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  /cts/tools/utils/
buildCts.py 375 'android.acceleration' : [],
  /development/samples/LunarLander/src/com/example/android/lunarlander/
LunarView.java 729 // have this much acceleration from the engine
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  /device/google/contexthub/firmware/src/drivers/orientation/
orientation.c 171 { DEC_INFO_RATE("Linear Acceleration", FusionRates, SENS_TYPE_LINEAR_ACCEL, NUM_AXIS_THREE,
  /device/google/contexthub/inc/
chre_sensor.h 148 * All values are in SI units (m/s^2) and measure the acceleration of the
  /docs/source.android.com/src/security/encryption/
file-based.jd 233 also consider implementing cryptographic acceleration to speed up file-based
  /external/ImageMagick/ImageMagick/script/
resources.html 323 <td>Set to <code>off</code> to disable hardware acceleration of certain accelerated algorithms (e.g. blur, convolve, etc.).</td>
  /external/ImageMagick/www/
resources.html 327 <td>Set to <code>off</code> to disable hardware acceleration of certain accelerated algorithms (e.g. blur, convolve, etc.).</td>
  /external/icu/icu4c/source/i18n/
measunit.cpp 82 "acceleration",
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp 149 m_gravity = 9.8 * 3 ; // 3G acceleration.
  /external/libjpeg-turbo/
README-turbo.txt 190 feasible (particularly without full acceleration.) However, until/unless
  /external/libxml2/test/relaxng/
libvirt.rng 833 <element name="acceleration">
  /external/llvm/docs/tutorial/
LangImpl9.rst 85 LLVM has been used to implement OpenGL graphics acceleration,
OCamlLangImpl8.rst 90 LLVM has been used to implement OpenGL graphics acceleration,
  /external/mesa3d/docs/
relnotes-7.10.1.html 22 for DRI hardware acceleration.
relnotes-7.10.3.html 22 for DRI hardware acceleration.
relnotes-7.11.1.html 22 for DRI hardware acceleration.
relnotes-7.9.1.html 22 for DRI hardware acceleration.
relnotes-7.9.2.html 22 for DRI hardware acceleration.
  /external/mesa3d/src/gallium/drivers/nouveau/
nouveau_video.c 522 debug_printf("Acceleration level: %s\n", entrypoint <= PIPE_VIDEO_ENTRYPOINT_BITSTREAM ? "bit":
  /external/webrtc/webrtc/
common_types.h 350 // fraction of data removed through acceleration (in Q14)
  /frameworks/base/core/java/android/animation/
Animator.java 212 * linear or non-linear motion, such as acceleration and deceleration. The
  /frameworks/base/core/java/android/view/
RenderNode.java 46 * <h3>Hardware acceleration</h3>
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TextureView.java 209 + "used with hardware acceleration enabled.");
  /frameworks/base/docs/html/about/versions/
android-2.3-highlights.jd 244 gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors.
android-3.0-highlights.jd 223 <p>Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.</p>

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