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  /external/icu/icu4j/tools/misc/src/com/ibm/icu/dev/tool/layout/
CanonGSUBBuilder.java 318 int[] lookups = new int[2]; local
343 lookups[0] = lookupList.addLookup(compLookup);
344 lookups[1] = lookupList.addLookup(dcmpLookup);
346 return lookups;
349 public static void addLookups(Feature feature, int[] lookups)
351 for (int i = 0; i < lookups.length; i += 1) {
352 feature.addLookup(lookups[i]);
469 // build common, inherited lookups...
482 int[] lookups = buildLookups(data, lookupList, script); local
486 addLookups(ccmp, lookups);
    [all...]
  /art/compiler/dex/quick/
dex_file_method_inliner.h 88 * To avoid multiple lookups of a class by its descriptor, we cache its
128 * To avoid multiple lookups of a method name string, we cache its string
230 * To avoid multiple lookups of a method signature, we cache its proto
343 * intrinsic function lookup to avoid multiple lookups of the same items.
346 * method signatures and we want to avoid repeated lookups since they are
  /external/harfbuzz_ng/src/
hb-ot-map-private.hh 115 unsigned int end = stage < stages[table_index].len ? stages[table_index][stage].last_lookup : lookups[table_index].len;
116 *plookups = &lookups[table_index][start];
120 HB_INTERNAL void collect_lookups (unsigned int table_index, hb_set_t *lookups) const;
131 lookups[table_index].finish ();
151 hb_prealloced_array_t<lookup_map_t, 32> lookups[2]; /* GSUB/GPOS */
hb-ot-shape-private.hh 49 inline void collect_lookups (hb_tag_t table_tag, hb_set_t *lookups) const
57 map.collect_lookups (table_index, lookups);
  /external/vulkan-validation-layers/loader/
vk-loader-generate.py 299 lookups = []
302 lookups.append("if (!strcmp(name, \"%s\"))" % (proto.name))
303 lookups.append(" return (void *) table->%s;"
315 func.append(" %s" % "\n ".join(lookups))
413 lookups = []
416 lookups.append("/* no %s%s */" % (self.prefix, proto.name))
419 lookups.append("if (!strcmp(name, \"%s\"))" % proto.name)
420 lookups.append(" return (%s) %s%s;" %
438 body.append(" %s" % "\n ".join(lookups))
  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 266 : TestCaseGroup(context, "texture", "Texture lookups")
290 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
293 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
324 params.fragmentParameters.texLookupBaseWeight = 4.0f; // \note Texture lookups are enabled for fragment shaders only.
336 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
337 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 268 : TestCaseGroup(context, "texture", "Texture lookups")
292 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
295 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
326 params.fragmentParameters.texLookupBaseWeight = 4.0f; // \note Texture lookups are enabled for fragment shaders only.
338 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
339 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
  /external/avahi/avahi-core/
browse.c 57 AVAHI_LLIST_FIELDS(AvahiSRBLookup, lookups);
114 AVAHI_LLIST_PREPEND(AvahiSRBLookup, lookups, b->lookups, l);
128 AVAHI_LLIST_REMOVE(AvahiSRBLookup, lookups, l->record_browser->lookups, l);
169 for (l = b->lookups; l; l = l->lookups_next) {
501 /* If we do wide area lookups and the the cache contained
558 AVAHI_LLIST_HEAD_INIT(AvahiSRBLookup, b->lookups);
  /frameworks/base/core/java/com/android/internal/statusbar/
NotificationVisibility.java 65 // allow lookups by key, which _should_ never be null.
71 // allow lookups by key, which _should_ never be null.
  /external/icu/icu4c/source/layout/
GlyphSubstLookupProc.cpp 12 #include "Lookups.h"
HanLayoutEngine.cpp 75 // flag from the language tag lookups, so we can use these features
GlyphPosnLookupProc.cpp 10 #include "Lookups.h"
  /external/iptables/extensions/
libxt_CT.man 24 Assign this packet to zone \fIid\fP and only have lookups done in that zone.
  /external/nist-sip/java/gov/nist/javax/sip/
package.html 24 <li> Address resolution -- resolve addresses that are not direct DNS lookups or IP addresses
  /external/selinux/libselinux/man/man3/
avc_cache_stats.3 69 Number of cache lookups.
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/otvalid/
otvcommn.h 263 /***** LOOKUPS *****/
289 /* lookups must already be validated */
292 FT_Bytes lookups,
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.h 29 * We put texture lookups in the base class because it is TECHNICALLY possible to do texture
30 * lookups in any kind of shader. However, for the time being using these calls on non-fragment
33 * actually wants to do texture lookups in a non-fragment shader
  /prebuilts/go/darwin-x86/src/net/
conf.go 116 // for non-hostname lookups.
145 // without DNS lookups.
283 // cgo // use cgo for DNS lookups
284 // go // use go for DNS lookups
285 // cgo+1 // use cgo for DNS lookups + debug level 1
  /prebuilts/go/linux-x86/src/net/
conf.go 116 // for non-hostname lookups.
145 // without DNS lookups.
283 // cgo // use cgo for DNS lookups
284 // go // use go for DNS lookups
285 // cgo+1 // use cgo for DNS lookups + debug level 1
  /external/strace/
quota.c 208 u_int32_t lookups; member in struct:v1_dqstats
220 u_int32_t lookups; member in struct:v2_dqstats
393 tprintf("{lookups=%u, ", dq.lookups);
409 tprintf("{lookups=%u, ", dq.lookups);
  /external/curl/docs/libcurl/opts/
CURLOPT_NOSIGNAL.3 39 enable asynchronous DNS lookups, to enable timeouts for name resolves without
CURLOPT_TIMEOUT.3 33 lookups can take a considerable time and limiting operations to less than a
CURLOPT_TIMEOUT_MS.3 33 name lookups can take a considerable time and limiting operations to less than
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.invalidate.txt 30 + Texture lookups from partially invalidated texture attachment
  /external/dnsmasq/contrib/openvpn/
README 29 > DHCP requests to another server, and DNS lookups that work at all

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