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  /external/cmockery/cmockery_0_1_2/
ChangeLog 17 writing unit tests for C applications.
  /external/dbus/cmake/modules/
FindGLIB.cmake 19 # search for GLIB in the default install directory for applications (default of (n)make install)
  /external/kernel-headers/original/uapi/linux/
kernelcapi.h 13 #define CAPI_MAXAPPL 240 /* maximum number of applications */
  /external/libjpeg-turbo/
rdgif.c 22 #include "cdjpeg.h" /* Common decls for cjpeg/djpeg applications */
  /external/libunwind/doc/
unw_destroy_addr_space.man 38 Applications must not destroy the local address space
  /external/mesa3d/docs/
README.MITS 33 performance of OpenGL applications on SMP machines.
36 3. Do applications have to be recoded to take advantage of MITS?
38 applications.
41 4. Will all applications benefit from the current implementation of MITS?
  /external/nanopb-c/
LICENSE.txt 8 purpose, including commercial applications, and to alter it and
NOTICE 8 purpose, including commercial applications, and to alter it and
  /external/opencv/
LICENSE_Android_NDK 7 including commercial applications, and to alter it and redistribute it freely,
  /external/opencv3/apps/createsamples/
CMakeLists.txt 30 set_target_properties(${the_target} PROPERTIES FOLDER "applications")
  /external/opencv3/apps/traincascade/
CMakeLists.txt 30 set_target_properties(${the_target} PROPERTIES FOLDER "applications")
  /external/opencv3/data/
readme.txt 1 This folder contains various data that is used by cv libraries and/or demo applications.
  /external/selinux/libselinux/man/man5/
default_type.5 6 The \fIdefault_type\fR file contains entries that allow SELinux-aware applications such as \fBnewrole\fR(1) to select a default type for a role if one is not supplied.
  /external/skia/src/ports/
SkDebug_android.cpp 17 // applications (e.g. skia_launcher). To enable, include android_output as a
  /external/sl4a/Common/src/com/googlecode/android_scripting/facade/
ApplicationManagerFacade.java 41 * Facade for managing Applications.
64 Map<String, String> applications = new HashMap<String, String>(); local
66 applications.put(info.loadLabel(mPackageManager).toString(), info.activityInfo.name);
68 return applications;
  /external/tinyxml/
NOTICE 6 purpose, including commercial applications, and to alter it and
  /external/tinyxml2/
NOTICE 6 purpose, including commercial applications, and to alter it and
  /frameworks/base/docs/html/google/play/licensing/
index.jd 9 applications that you publish on Google Play. With Google Play Licensing, your application can
20 <p>The licensing service is a secure means of controlling access to your applications. When an
32 for paid applications that wish to verify that the current user did in fact pay for the application
41 your applications, read the following documents:</p>
  /frameworks/base/docs/html/training/design-navigation/
index.jd 13 <p>This class is not specific to any particular version of the Android platform. It is also primarily design-focused and does not require knowledge of the Android SDK. That said, you should have experience using an Android device for a better understanding of the context in which Android applications run.</p>
15 <p>You should also have basic familiarity with the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design), used across most applications in devices running Android 3.0 and later.</p>
24 <p>This class shows you how to plan out the high-level screen hierarchy for your application and then choose appropriate forms of navigation to allow users to effectively and intuitively traverse your content. Each lesson covers various stages in the interaction design process for navigation in Android applications, in roughly chronological order. After going through the lessons in this class, you should be able to apply the methodology and navigation paradigms outlined here to your own applications, providing a coherent navigation experience for your users.</p>
  /frameworks/multidex/library/
README.txt 9 most applications requiring multidexing because of the dex index
  /frameworks/native/opengl/include/GLES3/
gl3ext.h 20 * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
  /frameworks/support/samples/Support7Demos/src/com/example/android/supportv7/media/
_index.html 17 running applications by registering it as a service.</dd>
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/
package-info.java 19 * Games tend to have custom user interfaces, but media applications may benefit from a common set of
24 * Leanback provides a model-view-presenter approach to building applications:
32 * applications with Leanback.
51 * These allow applications to easily incorporate Leanback look and feel while allowing for a
  /packages/apps/Settings/res/values-en-rAU-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Manage applications"</string>
  /packages/apps/Settings/res/values-en-rGB-nokeys/
strings.xml 19 <string name="applications_settings_summary" msgid="6616938758022986257">"Manage applications"</string>

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