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Searched
full:applications
(Results
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6360
) sorted by null
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/external/cmockery/cmockery_0_1_2/
ChangeLog
17
writing unit tests for C
applications
.
/external/dbus/cmake/modules/
FindGLIB.cmake
19
# search for GLIB in the default install directory for
applications
(default of (n)make install)
/external/kernel-headers/original/uapi/linux/
kernelcapi.h
13
#define CAPI_MAXAPPL 240 /* maximum number of
applications
*/
/external/libjpeg-turbo/
rdgif.c
22
#include "cdjpeg.h" /* Common decls for cjpeg/djpeg
applications
*/
/external/libunwind/doc/
unw_destroy_addr_space.man
38
Applications
must not destroy the local address space
/external/mesa3d/docs/
README.MITS
33
performance of OpenGL
applications
on SMP machines.
36
3. Do
applications
have to be recoded to take advantage of MITS?
38
applications
.
41
4. Will all
applications
benefit from the current implementation of MITS?
/external/nanopb-c/
LICENSE.txt
8
purpose, including commercial
applications
, and to alter it and
NOTICE
8
purpose, including commercial
applications
, and to alter it and
/external/opencv/
LICENSE_Android_NDK
7
including commercial
applications
, and to alter it and redistribute it freely,
/external/opencv3/apps/createsamples/
CMakeLists.txt
30
set_target_properties(${the_target} PROPERTIES FOLDER "
applications
")
/external/opencv3/apps/traincascade/
CMakeLists.txt
30
set_target_properties(${the_target} PROPERTIES FOLDER "
applications
")
/external/opencv3/data/
readme.txt
1
This folder contains various data that is used by cv libraries and/or demo
applications
.
/external/selinux/libselinux/man/man5/
default_type.5
6
The \fIdefault_type\fR file contains entries that allow SELinux-aware
applications
such as \fBnewrole\fR(1) to select a default type for a role if one is not supplied.
/external/skia/src/ports/
SkDebug_android.cpp
17
//
applications
(e.g. skia_launcher). To enable, include android_output as a
/external/sl4a/Common/src/com/googlecode/android_scripting/facade/
ApplicationManagerFacade.java
41
* Facade for managing
Applications
.
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Map<String, String>
applications
= new HashMap<String, String>();
local
66
applications
.put(info.loadLabel(mPackageManager).toString(), info.activityInfo.name);
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return
applications
;
/external/tinyxml/
NOTICE
6
purpose, including commercial
applications
, and to alter it and
/external/tinyxml2/
NOTICE
6
purpose, including commercial
applications
, and to alter it and
/frameworks/base/docs/html/google/play/licensing/
index.jd
9
applications
that you publish on Google Play. With Google Play Licensing, your application can
20
<p>The licensing service is a secure means of controlling access to your
applications
. When an
32
for paid
applications
that wish to verify that the current user did in fact pay for the application
41
your
applications
, read the following documents:</p>
/frameworks/base/docs/html/training/design-navigation/
index.jd
13
<p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android
applications
run.</p>
15
<p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most
applications
in devices running Android 3.0 and later.</p>
24
<p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android
applications
, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own
applications
, providing a coherent navigation experience for your users.</p>
/frameworks/multidex/library/
README.txt
9
most
applications
requiring multidexing because of the dex index
/frameworks/native/opengl/include/GLES3/
gl3ext.h
20
*
Applications
using OpenGL-ES-2-only extensions should include gl2ext.h
/frameworks/support/samples/Support7Demos/src/com/example/android/supportv7/media/
_index.html
17
running
applications
by registering it as a service.</dd>
/frameworks/support/v17/leanback/src/android/support/v17/leanback/
package-info.java
19
* Games tend to have custom user interfaces, but media
applications
may benefit from a common set of
24
* Leanback provides a model-view-presenter approach to building
applications
:
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*
applications
with Leanback.
51
* These allow
applications
to easily incorporate Leanback look and feel while allowing for a
/packages/apps/Settings/res/values-en-rAU-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Manage
applications
"</string>
/packages/apps/Settings/res/values-en-rGB-nokeys/
strings.xml
19
<string name="applications_settings_summary" msgid="6616938758022986257">"Manage
applications
"</string>
Completed in 1854 milliseconds
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