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Searched
full:casting
(Results
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774
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/external/clang/test/SemaCXX/
static-cast.cpp
172
//
Casting
away constness
/external/clang/test/SemaObjC/
arc.m
463
// Check
casting
w/ ownership qualifiers.
466
(void)(__weak id *)sip; // expected-error{{
casting
'__strong id *' to type '__weak id *' changes retain/release properties of pointer}}
467
(void)(__weak const id *)sip; // expected-error{{
casting
'__strong id *' to type '__weak id const *' changes retain/release properties of pointer}}
468
(void)(__autoreleasing id *)sip; // expected-error{{
casting
'__strong id *' to type '__autoreleasing id *' changes retain/release properties of pointer}}
/external/clang/test/SemaTemplate/
instantiate-cast.cpp
110
// implicit
casting
/external/eigen/test/
geo_hyperplane.cpp
70
//
casting
/external/gptfdisk/
guid.cc
123
// Assignment from C-style string; rely on C++
casting
....
/external/guava/guava-gwt/test-super/com/google/common/base/super/com/google/common/base/
OptionalTest.java
260
* The following tests demonstrate the shortcomings of or() and test that the
casting
workaround
/external/guava/guava-tests/test/com/google/common/base/
OptionalTest.java
263
* The following tests demonstrate the shortcomings of or() and test that the
casting
workaround
/external/icu/android_icu4j/src/main/java/android/icu/impl/duration/impl/
Utils.java
36
T[] result = (T[])Array.newInstance(src.getClass().getComponentType(), src.length); // can we do this without
casting
?
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/duration/impl/
Utils.java
32
T[] result = (T[])Array.newInstance(src.getClass().getComponentType(), src.length); // can we do this without
casting
?
/external/javassist/src/main/javassist/expr/
ExprEditor.java
306
* Edits an expression for explicit type
casting
(overridable).
/external/llvm/include/llvm/Transforms/
Vectorize.h
44
/// @brief Vectorize
casting
(conversion) operations.
/external/llvm/lib/Target/ARM/
ARMConstantPoolValue.h
18
#include "llvm/Support/
Casting
.h"
/external/llvm/lib/Target/WebAssembly/
Relooper.h
19
#include "llvm/Support/
Casting
.h"
/external/llvm/unittests/Support/
YAMLParserTest.cpp
12
#include "llvm/Support/
Casting
.h"
/external/llvm/utils/yaml-bench/
YAMLBench.cpp
17
#include "llvm/Support/
Casting
.h"
/external/mesa3d/docs/
RELNOTES-3.5
111
Implements a shadow
casting
algorithm based on depth map textures
/external/mksh/src/
mirhash.h
64
* rotated right by ?cl? ? [0; 31] (no
casting
, be careful!) where
/external/skia/src/core/
SkPoint.cpp
166
//
Casting
this to a float would cause the scale to go to zero. Keeping it
SkResourceCache.h
113
* (
casting
context to whatever it really is).
/external/valgrind/include/
pub_tool_hashtable.h
39
a bit of
casting
by the tool. */
/external/valgrind/memcheck/tests/
sh-mem-random.c
248
// (U1*)(UWord)constULL funny
casting
to keep gcc quiet on
/external/vogar/src/vogar/target/junit/
Junit3.java
209
// ugly
casting
.
/frameworks/base/docs/html/training/material/
shadows-clipping.jd
116
from the view's background. To prevent a view from
casting
a shadow, set its outline provider
/frameworks/base/libs/hwui/
FrameBuilder.cpp
356
* This way, if Views A & B have the same Z height and are both
casting
shadows, the shadows are
381
lastCasterZ = casterZ; // must do this even if current caster not
casting
a shadow
416
// intersect the shadow-
casting
path with the reveal, if present
424
// intersect the shadow-
casting
path with the clipBounds, if present
[
all
...]
/frameworks/compile/mclinker/lib/Object/
ObjectBuilder.cpp
23
#include <llvm/Support/
Casting
.h>
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