/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
CpuSpriteBatchTest.java | 29 import com.badlogic.gdx.scenes.scene2d.Actor; 42 private static class DrawableActor extends Actor { 86 Actor main = new DrawableActor(bob); 89 Actor hat = new DrawableActor(bob) {
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UISimpleTest.java | 27 import com.badlogic.gdx.scenes.scene2d.Actor; 84 public void changed (ChangeEvent event, Actor actor) { 90 // Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
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ScrollPaneScrollBarsTest.java | 21 import com.badlogic.gdx.scenes.scene2d.Actor;
56 public void changed (ChangeEvent event, Actor actor) {
71 public void changed (ChangeEvent event, Actor actor) {
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InterpolationTest.java | 30 import com.badlogic.gdx.scenes.scene2d.Actor;
105 public void changed (ChangeEvent event, Actor actor) {
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
HorizontalGroup.java | 19 import com.badlogic.gdx.scenes.scene2d.Actor; 55 SnapshotArray<Actor> children = getChildren(); 60 Actor child = children.get(i); 84 SnapshotArray<Actor> children = getChildren(); 86 Actor child = children.get(i);
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VerticalGroup.java | 19 import com.badlogic.gdx.scenes.scene2d.Actor; 51 SnapshotArray<Actor> children = getChildren(); 56 Actor child = children.get(i); 80 SnapshotArray<Actor> children = getChildren(); 82 Actor child = children.get(i);
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SelectBox.java | 31 import com.badlogic.gdx.scenes.scene2d.Actor;
322 protected void onShow (Actor selectBoxList, boolean below) {
327 protected void onHide (Actor selectBoxList) {
339 private Actor previousScrollFocus;
371 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
378 Actor target = event.getTarget();
441 Actor actor = stage.getScrollFocus();
local 442 if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor; 459 Actor actor = stage.getScrollFocus(); local [all...] |
Button.java | 21 import com.badlogic.gdx.scenes.scene2d.Actor;
64 public Button (Actor child, Skin skin, String styleName) {
68 public Button (Actor child, ButtonStyle style) {
108 public Button (Actor child, Skin skin) {
226 Array<Actor> children = getChildren();
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Skin.java | 31 import com.badlogic.gdx.scenes.scene2d.Actor;
378 /** Sets the style on the actor to disabled or enabled. This is done by appending "-disabled" to the style name when enabled is
379 * false, and removing "-disabled" from the style name when enabled is true. A method named "getStyle" is called the actor via
380 * reflection and the name of that style is found in the skin. If the actor doesn't have a "getStyle" method or the style was
381 * not found in the skin, no exception is thrown and the actor is left unchanged. */
382 public void setEnabled (Actor actor, boolean enabled) {
384 Method method = findMethod(actor.getClass(), "getStyle");
388 style = method.invoke(actor);
398 method = findMethod(actor.getClass(), "setStyle"); [all...] |
TextField.java | 30 import com.badlogic.gdx.scenes.scene2d.Actor; 499 private TextField findNextTextField (Array<Actor> actors, TextField best, Vector2 bestCoords, Vector2 currentCoords, 502 Actor actor = actors.get(i); local 503 if (actor == this) continue; 504 if (actor instanceof TextField) { 505 TextField textField = (TextField)actor; 507 Vector2 actorCoords = actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY())) [all...] |
Slider.java | 22 import com.badlogic.gdx.scenes.scene2d.Actor;
89 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
94 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
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/external/antlr/antlr-3.4/runtime/ObjC/Framework/ |
ANTLRTreeWizard.m | 39 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2 41 return [[ANTLRVisitor alloc] initWithAction:anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2]; 44 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2 48 actor = anActor; 49 if ( actor ) [actor retain]; 63 if ( actor ) [actor release]; 74 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:object2 /* labels */] ) { 79 if ( [(ANTLRTreeWizard *)actor _parse:t Pattern:object1/* tpattern */ Map:nil] ) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/ |
TemporalAction.java | 68 /** Called the first time {@link #act(float)} is called. This is a good place to query the {@link #actor actor's} starting
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MoveToAction.java | 21 /** Moves an actor from its current position to a specific position.
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SequenceAction.java | 66 if (actor == null) return true; // This action was removed.
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
DragListener.java | 23 /** Detects mouse or finger touch drags on an actor. A touch must go down over the actor and a drag won't start until it is moved
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/A/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/antlr/antlr-3.4/runtime/ObjC/ANTLR.framework/Versions/Current/Headers/ |
ANTLRTreeWizard.h | 48 id actor; variable 52 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2; 53 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
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ANTLRTreeRewriter.h | 36 id actor; variable
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
Benchmark3DTest.java | 48 import com.badlogic.gdx.scenes.scene2d.Actor; 111 public void changed (ChangeEvent event, Actor actor) { 122 public void changed (ChangeEvent event, Actor actor) {
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BaseG3dHudTest.java | 24 import com.badlogic.gdx.scenes.scene2d.Actor;
93 public void changed (ChangeEvent event, Actor actor) {
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/external/opencv3/modules/viz/include/opencv2/viz/ |
widget_accessor.hpp | 73 vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));
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