HomeSort by relevance Sort by last modified time
    Searched full:composition (Results 51 - 75 of 583) sorted by null

1 23 4 5 6 7 8 91011>>

  /prebuilts/go/darwin-x86/test/ken/
cplx3.go 7 // Test composition, decomposition, and reflection on complex numbers.
  /prebuilts/go/linux-x86/test/ken/
cplx3.go 7 // Test composition, decomposition, and reflection on complex numbers.
  /docs/source.android.com/src/devices/graphics/
arch-sf-hwc.jd 80 the Hardware Composer how composition should be performed.</p>
94 are in separate buffers. You could handle composition using either of the
115 <li>HWC responds by marking each layer as overlay or GLES composition.</li>
116 <li>SurfaceFlinger takes care of any GLES composition, passing the output buffer
123 <p>Overlay planes may be less efficient than GL composition when nothing on the
126 the HWC can choose to request GLES composition for some or all layers and retain
133 composition for some of them, meaning the number of layers used by an app can
146 so the VSYNC for the primary display is used to trigger composition for all
150 GLES and the Hardware Composer managed composition for the primary display only.
152 virtual display composition.</p
    [all...]
  /external/drm_hwcomposer/
drmresources.cpp 334 ALOGE("Failed to create composition for dpms on %d", display);
339 ALOGE("Failed to add mode to composition on %d %d", display, ret);
344 ALOGE("Failed to queue dpms composition on %d %d", display, ret);
358 ALOGE("Failed to create composition for dpms on %d", display);
363 ALOGE("Failed to add dpms %" PRIu64 " to composition on %d %d", mode,
369 ALOGE("Failed to queue dpms composition on %d %d", display, ret);
drmdisplaycomposition.cpp 17 #define LOG_TAG "hwc-drm-display-composition"
68 return sw_sync_fence_create(timeline_fd_, "hwc drm display composition fence",
145 // Go through the composition and find the precomp layer as well as any
178 // above the layer will be included in the composition regions.
202 // layers from the composition region which appear *below* the dedicated
203 // layer. This effectively punches a hole through the composition layer such
204 // that the dedicated layer can be placed below the composition and not
373 // won't be reused by another display in the composition.
  /external/v8/src/
effects.h 25 // composition always merges bounds. It yields a possible effect if at least
45 // Sequential composition, as in 'e1; e2'.
51 // Alternative composition, as in 'cond ? e1 : e2'.
63 // composition.
93 // Sequential composition.
107 // Alternative composition.
  /external/ImageMagick/ImageMagick/script/
compose.html 56 <p class="lead magick-description">This page descibed the Image composition methods that is used to define how
62 <p>The description of composition uses abstract terminology in order to allow
83 description of the composition operators use this concept of image "shape" in
182 specific composition methods defintion. You can disable this by setting the
187 <p>On top of the above 12 Duff-Porter Alpha Composition methods, one special
194 <p>The following mathematical composition methods are also available. </p>
286 This 'Over' alpha blending is also applied to the lighting composition methods
292 synchronise its actions with the alpha channel. Instead the math composition
297 composition effects, becoming involved. </p>
299 <p>This special flag is not applied to the lighting composition methods (se
    [all...]
  /external/ImageMagick/www/
compose.html 60 <p class="lead magick-description">This page descibed the Image composition methods that is used to define how
66 <p>The description of composition uses abstract terminology in order to allow
87 description of the composition operators use this concept of image "shape" in
186 specific composition methods defintion. You can disable this by setting the
191 <p>On top of the above 12 Duff-Porter Alpha Composition methods, one special
198 <p>The following mathematical composition methods are also available. </p>
290 This 'Over' alpha blending is also applied to the lighting composition methods
296 synchronise its actions with the alpha channel. Instead the math composition
301 composition effects, becoming involved. </p>
303 <p>This special flag is not applied to the lighting composition methods (se
    [all...]
  /hardware/libhardware/include/hardware/
hwcomposer2.h 93 * transform during its composition step. */
97 /* Possible composition types for a given layer */
104 * The device must not request any composition type changes for layers of
108 /* The device will handle the composition of this layer through a hardware
118 * the composition type of that layer is changed to HWC2_COMPOSITION_CLIENT
128 * device must request that the composition type of that layer is changed to
137 /* The device will handle the composition of this layer, as well as its
161 * layers are marked for client composition. */
164 /* Instructs the client to write the result of client composition directly
340 static inline const char* getCompositionName(hwc2_composition_t composition) {
    [all...]
  /development/ndk/platforms/android-21/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /frameworks/av/include/ndk/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 44 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
47 * In GLES-only composition, the GLES driver is given a buffer from the sink to
53 * composition is complete, the buffer is queued to the sink.
55 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
58 * write to the output buffer. After composition is complete, the buffer is
68 * the HWC output buffer. When HWC composition is complete, the scratch buffer
166 // the composition type changes or the GLES driver starts requesting
193 // Composition type and GLES buffer source for the current frame.
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_virtual.h 51 // Chooses composition type and configures pipe for each layer in virtual
73 // Chooses composition type and configures pipe for each layer in virtual
  /hardware/qcom/display/msm8226/libhwcomposer/
hwc_virtual.h 51 // Chooses composition type and configures pipe for each layer in virtual
79 // Chooses composition type and configures pipe for each layer in virtual
  /hardware/qcom/display/msm8996/sdm/libs/hwc/
blit_engine_c2d.h 52 @details The client can use this interface to get the blit composition done
68 // Blit composition using C2D
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/
InputLogicTestsLanguageWithoutSpaces.java 114 assertEquals("start typing while cursor inside composition", CURSOR_POS,
116 assertEquals("start typing while cursor inside composition", CURSOR_POS + 1,
  /prebuilts/ndk/current/platforms/android-21/arch-arm/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-21/arch-arm64/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-21/arch-mips/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-21/arch-mips64/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-21/arch-x86/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-21/arch-x86_64/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-23/arch-arm/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-23/arch-arm64/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix
  /prebuilts/ndk/current/platforms/android-23/arch-mips/usr/include/media/
NdkMediaMuxer.h 76 * but add a composition matrix containing the rotation angle in the output
79 * Note that some video players may choose to ignore the composition matrix

Completed in 1102 milliseconds

1 23 4 5 6 7 8 91011>>