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  /external/ImageMagick/tests/
cli-colorspace.tap 43 printf "$format2" "Too Dark Color" "$too_dark" "sRGB(rose)->RGB result"
64 echo "Sanity Failure: Too Dark expected to be 73,26,21 - ABORTING"
  /frameworks/base/docs/html/design/tv/
style.jd 71 should also avoid using very dark or muddy colors, as TV settings may display these colors with
102 <li>Use light text on a dark background. This style is easier to read on a TV.</li>
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 41 shadow in order to stand out against a dark background.</p>
141 dark background, they are built up using a light gradient and inner shadow.</p>
  /frameworks/base/docs/html/training/material/
drawables.jd 56 <li>Vibrant dark</li>
59 <li>Muted dark</li>
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/stack/
StackScrollState.java 165 // apply dark
166 view.setDark(state.dark, false /* animate */, 0 /* delay */);
  /frameworks/opt/setupwizard/library/test/src/com/android/setupwizardlib/test/
WizardManagerHelperTest.java 124 assertFalse("Theme glif should be dark theme",
126 assertFalse("Theme glif should be dark theme",
  /frameworks/opt/setupwizard/navigationbar/src/com/android/setupwizard/navigationbar/
SetupWizardNavBar.java 134 // theme is light-on-dark or dark-on-light.
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
MaterialSearchActionView.java 49 // Dark drawables are used for when the search bar is visible (thus dark icon on light bg).
  /packages/services/Car/car-lib/src/android/car/app/menu/
CarUiEntry.java 127 * Use the dark car theme.
132 * Use automatic light/dark car theme based on ui mode.
  /external/autotest/tko/
nightly.py 384 kernel_legend, relative, size, dark=False):
406 graph.plot(cgi_header=True, ymin=ymin, dark=dark)
409 def graph_variants_all_tests(title, plot_data, linekeys, size, dark):
418 graph.plot(cgi_header=True, dark=dark, ymin=0.8)
504 self.size, 'dark' in self.toggles)
642 self.size, 'dark' in self.toggles)
663 self.size, 'dark' in self.toggles)
762 all_toggles = set(('absolute', 'regress', 'dark', 'by_hosts')
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
ActivatableNotificationView.java 85 * Scale for the background to animate from when exiting dark mode.
408 public void setDark(boolean dark, boolean fade, long delay) {
409 super.setDark(dark, fade, delay);
410 if (mDark == dark) {
413 mDark = dark;
415 if (!dark && fade && !shouldHideBackground()) {
518 * Fades in the background when exiting dark mode.
    [all...]
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/
vp9_postproc.c 41 { RGB_TO_YUV(0x8F0000) }, /* Dark Red */
42 { RGB_TO_YUV(0x008F8F) }, /* Dark Cyan */
43 { RGB_TO_YUV(0x008F8F) }, /* Dark Cyan */
44 { RGB_TO_YUV(0x008F8F) }, /* Dark Cyan */
45 { RGB_TO_YUV(0x8F0000) }, /* Dark Red */
46 { RGB_TO_YUV(0x8F0000) }, /* Dark Red */
51 { RGB_TO_YUV(0x00008B) }, /* Dark blue */
63 { RGB_TO_YUV(0xed00f5) }, /* Dark Blue */
64 { RGB_TO_YUV(0x2e00b8) }, /* Dark Purple */
  /external/testng/eclipse-projects/beust.com/web/
site.xsl 33 <xsl:attribute name="class">dark-row</xsl:attribute>
105 <xsl:attribute name="class">dark-row</xsl:attribute>
160 <xsl:attribute name="class">dark-row</xsl:attribute>
  /packages/apps/Settings/src/com/android/settings/
ChooseLockSettingsHelper.java 109 * get a dark theme, allow fingerprint authentication and it will forward
130 * get a dark theme, allow fingerprint authentication and it will forward
185 * get a dark theme, allow fingerprint authentication and it will forward
  /sdk/eclipse/sites/external/web/
site.xsl 33 <xsl:attribute name="class">dark-row</xsl:attribute>
105 <xsl:attribute name="class">dark-row</xsl:attribute>
160 <xsl:attribute name="class">dark-row</xsl:attribute>
  /sdk/eclipse/sites/internal/web/
site.xsl 33 <xsl:attribute name="class">dark-row</xsl:attribute>
105 <xsl:attribute name="class">dark-row</xsl:attribute>
160 <xsl:attribute name="class">dark-row</xsl:attribute>
  /cts/apps/CameraITS/tests/scene1/
test_black_white.py 54 print "Dark pixel means:", black_means
test_ev_compensation_advanced.py 56 # dark/bright scene could make AF convergence fail and this test
test_ev_compensation_basic.py 47 # dark/bright scene could make AF convergence fail and this test
  /developers/samples/android/content/WidgetData/Application/src/main/java/com/example/android/widgetdata/
WeatherWidgetService.java 99 // Technically, we have two types of views (the dark and light background views)
  /development/samples/ApiDemos/src/com/example/android/apis/view/
Hover.java 47 * A button changes from dark green to bright yellow when hovered.
_index.html 273 <dt><a href="Controls1.html">2. Dark Theme</a></dt>
274 <dd>Demonstrates a variety of common form type widgets, such as check boxes and radio buttons using the dark theme. </dd>
281 <dt><a href="Controls1.html">4. Holographic Dark Theme</a></dt>
282 <dd>Demonstrates a variety of common form type widgets, such as check boxes and radio buttons using the dark holographic theme. </dd>
  /development/samples/WeatherListWidget/src/com/example/android/weatherlistwidget/
WeatherWidgetService.java 104 // Technically, we have two types of views (the dark and light background views)
  /external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/holiday/
HolidayBorderPanel.java 376 Color dark = getBackground().darker().darker().darker(); local
388 bottomright = dark;
391 topleft = dark;
444 g.setColor(dark);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SortedSpriteTest.java 96 // create 100 sprites, tinted red, from dark to light.

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