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  /external/opencv3/3rdparty/openexr/Imath/
ImathMatrixAlgo.h 628 // Extract the other two angles, rot.y and rot.z, from N.
675 // Extract the other two angles, rot.y and rot.z, from N.
    [all...]
  /frameworks/base/libs/hwui/
PathTessellator.cpp 90 * NOTE: assumes angles between normals 90 degrees or less
472 // scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
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  /external/ceres-solver/include/ceres/
rotation.h 119 // The {pitch,roll,yaw} Euler angles are rotations around the {x,y,z}
  /external/deqp/modules/gles3/functional/
es3fShaderConstExprTests.cpp 92 addChildGroup("angle_and_trigonometry", "Angles and Trigonometry", cases, DE_LENGTH_OF_ARRAY(cases));
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Quaternion.h 29 * like Euler angles or 3x3 matrices, quatertions offer the following advantages:
Transform.h 466 * This mechanism is easily extendable to support user types such as Euler angles,
  /external/mesa3d/src/gallium/state_trackers/vega/
arc.c 401 * rot in angles, the rest of the code
  /external/opencv3/modules/features2d/test/
test_rotation_and_scale_invariance.cpp 244 // Check does this inlier have consistent angles
  /external/skia/src/gpu/batches/
GrAAStrokeRectBatch.cpp 524 // small miter limit means right angles show bevel...
  /frameworks/base/core/java/android/hardware/
SensorManager.java     [all...]
  /frameworks/base/core/java/com/android/internal/widget/
PointerLocationView.java 207 // angles less than or greater than 0 radians rotate the major axis left or right.
    [all...]
  /frameworks/support/core-ui/java/android/support/v4/widget/
MaterialProgressDrawable.java 776 * Reset the progress spinner to default rotation, start and end angles.
  /hardware/invensense/6515/libsensors_iio/software/core/mllite/
hal_outputs.c 517 /** This corresponds to Sensor.TYPE_ORIENTATION. All values are angles in degrees.
  /hardware/invensense/65xx/libsensors_iio/software/core/mllite/
hal_outputs.c 471 /** This corresponds to Sensor.TYPE_ORIENTATION. All values are angles in degrees.
  /hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_TI_IVCommon.h     [all...]
  /packages/services/Car/car-support-lib/src/android/support/car/hardware/
CarSensorEvent.java 144 * Angles are in degrees. Pitch or/and roll can be NaN if it is not available.
  /external/opencv3/modules/core/include/opencv2/
core.hpp     [all...]
  /external/libhevc/common/arm/
ihevc_intra_pred_filters_neon_intr.c     [all...]
  /external/autotest/client/site_tests/firmware_TouchMTB/
touchbotII_robot_wrapper.py 147 # gesture along these lines, or doing 2f taps at different angles.
  /external/eigen/Eigen/src/Geometry/
Quaternion.h 197 * like Euler angles or 3x3 matrices, quaternions offer the following advantages:
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBoxBoxDetector.cpp 224 // search for points that have angles closest to A[i0] + i*(2*pi/m).
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btConeTwistConstraint.cpp 846 // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
Decal.java 155 /** Sets the rotation of this decal to the given angles on all axes.
  /external/opencv/cvaux/src/
cvmorphcontours.cpp 254 // Check angles goes to zero
  /external/opencv3/doc/
opencv.bib 682 title = {Computing Euler angles from a rotation matrix},

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1 2 3 4 5 6 78 91011