Takes the world coordinates and puts the corresponding screen coordinates in argScreen. 241 * takes the world coordinate (argWorld) and returns the screen coordinates. 252 * Takes the world coordinates and returns the screen coordinates. 264 * takes the screen coordinates and puts the corresponding world coordinates in argWorld. 276 * takes the screen coordinates (argScreen) and returns the world coordinates 281 Vec2 world = new Vec2(); local 282 viewportTransform.getScreenToWorld(argScreen, world); 283 return world; 287 * takes the screen coordinates and returns the world coordinates [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
ConstantVolumeJoint.java | 31 import org.jbox2d.dynamics.World; 44 private World world; field in class:ConstantVolumeJoint 60 public ConstantVolumeJoint(World argWorld, ConstantVolumeJointDef def) { 62 world = argWorld; 91 distanceJoints[i] = (DistanceJoint) world.createJoint(djd); 106 world.destroyJoint(distanceJoints[i]);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/normal/ |
DefaultWorldPool.java | 71 private final IWorldPool world = this; field in class:DefaultWorldPool 75 protected Contact newInstance () { return new PolygonContact(world); } 81 protected Contact newInstance () { return new CircleContact(world); } 87 protected Contact newInstance () { return new PolygonAndCircleContact(world); } 93 protected Contact newInstance () { return new EdgeAndCircleContact(world); } 99 protected Contact newInstance () { return new EdgeAndPolygonContact(world); } 105 protected Contact newInstance () { return new ChainAndCircleContact(world); } 111 protected Contact newInstance () { return new ChainAndPolygonContact(world); }
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/external/replicaisland/src/com/replica/replicaisland/ |
LevelSystem.java | 123 TiledWorld world = new TiledWorld(byteStream); local 148 mTileWidth, mTileHeight, world, tileIndex); 155 // Collision always defines the world boundaries. 156 mWidthInTiles = world.getWidth(); 157 mHeightInTiles = world.getHeight(); 162 collision.initialize(world, mTileWidth, mTileHeight); 165 mSpawnLocations = world; 170 hotSpots.setWorld(world);
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/prebuilts/tools/common/m2/repository/classworlds/classworlds/1.1/ |
classworlds-1.1.jar | |
/prebuilts/tools/common/m2/repository/classworlds/classworlds/1.1-alpha-2/ |
classworlds-1.1-alpha-2.jar | |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
Body.java | 25 /** A rigid body. These are created via World.CreateBody. 28 final World world; field in class:Body 36 * @param world the world 38 protected Body (World world, org.jbox2d.dynamics.Body body) { 39 this.world = world; 45 * @param position the world position of the body's local origin [all...] |
/external/clang/test/CXX/temp/temp.arg/temp.arg.nontype/ |
p5.cpp | 34 extern const char world[6]; 35 const char world[6] = "world"; member in namespace:pointer_to_object_parameters 38 (void)A<world>().get();
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/external/gmock/test/ |
gmock-actions_test.cc | 491 Action<std::string()> a2 = Return("world"); 492 EXPECT_EQ("world", a2.Perform(make_tuple())); 734 a = SetArgPointee<1>("world"); 738 EXPECT_STREQ("world", ptr); 743 Action<MyFunction> a = SetArgPointee<0>(L"world"); 746 EXPECT_STREQ(L"world", ptr); 751 Action<MyStringFunction> a2 = SetArgPointee<0>(L"world"); 754 EXPECT_EQ(L"world", str); 771 char world_array[] = "world"; 772 char* const world = world_array local 792 wchar_t* const world = world_array; local [all...] |