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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
KeyboardView.java 181 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off?
292 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on.
  /frameworks/base/docs/html/about/versions/
android-4.0.jd 78 <li><a href="#HwAccel">Hardware Acceleration</a></li>
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android-3.0.jd 557 pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware
558 acceleration is turned off, hardware layers behave exactly as software layers.</p>
560 software rendering pipeline, even if hardware acceleration is enabled. Software layers should be
    [all...]
kitkat.jd     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp 685 // num_links joint acceleration values.
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  /frameworks/base/core/java/android/hardware/
Sensor.java 175 * A constant describing a linear acceleration sensor type.
182 * A constant string describing a linear acceleration sensor type.
333 * when the foot hit the ground, generating a high variation in acceleration. This sensor is
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  /frameworks/base/docs/html/guide/practices/
optimizing-for-3.0.jd 378 <h3>Enable hardware acceleration</h3>
385 <activity>}</a> elements. Hardware acceleration results in smoother animations, smoother
387 that you thoroughly test your application on a device that supports hardware acceleration.</p>
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  /development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
FoldingLayoutActivity.java 72 * between multiple calls to super.dispatchDraw() when running with hardware acceleration.
  /docs/source.android.com/src/source/
running.jd 182 libraries to run, specifically for hardware graphics acceleration.</p>
  /external/kernel-headers/original/uapi/drm/
amdgpu_drm.h 432 /* indicate if acceleration can be working */
  /external/libdrm/include/drm/
amdgpu_drm.h 432 /* indicate if acceleration can be working */
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 220 void setGravity(const btVector3& acceleration);
  /external/libjpeg-turbo/simd/
jsimd.h 15 /* Bitmask for supported acceleration methods */
  /external/mesa3d/docs/
relnotes-7.9.html 24 for DRI hardware acceleration.
relnotes-8.0.3.html 22 for DRI hardware acceleration.
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.c 454 fprintf(stderr, "disabling 3D acceleration\n");
  /external/opencv3/3rdparty/openexr/Imath/
ImathFrustumTest.h 65 // The acceleration is achieved by pre-computing the planes of
  /external/sl4a/Common/src/com/googlecode/android_scripting/facade/
SensorManagerFacade.java 235 @Rpc(description = "Returns the most recently received accelerometer values.", returns = "a List of Floats [(acceleration on the) X axis, Y axis, Z axis].")
  /frameworks/base/core/java/android/widget/
ProgressBar.java     [all...]
  /hardware/invensense/6515/libsensors_iio/software/simple_apps/gesture_test/
inv_gesture_test.c 513 /* wait for the acceleration low pass filtered tail to die off -
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/emoji/
EmojiPalettesView.java 362 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off?
  /prebuilts/android-emulator/
README 113 576dd71 x86/x86_64: added CPU acceleration handling in qemu2
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_surface.h 203 * \brief Sets the RLE acceleration hint for a surface.
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_surface.h 203 * \brief Sets the RLE acceleration hint for a surface.
  /prebuilts/misc/windows/sdl2/include/
SDL_surface.h 203 * \brief Sets the RLE acceleration hint for a surface.

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