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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
CpuSpriteBatchTest.java 29 import com.badlogic.gdx.scenes.scene2d.Actor;
42 private static class DrawableActor extends Actor {
86 Actor main = new DrawableActor(bob);
89 Actor hat = new DrawableActor(bob) {
UISimpleTest.java 27 import com.badlogic.gdx.scenes.scene2d.Actor;
84 public void changed (ChangeEvent event, Actor actor) {
90 // Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
ScrollPaneScrollBarsTest.java 21 import com.badlogic.gdx.scenes.scene2d.Actor;
56 public void changed (ChangeEvent event, Actor actor) {
71 public void changed (ChangeEvent event, Actor actor) {
InterpolationTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
105 public void changed (ChangeEvent event, Actor actor) {
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
HorizontalGroup.java 19 import com.badlogic.gdx.scenes.scene2d.Actor;
55 SnapshotArray<Actor> children = getChildren();
60 Actor child = children.get(i);
84 SnapshotArray<Actor> children = getChildren();
86 Actor child = children.get(i);
VerticalGroup.java 19 import com.badlogic.gdx.scenes.scene2d.Actor;
51 SnapshotArray<Actor> children = getChildren();
56 Actor child = children.get(i);
80 SnapshotArray<Actor> children = getChildren();
82 Actor child = children.get(i);
SelectBox.java 31 import com.badlogic.gdx.scenes.scene2d.Actor;
322 protected void onShow (Actor selectBoxList, boolean below) {
327 protected void onHide (Actor selectBoxList) {
339 private Actor previousScrollFocus;
371 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
378 Actor target = event.getTarget();
441 Actor actor = stage.getScrollFocus(); local
442 if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
459 Actor actor = stage.getScrollFocus(); local
    [all...]
Button.java 21 import com.badlogic.gdx.scenes.scene2d.Actor;
64 public Button (Actor child, Skin skin, String styleName) {
68 public Button (Actor child, ButtonStyle style) {
108 public Button (Actor child, Skin skin) {
226 Array<Actor> children = getChildren();
Skin.java 31 import com.badlogic.gdx.scenes.scene2d.Actor;
378 /** Sets the style on the actor to disabled or enabled. This is done by appending "-disabled" to the style name when enabled is
379 * false, and removing "-disabled" from the style name when enabled is true. A method named "getStyle" is called the actor via
380 * reflection and the name of that style is found in the skin. If the actor doesn't have a "getStyle" method or the style was
381 * not found in the skin, no exception is thrown and the actor is left unchanged. */
382 public void setEnabled (Actor actor, boolean enabled) {
384 Method method = findMethod(actor.getClass(), "getStyle");
388 style = method.invoke(actor);
398 method = findMethod(actor.getClass(), "setStyle");
    [all...]
TextField.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
499 private TextField findNextTextField (Array<Actor> actors, TextField best, Vector2 bestCoords, Vector2 currentCoords,
502 Actor actor = actors.get(i); local
503 if (actor == this) continue;
504 if (actor instanceof TextField) {
505 TextField textField = (TextField)actor;
507 Vector2 actorCoords = actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY()))
    [all...]
Slider.java 22 import com.badlogic.gdx.scenes.scene2d.Actor;
89 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
94 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
ANTLRTreeWizard.m 39 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2
41 return [[ANTLRVisitor alloc] initWithAction:anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2];
44 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2
48 actor = anActor;
49 if ( actor ) [actor retain];
63 if ( actor ) [actor release];
74 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:object2 /* labels */] ) {
79 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:nil] )
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
TemporalAction.java 68 /** Called the first time {@link #act(float)} is called. This is a good place to query the {@link #actor actor's} starting
MoveToAction.java 21 /** Moves an actor from its current position to a specific position.
SequenceAction.java 66 if (actor == null) return true; // This action was removed.
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
DragListener.java 23 /** Detects mouse or finger touch drags on an actor. A touch must go down over the actor and a drag won't start until it is moved
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/
ANTLRTreeWizard.h 48 id actor; variable
52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
ANTLRTreeRewriter.h 36 id actor; variable
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Benchmark3DTest.java 48 import com.badlogic.gdx.scenes.scene2d.Actor;
111 public void changed (ChangeEvent event, Actor actor) {
122 public void changed (ChangeEvent event, Actor actor) {
BaseG3dHudTest.java 24 import com.badlogic.gdx.scenes.scene2d.Actor;
93 public void changed (ChangeEvent event, Actor actor) {
  /external/opencv3/modules/viz/include/opencv2/viz/
widget_accessor.hpp 73 vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));

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