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full:acceleration (Results
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/cts/tools/utils/ |
buildCts.py | 375 'android.acceleration' : [],
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/development/samples/LunarLander/src/com/example/android/lunarlander/ |
LunarView.java | 729 // have this much acceleration from the engine [all...] |
/device/google/contexthub/firmware/src/drivers/orientation/ |
orientation.c | 171 { DEC_INFO_RATE("Linear Acceleration", FusionRates, SENS_TYPE_LINEAR_ACCEL, NUM_AXIS_THREE,
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/device/google/contexthub/inc/ |
chre_sensor.h | 148 * All values are in SI units (m/s^2) and measure the acceleration of the
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/docs/source.android.com/src/security/encryption/ |
file-based.jd | 233 also consider implementing cryptographic acceleration to speed up file-based
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/external/ImageMagick/ImageMagick/script/ |
resources.html | 323 <td>Set to <code>off</code> to disable hardware acceleration of certain accelerated algorithms (e.g. blur, convolve, etc.).</td>
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/external/ImageMagick/www/ |
resources.html | 327 <td>Set to <code>off</code> to disable hardware acceleration of certain accelerated algorithms (e.g. blur, convolve, etc.).</td>
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/external/icu/icu4c/source/i18n/ |
measunit.cpp | 82 "acceleration",
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/ |
btKinematicCharacterController.cpp | 149 m_gravity = 9.8 * 3 ; // 3G acceleration.
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/external/libjpeg-turbo/ |
README-turbo.txt | 190 feasible (particularly without full acceleration.) However, until/unless
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/external/libxml2/test/relaxng/ |
libvirt.rng | 833 <element name="acceleration">
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/external/llvm/docs/tutorial/ |
LangImpl9.rst | 85 LLVM has been used to implement OpenGL graphics acceleration,
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OCamlLangImpl8.rst | 90 LLVM has been used to implement OpenGL graphics acceleration,
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/external/mesa3d/docs/ |
relnotes-7.10.1.html | 22 for DRI hardware acceleration.
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relnotes-7.10.3.html | 22 for DRI hardware acceleration.
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relnotes-7.11.1.html | 22 for DRI hardware acceleration.
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relnotes-7.9.1.html | 22 for DRI hardware acceleration.
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relnotes-7.9.2.html | 22 for DRI hardware acceleration.
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/external/mesa3d/src/gallium/drivers/nouveau/ |
nouveau_video.c | 522 debug_printf("Acceleration level: %s\n", entrypoint <= PIPE_VIDEO_ENTRYPOINT_BITSTREAM ? "bit":
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/external/webrtc/webrtc/ |
common_types.h | 350 // fraction of data removed through acceleration (in Q14)
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/frameworks/base/core/java/android/animation/ |
Animator.java | 212 * linear or non-linear motion, such as acceleration and deceleration. The
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/frameworks/base/core/java/android/view/ |
RenderNode.java | 46 * <h3>Hardware acceleration</h3> [all...] |
TextureView.java | 209 + "used with hardware acceleration enabled.");
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/frameworks/base/docs/html/about/versions/ |
android-2.3-highlights.jd | 244 gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors.
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android-3.0-highlights.jd | 223 <p>Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.</p>
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