/external/ImageMagick/ImageMagick/api/ |
distort.html | 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
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/external/ImageMagick/www/api/ |
distort.html | 162 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
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distort.php | 158 <p>RotateImage() creates a new image that is a rotated copy of an existing one. Positive angles rotate counter-clockwise (right-hand rule), while negative angles rotate clockwise. Rotated images are usually larger than the originals and have 'empty' triangular corners. X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image. RotateImage allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
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/external/eigen/Eigen/src/Geometry/ |
AngleAxis.h | 30 * mimic Euler-angles. Here is an example:
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/external/eigen/doc/ |
TutorialAdvancedInitialization.dox | 91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
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/external/opencv3/doc/tutorials/imgproc/imgtrans/canny_detector/ |
canny_detector.markdown | 51 The direction is rounded to one of four possible angles (namely 0, 45, 90 or 135)
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/external/opencv3/modules/video/include/opencv2/video/ |
tracking_c.h | 116 * All the angles are in degrees, all the times are in milliseconds *
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/ |
ft2-lcd_filtering.html | 118 <p>Regarding the form, a filter can be a ‘boxy’ filter or a ‘beveled’ filter. Boxy filters are sharper but are less forgiving of non-ideal gamma curves of a screen (viewing angles!), beveled filters are fuzzier but more tolerant.</p> 155 <p>It is a beveled, normalized, and color-balanced five-tap filter that is more forgiving to screens with non-ideal gamma curves and viewing angles. Note that while color-fringing is reduced, it can only be minimized by using linear alpha blending and gamma correction to render glyphs onto surfaces.</p> 159 <p>It is a boxy, normalized, and color-balanced three-tap filter that is less forgiving to screens with non-ideal gamma curves and viewing angles. This filter works best when the rendering system uses linear alpha blending and gamma correction to render glyphs onto surfaces.</p>
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/external/opencv3/modules/calib3d/src/ |
p3p.cpp | 123 // Calculate angles 157 /// Given 3D distances between three points and cosines of 3 angles at the apex, calculates 165 /// \param cosines Cosine of the angles /_BPC, /_APC, /_APB.
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circlesgrid.cpp | 193 //find angles (cosines) of vertices in convex hull 194 std::vector<float> angles; local 200 angles.push_back(angle); 203 //sort angles by cosine 204 //corners are the most sharp angles (6) 205 Mat anglesMat = Mat(angles); 240 //compute angles between all sides [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher_archive.jd | 414 launcher icon corners and perspective angles" /> 418 <p><strong>Figure 8.</strong> Rounded corners and perspective angles for 511 angles described in <a href="#structure1">Launcher icon: structure</a>.
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/external/chromium-trace/catapult/telemetry/telemetry/internal/image_processing/ |
screen_finder.py | 60 _anglesp5, _anglesm5: The angles for each point we look at in the grid 450 # The angles for each point we look at in the grid when computing 456 angles = np.arctan2(vectors[:, 1], vectors[:, 0]) + np.pi 457 self._anglesp5 = angles + self.SMALL_ANGLE 458 self._anglesm5 = angles - self.SMALL_ANGLE [all...] |
/external/opencv3/doc/tutorials/calib3d/real_time_pose/ |
real_time_pose.markdown | 556 of three euler angles (roll, pitch, jaw) together with their first and second derivatives (angular [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
btMatrix3x3.h | 279 /** @brief Set the matrix from euler angles using YPR around YXZ respectively 289 /** @brief Set the matrix from euler angles YPR around ZYX axes 294 * These angles are used to produce a rotation matrix. The euler 295 * angles are applied in ZYX order. I.e a vector is first rotated 488 /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR 516 /**@brief Get the matrix represented as euler angles around ZYX 540 // From difference of angles formula [all...] |
btQuaternion.h | 97 /**@brief Constructor from Euler angles 120 /**@brief Set the quaternion using Euler angles 140 /**@brief Set the quaternion using euler angles
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/external/opencv3/modules/imgproc/src/ |
min_enclosing_triangle.cpp | [all...] |
/external/skia/src/pathops/ |
SkOpSegment.cpp | 511 // if all angles have a computed winding, 512 // or if no adjacent angles are orderable, 513 // or if adjacent orderable angles have no computed winding, 515 // if two orderable angles are adjacent, and both are next to orderable angles, 646 // more than one viable candidate -- measure angles to find best 751 // more than one viable candidate -- measure angles to find best [all...] |
/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 509 // The test pattern consists of several triangles with edges at different angles. 541 // The test pattern consists of several lines at different angles. 560 * of two triangles, rotated at different angles. The inner edge inside the 653 // Draw several quads, rotated at different angles. 689 // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270. 690 // Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed. [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 677 // The test pattern consists of several triangles with edges at different angles. 709 // The test pattern consists of several lines at different angles. 728 * of two triangles, rotated at different angles. The inner edge inside the 815 // Draw several quads, rotated at different angles. 851 // First four are rotated at angles angle+0, angle+90, angle+180 and angle+270. 852 // Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed. [all...] |
/external/opencv3/3rdparty/openexr/Imath/ |
ImathQuat.h | 710 // numerically accurate only for rotation angles that are not much 711 // greater than pi/2. In order to achieve good accuracy for angles 712 // greater than pi/2, we split large angles in half, and rotate in
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/external/skia/src/gpu/batches/ |
GrAAConvexTessellator.cpp | 472 // For very shallow angles all the corner points could fuse. 492 // For very shallow angles all the corner points could fuse 520 // For very shallow angles all the corner points could fuse [all...] |
/hardware/intel/common/libva/va/ |
va_vpp.h | 469 * "Rotation angles" for a description of rotation angles. 658 * \brief Rotation state. See rotation angles. [all...] |
/developers/build/prebuilts/gradle/BasicAccessibility/Application/src/main/java/com/example/android/basicaccessibility/ |
DialView.java | 231 Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq
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/developers/samples/android/ui/accessibility/BasicAccessibility/Application/src/main/java/com/example/android/basicaccessibility/ |
DialView.java | 231 Double startAngle = Math.PI * (9 / 8d); // Angles are in radiansq
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/development/ndk/platforms/android-8/samples/bitmap-plasma/jni/ |
plasma.c | 180 /* Angles expressed as fixed point radians */
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