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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
YDownTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
73 // a stage which uses our y-down camera and a simple actor (see MyActor below),
123 /** A very simple actor implementation that does not obey rotation/scale/origin set on the actor. Allows dragging of the actor.
125 public class MyActor extends Actor {
141 // are given relative to the actor's upper left corner (0, 0)
151 // adjust the actor's position by (current mouse position - last mouse position)
152 // in the actor's coordinate system.
157 // are in the actor's local coordinate system automatically.
    [all...]
SoundTest.java 23 import com.badlogic.gdx.scenes.scene2d.Actor;
96 public void changed (ChangeEvent event, Actor actor) {
102 public void changed (ChangeEvent event, Actor actor) {
108 public void changed (ChangeEvent event, Actor actor) {
StageTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
58 Array<Actor> sprites = new Array();
123 Actor shapeActor = new Actor() {
181 Actor actor = stage.hit(stageCoords.x, stageCoords.y, true); local
182 if (actor != null)
183 actor.setColor((float)Math.random(), (float)Math.random(), (float)Math.random(), 0.5f + 0.5f * (float)Math.random());
186 Array<Actor> actors = stage.getActors();
205 Actor sprite = sprites.get(i);
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UITest.java 24 import com.badlogic.gdx.scenes.scene2d.Actor;
108 public void changed (ChangeEvent event, Actor actor) {
176 public void changed (ChangeEvent event, Actor actor) {
182 public void changed (ChangeEvent event, Actor actor) {
193 public void changed (ChangeEvent event, Actor actor) {
GroupTest.java 31 import com.badlogic.gdx.scenes.scene2d.Actor;
38 /** This tests both {@link Actor#parentToLocalCoordinates(Vector2)} and {@link Actor#localToParentCoordinates(Vector2)}. */
119 // These come from Actor#parentToLocalCoordinates.
133 // Do the same as toScreenCoordinates via Actor#localToParentCoordinates.
ParticleEmittersTest.java 30 import com.badlogic.gdx.scenes.scene2d.Actor;
160 public void changed (ChangeEvent event, Actor actor) {
161 if (actor == skipCleanup) {
163 } else if (actor == clearEmitters) {
MusicTest.java 26 import com.badlogic.gdx.scenes.scene2d.Actor;
63 public void changed (ChangeEvent event, Actor actor) {
TableLayoutTest.java 23 import com.badlogic.gdx.scenes.scene2d.Actor;
77 public void changed (ChangeEvent event, Actor actor) {
LabelScaleTest.java 22 import com.badlogic.gdx.scenes.scene2d.Actor;
33 Actor root;
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
InputListener.java 25 * actor.addListener(new InputListener() {
77 /** Called when a mouse button or a finger touch goes down on the actor. If true is returned, this listener will receive all
78 * touchDragged and touchUp events, even those not over this actor, until touchUp is received. Also when true is returned, the
104 /** Called any time the mouse cursor or a finger touch is moved over an actor. On the desktop, this event occurs even when no
108 public void enter (InputEvent event, float x, float y, int pointer, Actor fromActor) {
111 /** Called any time the mouse cursor or a finger touch is moved out of an actor. On the desktop, this event occurs even when no
115 public void exit (InputEvent event, float x, float y, int pointer, Actor toActor) {
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
Actions.java 22 import com.badlogic.gdx.scenes.scene2d.Actor;
45 static public AddAction addAction (Action action, Actor targetActor) {
58 static public RemoveAction removeAction (Action action, Actor targetActor) {
65 /** Moves the actor instantly. */
98 /** Moves the actor instantly. */
115 /** Sizes the actor instantly. */
132 /** Sizes the actor instantly. */
149 /** Scales the actor instantly. */
166 /** Scales the actor instantly. */
183 /** Rotates the actor instantly. */
    [all...]
RotateByAction.java 19 /** Sets the actor's rotation from its current value to a relative value.
MoveByAction.java 19 /** Moves an actor to a relative position.
RotateToAction.java 19 /** Sets the actor's rotation from its current value to a specific value.
ScaleByAction.java 19 /** Scales an actor's scale to a relative size.
ScaleToAction.java 19 /** Sets the actor's scale from its current value to a specific value.
SizeByAction.java 19 /** Moves an actor from its current size to a relative size.
SizeToAction.java 19 /** Moves an actor from its current size to a specific size.
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
TooltipManager.java 36 /** Seconds from when an actor is hovered to when the tooltip is shown. Default is 2. Call {@link #hideAll()} after changing to
49 /** The distance from the mouse position to offset the tooltip actor. Default is 15,19. */
51 /** The distance from the tooltip actor position to the edge of the screen where the actor will be shown on the other side of
126 /** Called when tooltip is hidden. Default implementation sets actions to animate hiding and to remove the actor from the stage
127 * when the actions are complete. A subclass must at least remove the actor. */
ScrollPane.java 27 import com.badlogic.gdx.scenes.scene2d.Actor;
49 private Actor widget;
87 public ScrollPane (Actor widget) {
92 public ScrollPane (Actor widget, Skin skin) {
97 public ScrollPane (Actor widget, Skin skin, String styleName) {
102 public ScrollPane (Actor widget, ScrollPaneStyle style) {
665 /** Sets the {@link Actor} embedded in this scroll pane.
666 * @param widget May be null to remove any current actor. */
667 public void setWidget (Actor widget) {
674 /** Returns the actor embedded in this scroll pane, or null. */
    [all...]
Widget.java 20 import com.badlogic.gdx.scenes.scene2d.Actor;
25 /** An {@link Actor} that participates in layout and provides a minimum, preferred, and maximum size.
35 public class Widget extends Actor implements Layout {
TextTooltip.java 19 import com.badlogic.gdx.scenes.scene2d.Actor;
54 public float get (Actor context) {
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
ANTLRTreeRewriter.h 36 id actor; variable
45 @property (retain) id actor; variable
ANTLRTreeRewriter.m 48 actor = anObject;
56 if ( [actor respondsToSelector:ruleSEL] )
57 return [actor performSelector:ruleSEL];
63 @synthesize actor;
ANTLRTreeWizard.h 49 id actor; variable
53 + (ANTLRVisitor *)newANTLRVisitor:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
54 - (id) initWithAction:(NSInteger)anAction Actor:(id)anActor Object:(id)anObject1 Object:(id)anObject2;
60 @property (retain) id actor; variable

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