/development/samples/browseable/PermissionRequest/ |
_index.jd | 8 This sample shows how to handle PermissionRequest coming from web apps inside of a
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/device/moto/shamu/ShamuLayout/res/xml/ |
partner_default_layout.xml | 21 <!-- Dialer Messaging [All Apps] Browser Camera --> 37 packageName="com.google.android.apps.messaging" 38 className="com.google.android.apps.messaging.ui.ConversationListActivity" 47 className="com.google.android.apps.chrome.Main" 76 packageName="com.google.android.apps.maps" 86 packageName="com.google.android.apps.plus" 87 className="com.google.android.apps.plus.phone.HomeActivity" 97 packageName="com.google.android.apps.photos" 98 className="com.google.android.apps.photos.home.HomeActivity" 107 packageName="com.google.android.apps.genie.geniewidget [all...] |
/external/autotest/client/site_tests/network_FirewallHolePunch/src/ |
README.txt | 1 This extension was taken from the Google Chrome Apps sample:
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/frameworks/base/docs/html/develop/ |
_project.yaml | 3 description: "Android Studio provides the fastest tools for building apps on every type of Android device."
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/frameworks/base/docs/html/distribute/stories/ |
_project.yaml | 3 description: "Android developers, their apps, and their successes with Android and Google Play."
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/frameworks/base/docs/html/training/ |
_project.yaml | 3 description: "Android Training provides a collection of classes that aim to help you build great apps for Android."
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best-permissions-ids.jd | 9 and identifiers properly in your apps.</p
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/frameworks/base/docs/html/work/ |
_project.yaml | 3 description: "Develop apps for Android for Work to take advantage of security and management features built into Android."
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overview.jd | 4 page.metaDescription=Learn how to build Android apps for the enterprise and take advantage of Google's Android for Work program. 13 <li><a href="#developer-guide">Create Apps Using the Developer Guide</a></li> 15 <li><a href="#develop-apps">Develop Apps for Enterprises</a></li> 16 <li><a href="#manage-devices">Manage Devices and Apps</a></li> 22 As an Android for Work developer, you can deploy devices and apps to 25 they want to use to develop apps. 31 <li>Build apps to help employees be more productive in scenarios 46 Android developers making enterprise apps. 49 <h2 id="developer-guide">Create Apps Using the Developer Guide</h2 [all...] |
/frameworks/base/docs/html/training/tv/start/ |
index.jd | 1 page.title=Building TV Apps 18 Android offers a rich user experience that's optimized for apps running on large screen devices, 19 such as high-definition televisions. Apps on TV offer new opportunities to delight your users 24 TV apps use the same structure as those for phones and tablets. This approach means you can 25 create new TV apps based on what you already know about building apps for Android, or extend your 26 existing apps to also run on TV devices. However, the user interaction model for TV is 33 This class describes how to start building apps for TV, including setting up your development 40 "{@docRoot}studio/index.html">Android Studio</a> for building TV apps, because it 50 Getting Started with TV Apps</a></dt [all...] |
/ndk/build/tools/ |
cleanup-apps.sh | 5 # apps/<name>/project directories. 7 for projectPath in `find apps/*/project` ; do
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
completion9.xml | 1 <com.google.android.apps.iosched.ui.widget.DashboardLayout 10 </com.google.android.apps.iosched.ui.widget.DashboardLayout>
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/development/tools/findunused/ |
findunusedstrings | 8 folder option causes only that app folder to be scanned, default is to scan all folders onder apps/ 20 apps=$1 21 if [ "$apps" == "" ] 23 apps=$ANDROID_BUILD_TOP/packages/apps/* 26 for app in $apps
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/device/htc/flounder/VolantisLayout/res/xml/ |
partner_default_layout.xml | 21 <!-- Hangouts Gmail Chrome [All Apps] YouTube Photos Camera --> 47 className="com.google.android.apps.chrome.Main" 64 packageName="com.google.android.apps.photos" 65 className="com.google.android.apps.photos.home.HomeActivity" 94 packageName="com.google.android.apps.maps" 99 packageName="com.google.android.apps.plus" 100 className="com.google.android.apps.plus.phone.HomeActivity" 114 packageName="com.google.android.apps.genie.geniewidget" 115 className="com.google.android.apps.genie.geniewidget.activities.NewsActivity" 130 packageName="com.google.android.apps.docs.editors.docs [all...] |
/frameworks/base/docs/html/distribute/googleplay/ |
guide.jd | 14 <a href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&utm_source=dac&utm_medium=page&utm_campaign=evergreen&utm_source=global_co&utm_medium=prtnr&utm_content=Mar2515&utm_campaign=PartBadge&pcampaignid=MKT-Other-global-all-co-prtnr-py-PartBadge-Mar2515-1"> 40 href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&utm_source=dac&utm_medium=page&utm_campaign=evergreen&hl=en">English</a>, 42 href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=id&utm_source=dac&utm_medium=page&utm_campaign=id">Bahasa 44 href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=de&utm_source=dac&utm_medium=page&utm_campaign=de">Deutsch</a>, 46 href="https://play.google.com/store/apps/details?id=com.google.android.apps.secrets&hl=es-419&utm_source=dac&utm_medium=page&utm_campaign=es-419">espaņo [all...] |
/prebuilts/tools/common/m2/repository/com/google/android/apps/common/testing/accessibility/framework/accessibility-test-framework/2.1/ |
accessibility-test-framework-2.1.jar | |
/frameworks/base/docs/html/distribute/tools/ |
open-distribution.jd | 2 page.metaDescription=With Android you can distribute apps to users in any way you want, using any store or distribution approach. 9 apps to users in any way you want, using any distribution approach or 11 marketplace to serving your apps from a web site or emailing them directly 16 The process for building and packaging your apps for distribution is the 25 apps. 37 Usually, to reach the broadest possible audience, you?d distribute your apps 42 Google Play is the premier marketplace for Android apps and is particularly 43 useful if you want to distribute your apps to a large global audience. 44 However, you can distribute your apps through any app marketplace you want or 54 helps prevent unauthorized installation and use of your apps [all...] |
/frameworks/base/docs/html/topic/instant-apps/ |
index.jd | 2 page.title=Android Instant Apps 4 meta.tags="instant apps, getstarted, sdk, appquality, landing" 18 Android Instant Apps 22 Native Android apps, without the installation 26 An evolution in app sharing and discovery, Android Instant Apps enables 27 Android apps to run instantly, without requiring installation. Instant 28 Apps lets you experience what you love about apps—fast and beautiful 34 Request early access to the Instant Apps documentation today. 40 target="_blank">I'M INTERESTED IN ANDROID INSTANT APPS<br></a [all...] |
/packages/apps/Tag/src/com/android/apps/tag/message/ |
NdefMessageParser.java | 17 package com.android.apps.tag.message; 19 import com.android.apps.tag.record.ImageRecord; 20 import com.android.apps.tag.record.MimeRecord; 21 import com.android.apps.tag.record.ParsedNdefRecord; 22 import com.android.apps.tag.record.SmartPoster; 23 import com.android.apps.tag.record.TextRecord; 24 import com.android.apps.tag.record.UnknownRecord; 25 import com.android.apps.tag.record.UriRecord; 26 import com.android.apps.tag.record.VCardRecord;
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/frameworks/base/docs/html/training/tv/ |
index.jd | 1 page.title=Building Apps for TV 3 page.metaDescription=Starting point for building apps and games for Android TV, with guidelines, information, and examples. 9 <p>These classes teach you how to build apps for TV devices.</p> 11 <p class="note"><strong>Note:</strong> For details on how to publish your TV apps in Google Play, 18 about extending your apps to work with Android TV.</p>
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/frameworks/base/docs/html/training/wearables/apps/ |
index.jd | 1 page.title=Creating Wearable Apps 18 Wearable apps run directly on the device, giving you access to hardware such as sensors and the 19 GPU. They are fundamentally the same as apps built for other devices using the Android SDK, but 21 These are the main differences between handheld and wearable apps:</p> 24 <li>Wearable apps are relatively small in size and functionality compared to handheld apps. 29 <li>Users don't download apps directly onto the wearable. Instead, you bundle 33 <li><p>Wearable apps can access much of the standard Android APIs, but don't support 51 the user covers the screen with their palm. Wearable apps that can transition into ambient mode are 52 called <i>always-on</i> apps. The following describes the two modes of operation for always-on apps [all...] |
/external/autotest/client/site_tests/graphics_LibDRM/ |
control | 7 PURPOSE = 'Verify libdrm is working correctly by running libdrm test apps.' 9 If one or more of the libdrm test apps fails, this autotest will fail. 24 Runs libdrm test apps.
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/external/autotest/client/site_tests/network_FirewallHolePunch/src/tcpserver/ |
README.md | 10 * [Sockets](https://developer.chrome.com/apps/sockets_tcp) 11 * [Runtime](https://developer.chrome.com/apps/app_runtime) 12 * [Window](https://developer.chrome.com/apps/app_window)
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/frameworks/base/docs/html/distribute/analyze/ |
_book.yaml | 14 - title: Build Better Apps 15 path: /distribute/analyze/build-better-apps.html
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/prebuilts/gdb/darwin-x86/lib/python2.7/wsgiref/ |
__init__.py | 18 * cgi_gateway -- Run WSGI apps under CGI (pending a deployment standard) 20 * cgi_wrapper -- Run CGI apps under WSGI
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