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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/ |
KeyboardView.java | 181 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off? 292 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on.
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/frameworks/base/docs/html/about/versions/ |
android-4.0.jd | 78 <li><a href="#HwAccel">Hardware Acceleration</a></li> [all...] |
android-3.0.jd | 557 pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware 558 acceleration is turned off, hardware layers behave exactly as software layers.</p> 560 software rendering pipeline, even if hardware acceleration is enabled. Software layers should be [all...] |
kitkat.jd | [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBody.cpp | 685 // num_links joint acceleration values. [all...] |
/frameworks/base/core/java/android/hardware/ |
Sensor.java | 175 * A constant describing a linear acceleration sensor type. 182 * A constant string describing a linear acceleration sensor type. 333 * when the foot hit the ground, generating a high variation in acceleration. This sensor is [all...] |
/frameworks/base/docs/html/guide/practices/ |
optimizing-for-3.0.jd | 378 <h3>Enable hardware acceleration</h3> 385 <activity>}</a> elements. Hardware acceleration results in smoother animations, smoother 387 that you thoroughly test your application on a device that supports hardware acceleration.</p> [all...] |
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
FoldingLayoutActivity.java | 72 * between multiple calls to super.dispatchDraw() when running with hardware acceleration.
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/docs/source.android.com/src/source/ |
running.jd | 182 libraries to run, specifically for hardware graphics acceleration.</p>
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/external/kernel-headers/original/uapi/drm/ |
amdgpu_drm.h | 432 /* indicate if acceleration can be working */
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/external/libdrm/include/drm/ |
amdgpu_drm.h | 432 /* indicate if acceleration can be working */
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
btRigidBody.h | 220 void setGravity(const btVector3& acceleration);
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/external/libjpeg-turbo/simd/ |
jsimd.h | 15 /* Bitmask for supported acceleration methods */
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/external/mesa3d/docs/ |
relnotes-7.9.html | 24 for DRI hardware acceleration.
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relnotes-8.0.3.html | 22 for DRI hardware acceleration.
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.c | 454 fprintf(stderr, "disabling 3D acceleration\n");
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/external/opencv3/3rdparty/openexr/Imath/ |
ImathFrustumTest.h | 65 // The acceleration is achieved by pre-computing the planes of
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/external/sl4a/Common/src/com/googlecode/android_scripting/facade/ |
SensorManagerFacade.java | 235 @Rpc(description = "Returns the most recently received accelerometer values.", returns = "a List of Floats [(acceleration on the) X axis, Y axis, Z axis].")
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/frameworks/base/core/java/android/widget/ |
ProgressBar.java | [all...] |
/hardware/invensense/6515/libsensors_iio/software/simple_apps/gesture_test/ |
inv_gesture_test.c | 513 /* wait for the acceleration low pass filtered tail to die off -
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/emoji/ |
EmojiPalettesView.java | 362 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off?
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/prebuilts/android-emulator/ |
README | 113 576dd71 x86/x86_64: added CPU acceleration handling in qemu2
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_surface.h | 203 * \brief Sets the RLE acceleration hint for a surface.
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_surface.h | 203 * \brief Sets the RLE acceleration hint for a surface.
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/prebuilts/misc/windows/sdl2/include/ |
SDL_surface.h | 203 * \brief Sets the RLE acceleration hint for a surface.
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