HomeSort by relevance Sort by last modified time
    Searched full:angles (Results 101 - 125 of 263) sorted by null

1 2 3 45 6 7 8 91011

  /external/ImageMagick/ImageMagick/api/
distort.html 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
  /external/ImageMagick/www/api/
distort.html 162 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
distort.php 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 30 * mimic Euler-angles. Here is an example:
  /external/eigen/doc/
TutorialAdvancedInitialization.dox 91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
  /external/opencv3/doc/tutorials/imgproc/imgtrans/canny_detector/
canny_detector.markdown 51 The direction is rounded to one of four possible angles (namely 0, 45, 90 or 135)
  /external/opencv3/modules/video/include/opencv2/video/
tracking_c.h 116 * All the angles are in degrees, all the times are in milliseconds *
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/
ft2-lcd_filtering.html 118 <p>Regarding the form, a filter can be a &lsquo;boxy&rsquo; filter or a &lsquo;beveled&rsquo; filter. Boxy filters are sharper but are less forgiving of non-ideal gamma curves of a screen (viewing angles!), beveled filters are fuzzier but more tolerant.</p>
155 <p>It is a beveled, normalized, and color-balanced five-tap filter that is more forgiving to screens with non-ideal gamma curves and viewing angles. Note that while color-fringing is reduced, it can only be minimized by using linear alpha blending and gamma correction to render glyphs onto surfaces.</p>
159 <p>It is a boxy, normalized, and color-balanced three-tap filter that is less forgiving to screens with non-ideal gamma curves and viewing angles. This filter works best when the rendering system uses linear alpha blending and gamma correction to render glyphs onto surfaces.</p>
  /external/opencv3/modules/calib3d/src/
p3p.cpp 123 // Calculate angles
157 /// Given 3D distances between three points and cosines of 3 angles at the apex, calculates
165 /// \param cosines Cosine of the angles /_BPC, /_APC, /_APB.
circlesgrid.cpp 193 //find angles (cosines) of vertices in convex hull
194 std::vector<float> angles; local
200 angles.push_back(angle);
203 //sort angles by cosine
204 //corners are the most sharp angles (6)
205 Mat anglesMat = Mat(angles);
240 //compute angles between all sides
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_launcher_archive.jd 414 launcher icon corners and perspective angles" />
418 <p><strong>Figure 8.</strong> Rounded corners and perspective angles for
511 angles described in <a href="#structure1">Launcher icon: structure</a>.
  /external/chromium-trace/catapult/telemetry/telemetry/internal/image_processing/
screen_finder.py 60 _anglesp5, _anglesm5: The angles for each point we look at in the grid
450 # The angles for each point we look at in the grid when computing
456 angles = np.arctan2(vectors[:, 1], vectors[:, 0]) + np.pi
457 self._anglesp5 = angles + self.SMALL_ANGLE
458 self._anglesm5 = angles - self.SMALL_ANGLE
    [all...]
  /external/opencv3/doc/tutorials/calib3d/real_time_pose/
real_time_pose.markdown 556 of three euler angles (roll, pitch, jaw) together with their first and second derivatives (angular
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btMatrix3x3.h 279 /** @brief Set the matrix from euler angles using YPR around YXZ respectively
289 /** @brief Set the matrix from euler angles YPR around ZYX axes
294 * These angles are used to produce a rotation matrix. The euler
295 * angles are applied in ZYX order. I.e a vector is first rotated
488 /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
516 /**@brief Get the matrix represented as euler angles around ZYX
540 // From difference of angles formula
    [all...]
btQuaternion.h 97 /**@brief Constructor from Euler angles
120 /**@brief Set the quaternion using Euler angles
140 /**@brief Set the quaternion using euler angles
  /external/opencv3/modules/imgproc/src/
min_enclosing_triangle.cpp     [all...]
  /external/skia/src/pathops/
SkOpSegment.cpp 511 // if all angles have a computed winding,
512 // or if no adjacent angles are orderable,
513 // or if adjacent orderable angles have no computed winding,
515 // if two orderable angles are adjacent, and both are next to orderable angles,
646 // more than one viable candidate -- measure angles to find best
751 // more than one viable candidate -- measure angles to find best
    [all...]
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 509 // The test pattern consists of several triangles with edges at different angles.
541 // The test pattern consists of several lines at different angles.
560 * of two triangles, rotated at different angles. The inner edge inside the
653 // Draw several quads, rotated at different angles.
689 // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270.
690 // Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed.
    [all...]
  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 677 // The test pattern consists of several triangles with edges at different angles.
709 // The test pattern consists of several lines at different angles.
728 * of two triangles, rotated at different angles. The inner edge inside the
815 // Draw several quads, rotated at different angles.
851 // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270.
852 // Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed.
    [all...]
  /external/opencv3/3rdparty/openexr/Imath/
ImathQuat.h 710 // numerically accurate only for rotation angles that are not much
711 // greater than pi/2. In order to achieve good accuracy for angles
712 // greater than pi/2, we split large angles in half, and rotate in
  /external/skia/src/gpu/batches/
GrAAConvexTessellator.cpp 472 // For very shallow angles all the corner points could fuse.
492 // For very shallow angles all the corner points could fuse
520 // For very shallow angles all the corner points could fuse
    [all...]
  /hardware/intel/common/libva/va/
va_vpp.h 469 * "Rotation angles" for a description of rotation angles.
658 * \brief Rotation state. See rotation angles.
    [all...]
  /developers/build/prebuilts/gradle/BasicAccessibility/Application/src/main/java/com/example/android/basicaccessibility/
DialView.java 231 Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq
  /developers/samples/android/ui/accessibility/BasicAccessibility/Application/src/main/java/com/example/android/basicaccessibility/
DialView.java 231 Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq
  /development/ndk/platforms/android-8/samples/bitmap-plasma/jni/
plasma.c 180 /* Angles expressed as fixed point radians */

Completed in 1806 milliseconds

1 2 3 45 6 7 8 91011