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/external/deqp/doc/testspecs/GLES2/ |
performance.txt | 82 fragment shaders, optionally combined with fixed-function per-fragment
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/external/deqp/doc/testspecs/GLES3/ |
performance.txt | 82 fragment shaders, optionally combined with fixed-function per-fragment
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/external/deqp/modules/gles2/ |
tes2CapabilityTests.cpp | 91 { "combined_texture_image_units", "Number of vertex and fragment combined texture units supported", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
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/external/dexmaker/src/dx/java/com/android/dx/dex/code/ |
InsnFormat.java | 482 * @return combined value 523 * @return combined value 544 * @return combined value 571 * @return {@code 0..255;} combined value
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/external/elfutils/backends/ |
s390_corenote.c | 151 FIXME: They are currently not combined with the r0-r15 lower halves. */
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/external/google-breakpad/src/common/ |
dwarf_line_to_module.cc | 56 // treat it as relative to BASE and return the combined path.
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/external/guava/guava/src/com/google/common/cache/ |
LongAdder.java | 27 * #longValue}) returns the current total combined across the
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/external/guava/guava/src/com/google/common/io/ |
GwtWorkarounds.java | 208 * to get the combined output.
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/external/icu/icu4c/source/i18n/ |
cpdtrans.h | 29 * combined to form a new transliterator from A to C.
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/external/kernel-headers/original/uapi/linux/ |
atmdev.h | 154 * Note: ATM_LM_LOC_* and ATM_LM_RMT_* can be combined, provided that
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/external/libcap/pam_cap/ |
pam_cap.c | 100 * permitted+executable sets combined with the configured inheritable
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/external/libchrome/sandbox/linux/seccomp-bpf/ |
sandbox_bpf.h | 64 // combined policy. So, it should only be used if there are no alternatives.
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/external/libdrm/tests/ |
random.c | 56 * [LE88] Pierre L'Ecuyer. "Efficient and Portable Combined Random Number
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/external/libdrm/ |
xf86drmRandom.c | 56 * [LE88] Pierre L'Ecuyer. "Efficient and Portable Combined Random Number
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2PulleyJoint.h | 76 /// work better when combined with prismatic joints. You should also cover the
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/ |
btKinematicCharacterController.h | 35 ///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
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/external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/ |
DebugDrawer.java | 116 shapeRenderer.setProjectionMatrix(camera.combined);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
CameraGroupStrategy.java | 169 shader.setUniformMatrix("u_projectionViewMatrix", camera.combined);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
EdgeDetectionTest.java | 111 cam.combined.mul(matrix);
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FloatTextureTest.java | 133 shader.setUniformMatrix("u_worldView", screenCamera.combined);
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MipMapTest.java | 126 shader.setUniformMatrix("u_projTrans", camera.combined);
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ShapeRendererTest.java | 55 renderer.setProjectionMatrix(cam.combined);
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Vector2dTest.java | 67 renderer.setProjectionMatrix(camera.combined);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
ConvexHullDistanceTest.java | 79 shapeRenderer.setProjectionMatrix(camera.combined);
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TriangleRaycastTest.java | 140 shapeRenderer.setProjectionMatrix(camera.combined);
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