/development/samples/browseable/SlidingTabsColors/src/com.example.android.common/view/ |
SlidingTabStrip.java | 173 * Blend {@code color1} and {@code color2} using the given ratio. 175 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend, 178 private static int blendColors(int color1, int color2, float ratio) { 180 float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation); 181 float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation); 182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
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/development/samples/browseable/SwipeRefreshLayoutBasic/src/com.example.android.common/view/ |
SlidingTabStrip.java | 173 * Blend {@code color1} and {@code color2} using the given ratio. 175 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend, 178 private static int blendColors(int color1, int color2, float ratio) { 180 float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation); 181 float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation); 182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
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/development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.common/view/ |
SlidingTabStrip.java | 173 * Blend {@code color1} and {@code color2} using the given ratio. 175 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend, 178 private static int blendColors(int color1, int color2, float ratio) { 180 float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation); 181 float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation); 182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
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/development/samples/browseable/SwipeRefreshMultipleViews/src/com.example.android.common/view/ |
SlidingTabStrip.java | 173 * Blend {@code color1} and {@code color2} using the given ratio. 175 * @param ratio of which to blend. 1.0 will return {@code color1}, 0.5 will give an even blend, 178 private static int blendColors(int color1, int color2, float ratio) { 180 float r = (Color.red(color1) * ratio) + (Color.red(color2) * inverseRation); 181 float g = (Color.green(color1) * ratio) + (Color.green(color2) * inverseRation); 182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
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/external/skia/tests/ |
RectangleTextureTest.cpp | 119 GrColor color1 = GrColorPackRGBA(0x1, 0x2, 0x3, 0x4); local 121 dc->clear(&rect, color1, false); 125 expectedBytes1[0] = GrColorUnpackR(color1); 126 expectedBytes1[1] = GrColorUnpackG(color1); 127 expectedBytes1[2] = GrColorUnpackB(color1); 128 expectedBytes1[3] = GrColorUnpackA(color1);
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/gdiplus/ |
gdiplusbrush.h | 145 const Color& color1, const Color& color2) 150 color1.GetValue(), color2.GetValue(), 155 const Color& color1, const Color& color2) 160 color1.GetValue(), color2.GetValue(), 164 LinearGradientBrush(const RectF& rect, const Color& color1, 169 &rect, color1.GetValue(), color2.GetValue(), 173 LinearGradientBrush(const Rect& rect, const Color& color1, 178 &rect, color1.GetValue(), color2.GetValue(), 182 LinearGradientBrush(const RectF& rect, const Color& color1, 188 &rect, color1.GetValue(), color2.GetValue() [all...] |
/frameworks/native/cmds/flatland/ |
Renderers.cpp | 69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1"); 97 const float* color1 = genColor(); local 114 glUniform4fv(mColor1UniformLoc, 1, color1);
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/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 136 jint color0, jint color1, jint tileMode) 144 colors[1] = color1; 180 jint color0, jint color1, jint tileMode) { 186 colors[1] = color1; 217 int color0, int color1) { 220 colors[1] = color1;
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/external/ImageMagick/ImageMagick/script/ |
gradient.html | 62 gradient:color1-color2 69 radial-gradient:color1-color2 72 <p> In the above, color1 is the fromColor and color2 is the toColor, as described in more detail below. The default is white for color1 and black for color2, i.e., white-black.</p> 74 <p>The default for a linear gradient has color1 at the top of the image and color2 at the bottom of the image. Similarly, the default for a radial gradient has color1 at the center of the image and color2 at the boundary of the image.</p> 100 (x1,y1) to vector2 (x2,y2). Color1 (fromColor) will be located at vector 122 going from color1 to color2 in a clockwise positive manner relative to 132 image, then color1 will be the color of the background.</td> 164 <p>The default linear gradient may also be generated in any of the following ways (or by reversing the direction and swapping color1 and color2):</p [all...] |
/external/ImageMagick/www/ |
gradient.html | 66 gradient:color1-color2 73 radial-gradient:color1-color2 76 <p> In the above, color1 is the fromColor and color2 is the toColor, as described in more detail below. The default is white for color1 and black for color2, i.e., white-black.</p> 78 <p>The default for a linear gradient has color1 at the top of the image and color2 at the bottom of the image. Similarly, the default for a radial gradient has color1 at the center of the image and color2 at the boundary of the image.</p> 104 (x1,y1) to vector2 (x2,y2). Color1 (fromColor) will be located at vector 126 going from color1 to color2 in a clockwise positive manner relative to 136 image, then color1 will be the color of the background.</td> 168 <p>The default linear gradient may also be generated in any of the following ways (or by reversing the direction and swapping color1 and color2):</p [all...] |
/external/pdfium/fpdfsdk/src/javascript/ |
color.cpp | 215 CPWL_Color color1; 217 ConvertArrayToPWLColor(array1, color1); 219 color1.ConvertColorType(color2.nColorType); 220 vRet = color1 == color2;
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/frameworks/base/tests/VectorDrawableTest/res/anim/ |
blink.xml | 25 android:valueFrom="?attr/color1"
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/frameworks/support/samples/Support4Demos/res/values/ |
colors.xml | 22 <color name="color1">#ff0f9d58</color>
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/prebuilts/go/darwin-x86/src/image/ |
ycbcr_test.go | 97 color1 := sub.At(x, y).(color.YCbCr) 98 if color0 != color1 { 99 t.Errorf("r=%v, subsampleRatio=%v, delta=%v, x=%d, y=%d, color0=%v, color1=%v", 100 r, subsampleRatio, delta, x, y, color0, color1)
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/prebuilts/go/linux-x86/src/image/ |
ycbcr_test.go | 97 color1 := sub.At(x, y).(color.YCbCr) 98 if color0 != color1 { 99 t.Errorf("r=%v, subsampleRatio=%v, delta=%v, x=%d, y=%d, color0=%v, color1=%v", 100 r, subsampleRatio, delta, x, y, color0, color1)
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/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 190 DE_STATIC_ASSERT(sizeof(quad.color1) == sizeof(float)*4*4); 198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); 254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); local 267 m_fragmentBuffer[m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(color1), 1u /* coverage mask */, &m_fragmentDepths[m_fragmentBufferSize]);
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glsTextureBufferCase.cpp | 234 const tcu::Vec4 color1 = vtxColor1; local 239 rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)); 279 const tcu::Vec4 color1 = 0.5f * (vtxColor1 + texColor1); local 284 rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)) [all...] |
glsFragmentOpUtil.hpp | 53 tcu::Vec4 color1[4]; member in struct:deqp::gls::FragmentOpUtil::Quad 93 tcu::Vec4 color1[4]; member in struct:deqp::gls::FragmentOpUtil::IntegerQuad
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/frameworks/support/core-ui/java/android/support/v4/widget/ |
SwipeProgressBar.java | 40 private static final int COLOR1 = 0xB3000000; 72 mColor1 = COLOR1; 83 * @param color1 Integer representation of a color. 88 void setColorScheme(int color1, int color2, int color3, int color4) { 89 mColor1 = color1;
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/external/dng_sdk/source/ |
dng_negative.cpp | [all...] |
/external/webrtc/talk/session/media/ |
planarfunctions_unittest.cc | 214 int color1 = ((i / block_size) + (j / block_size)) % local 218 current_yuv_pointer[0] = testing_color_y_[color1]; 221 (static_cast<uint32_t>(testing_color_u_[color1]) + 226 (static_cast<uint32_t>(testing_color_v_[color1]) + 230 current_yuv_pointer[1] = testing_color_u_[color1]; 232 current_yuv_pointer[3] = testing_color_v_[color1]; 241 int color1 = ((i / block_size) + (j / block_size)) % local 247 (static_cast<uint32_t>(testing_color_u_[color1]) + 250 current_yuv_pointer[1] = testing_color_y_[color1]; 252 (static_cast<uint32_t>(testing_color_v_[color1]) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/api/ |
vktApiBufferComputeInstance.hpp | 38 const tcu::Vec4& color1,
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vktApiBufferComputeInstance.cpp | 38 const tcu::Vec4& color1, 74 deMemcpy((deUint8 *) mapPtr + offset, color1.getPtr(), sizeof(tcu::Vec4));
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
color1-expected-completion46b.txt | 1 Code completion in color1.xml for <item ^android:state_focused="true"/>:
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/external/skia/samplecode/ |
SampleVertices.cpp | 32 SkPMColor color1 = SkPreMultiplyARGB(0x40, 0xff, 0x00, 0xff); local 38 pixels[1] = pixels[3] = color1;
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