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  /external/libyuv/files/source/
scale_neon.cc 768 "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
770 "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
798 "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
800 "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
807 "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB pixels.
809 "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB pixels.
    [all...]
convert_to_argb.cc 26 // Convert camera sample to ARGB with cropping, rotation and vertical flip.
  /external/androidplot/Examples/DemoApp/src/com/androidplot/demos/
BarPlotExampleActivity.java 87 new MyBarFormatter(Color.argb(200, 100, 150, 100), Color.LTGRAY);
90 new MyBarFormatter(Color.argb(200, 100, 100, 150), Color.LTGRAY);
  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp     [all...]
  /external/libyuv/files/unit_test/
planar_test.cc     [all...]
  /hardware/qcom/camera/QCamera2/stack/mm-lib2d-interface/test/
mm_lib2d_test.c 140 // assuming buffer format is always ARGB
446 // Allocate ARGB buffer
  /hardware/qcom/display/msm8996/sdm/include/core/
layer_buffer.h 65 kFormatARGB8888, //!< 8-bits Alpha, Red, Green, Blue interleaved in ARGB order.
81 kFormatARGB2101010, //!< 10-bits Alpha, Red, Green, Blue interleaved in ARGB order.
  /external/deqp/framework/common/
tcuTexture.cpp 306 case TextureFormat::ARGB: return 4;
559 case TextureFormat::ARGB:
610 return format.order == TextureFormat::ARGB;
728 static const TextureSwizzle ARGB = {{ TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_0 }};
743 case TextureFormat::ARGB: return ARGB;
782 static const TextureSwizzle ARGB = {{ TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2 }};
797 case TextureFormat::ARGB: return ARGB;
    [all...]
  /external/libvpx/libvpx/vpx/
vpx_image.h 51 VPX_IMG_FMT_ARGB, /**< 32 bit packed ARGB, alpha=255 */
  /external/mesa3d/src/mesa/main/
formats.h 169 * formats TBD such as BGRA or ARGB.
  /external/opencv3/3rdparty/include/ffmpeg_/libavutil/
pixfmt.h 43 * This is stored as BGRA on little-endian CPU architectures and ARGB on
96 AV_PIX_FMT_ARGB, ///< packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
263 #define AV_PIX_FMT_RGB32 AV_PIX_FMT_NE(ARGB, BGRA)
266 #define AV_PIX_FMT_BGR32_1 AV_PIX_FMT_NE(BGRA, ARGB)
  /external/opencv3/modules/java/android_test/src/org/opencv/test/android/
UtilsTest.java 141 int color = Color.argb(a, 0, x, y);
  /external/skia/include/core/
SkImageInfo.h 63 * kN32_SkColorType is an alias for whichever 32bit ARGB format is the "native"
  /external/skia/src/animator/
SkDrawColor.cpp 111 SK_MEMBER(color, ARGB),
  /external/skia/src/core/
SkConvolver.h 192 // (this is ARGB when loaded into 32-bit words on a little-endian machine).
  /external/webrtc/talk/media/devices/
gdivideorenderer.cc 248 // Convert frame to ARGB format, which is accepted by GDI
  /external/webrtc/talk/media/webrtc/
webrtcvideoframe.cc 225 // ARGB on Windows has negative height.
  /frameworks/base/core/jni/android/graphics/pdf/
PdfRenderer.cpp 177 // format is ARGB while the renderer uses BGRA internally.
  /frameworks/base/graphics/tests/graphicstests/src/android/graphics/
BitmapTest.java 227 int cc = Color.argb(a0, rr, gg, bb);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
BarTransitions.java 266 mColor = Color.argb(
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLCanvas.java 43 public abstract void clearBuffer(float[] argb);
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vpx/
vpx_image.h 51 VPX_IMG_FMT_ARGB, /**< 32 bit packed ARGB, alpha=255 */
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropDrawingUtils.java 33 p.setColor(Color.argb(128, 255, 255, 255));
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLCanvas.java 45 public abstract void clearBuffer(float[] argb);
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLCanvas.java 43 public abstract void clearBuffer(float[] argb);

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