/prebuilts/misc/windows/sdl2/include/ |
SDL_hints.h | 51 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. 58 * "0" - Disable 3D acceleration 59 * "1" - Enable 3D acceleration, using the default renderer. 60 * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) 63 * to use acceleration or not.
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
VehicleTest.java | 122 float acceleration = 50f; // force/second field in class:VehicleTest 148 force = MathUtils.clamp(force + acceleration * delta, 0f, maxForce); 151 force = MathUtils.clamp(force - acceleration * delta, -maxForce, 0f);
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/frameworks/native/include/android/ |
sensor.h | 69 * All values are in SI units (m/s^2) and measure the acceleration of the 111 * All values are in SI units (m/s^2) and measure the acceleration of the 235 ASensorVector acceleration; member in union:ASensorEvent::__anon29874::__anon29875
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/build/target/board/generic/ |
BoardConfig.mk | 45 # the GLES renderer disables itself if host GL acceleration isn't available.
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/developers/build/prebuilts/gradle/AccelerometerPlay/ |
README.md | 14 <p>Any effects from the device's acceleration vector (including both gravity and
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/developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 44 * acceleration to a position using the Verlet method. This is illustrated with 141 * acceleration. for added realism each particle has its own friction 217 * Initially our particles have no speed or acceleration 317 * of the acceleration. As an added benefit, we use less power and
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/developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 44 * acceleration to a position using the Verlet method. This is illustrated with 141 * acceleration. for added realism each particle has its own friction 217 * Initially our particles have no speed or acceleration 317 * of the acceleration. As an added benefit, we use less power and
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/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 40 * acceleration to a position using the Verlet method. This is illustrated with 142 * acceleration. for added realism each particle has its own friction 231 * Initially our particles have no speed or acceleration 334 * of the acceleration. As an added benefit, we use less power and
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/development/samples/browseable/AccelerometerPlay/src/com.example.android.accelerometerplay/ |
AccelerometerPlayActivity.java | 44 * acceleration to a position using the Verlet method. This is illustrated with 141 * acceleration. for added realism each particle has its own friction 217 * Initially our particles have no speed or acceleration 317 * of the acceleration. As an added benefit, we use less power and
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/device/google/contexthub/firmware/src/drivers/window_orientation/ |
window_orientation.c | 253 // The last acceleration state must have been sufficiently long ago. 405 // Apply a low-pass filter to the acceleration up vector in cartesian space. 444 // Calculate the magnitude of the acceleration vector. 452 // external acceleration.
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/external/androidplot/Examples/DemoApp/ |
AndroidManifest.xml | 8 <!-- We must disable hardware acceleration otherwise some lines will not appear in our plots. -->
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/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/events/ |
package.html | 65 spacecraft when thrusters are fired for orbital maneuvers. The acceleration is
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
btMultiSapBroadphase.h | 32 ///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btCollisionWorldImporter.h | 180 ///acceleration and connectivity structures
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btBvhTriangleMeshShape.h | 32 ///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
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btTriangleMesh.cpp | 89 ///@todo: could use acceleration structure for this
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/external/llvm/test/MC/Disassembler/Hexagon/ |
cr.txt | 4 # Corner detection acceleration
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/external/mesa3d/docs/ |
relnotes-7.11.2.html | 22 for DRI hardware acceleration.
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relnotes-7.3.html | 24 for DRI hardware acceleration.
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relnotes-7.4.1.html | 22 for DRI hardware acceleration.
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relnotes-7.4.3.html | 22 for DRI hardware acceleration.
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relnotes-7.5.html | 29 for DRI hardware acceleration.
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relnotes-7.6.1.html | 22 for DRI hardware acceleration.
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relnotes-7.6.html | 24 for DRI hardware acceleration.
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/external/mesa3d/src/gallium/state_trackers/xa/ |
README | 54 6) Xrender- type compositing for general acceleration.
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