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  /prebuilts/misc/windows/sdl2/include/
SDL_hints.h 51 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
58 * "0" - Disable 3D acceleration
59 * "1" - Enable 3D acceleration, using the default renderer.
60 * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
63 * to use acceleration or not.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
VehicleTest.java 122 float acceleration = 50f; // force/second field in class:VehicleTest
148 force = MathUtils.clamp(force + acceleration * delta, 0f, maxForce);
151 force = MathUtils.clamp(force - acceleration * delta, -maxForce, 0f);
  /frameworks/native/include/android/
sensor.h 69 * All values are in SI units (m/s^2) and measure the acceleration of the
111 * All values are in SI units (m/s^2) and measure the acceleration of the
235 ASensorVector acceleration; member in union:ASensorEvent::__anon29874::__anon29875
  /build/target/board/generic/
BoardConfig.mk 45 # the GLES renderer disables itself if host GL acceleration isn't available.
  /developers/build/prebuilts/gradle/AccelerometerPlay/
README.md 14 <p>Any effects from the device's acceleration vector (including both gravity and
  /developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 44 * acceleration to a position using the Verlet method. This is illustrated with
141 * acceleration. for added realism each particle has its own friction
217 * Initially our particles have no speed or acceleration
317 * of the acceleration. As an added benefit, we use less power and
  /developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 44 * acceleration to a position using the Verlet method. This is illustrated with
141 * acceleration. for added realism each particle has its own friction
217 * Initially our particles have no speed or acceleration
317 * of the acceleration. As an added benefit, we use less power and
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 40 * acceleration to a position using the Verlet method. This is illustrated with
142 * acceleration. for added realism each particle has its own friction
231 * Initially our particles have no speed or acceleration
334 * of the acceleration. As an added benefit, we use less power and
  /development/samples/browseable/AccelerometerPlay/src/com.example.android.accelerometerplay/
AccelerometerPlayActivity.java 44 * acceleration to a position using the Verlet method. This is illustrated with
141 * acceleration. for added realism each particle has its own friction
217 * Initially our particles have no speed or acceleration
317 * of the acceleration. As an added benefit, we use less power and
  /device/google/contexthub/firmware/src/drivers/window_orientation/
window_orientation.c 253 // The last acceleration state must have been sufficiently long ago.
405 // Apply a low-pass filter to the acceleration up vector in cartesian space.
444 // Calculate the magnitude of the acceleration vector.
452 // external acceleration.
  /external/androidplot/Examples/DemoApp/
AndroidManifest.xml 8 <!-- We must disable hardware acceleration otherwise some lines will not appear in our plots. -->
  /external/apache-commons-math/src/main/java/org/apache/commons/math/ode/events/
package.html 65 spacecraft when thrusters are fired for orbital maneuvers. The acceleration is
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btMultiSapBroadphase.h 32 ///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.h 180 ///acceleration and connectivity structures
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btBvhTriangleMeshShape.h 32 ///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
btTriangleMesh.cpp 89 ///@todo: could use acceleration structure for this
  /external/llvm/test/MC/Disassembler/Hexagon/
cr.txt 4 # Corner detection acceleration
  /external/mesa3d/docs/
relnotes-7.11.2.html 22 for DRI hardware acceleration.
relnotes-7.3.html 24 for DRI hardware acceleration.
relnotes-7.4.1.html 22 for DRI hardware acceleration.
relnotes-7.4.3.html 22 for DRI hardware acceleration.
relnotes-7.5.html 29 for DRI hardware acceleration.
relnotes-7.6.1.html 22 for DRI hardware acceleration.
relnotes-7.6.html 24 for DRI hardware acceleration.
  /external/mesa3d/src/gallium/state_trackers/xa/
README 54 6) Xrender- type compositing for general acceleration.

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