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  /hardware/qcom/display/msm8996/libcopybit/
copybit.h 64 /* rotation of the source image in degrees (0 to 359) */
  /packages/apps/Camera2/src/com/android/camera/app/
OrientationManagerImpl.java 47 // DeviceOrientation hysteresis amount used in rounding, in degrees
  /packages/apps/Camera2/src/com/android/camera/ui/
ZoomView.java 131 // The decoded region will be rotated 90/270 degrees before showing
  /packages/apps/DevCamera/src/com/android/devcamera/
CameraInfoCache.java 170 * @return horizontal and vertical field of view, in degrees.
PreviewOverlay.java 46 private int mOrientation = 0; // degrees
  /packages/apps/Gallery2/src/com/android/gallery3d/data/
LocalVideo.java 197 public void rotate(int degrees) {
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropDrawingUtils.java 179 // degrees
  /packages/screensavers/PhotoTable/src/com/android/dreams/phototable/
PhotoTouchListener.java 66 /** Get angle defined by first two touches, in degrees */
  /packages/services/Car/car-lib/src/android/car/navigation/
CarNavigationManager.java 147 * @param turnAngle turn angle in degrees between the roundabout entry and exit (0..359). Only
  /device/generic/goldfish/gps/
gps_qemu.c 316 int degrees = (int)(floor(val) / 100); local
317 double minutes = val - degrees*100.;
318 double dcoord = degrees + minutes / 60.0;
  /external/mesa3d/src/gallium/state_trackers/vega/
arc.c 128 /* Given: Ellipse parameters rh, rv, rot (in degrees),
139 /* Convert rotation angle from degrees to radians */
170 /* Convert rotation angle from degrees to radians */
  /external/vulkan-validation-layers/demos/
linmath.h 33 // Converts degrees to radians.
36 // Converts radians to degrees.
372 /* NOTE: Degrees are an unhandy unit to work with.
  /external/webrtc/webrtc/modules/audio_processing/beamformer/
nonlinear_beamformer.cc 278 // Instead rotate it away 180 degrees.
293 // Instead rotate it away 180 degrees.
404 // If more than half-beamwidth degrees away from the beam's center,
  /frameworks/base/core/java/android/hardware/camera2/
DngCreator.java 615 int degrees = (int) value; local
616 value = (value - degrees) * 60;
620 return new int[] { degrees, 1, minutes, 1, seconds, 100 };
  /frameworks/base/libs/hwui/
RecordingCanvas.cpp 203 void RecordingCanvas::rotate(float degrees) {
204 if (degrees == 0) return;
206 mState.rotate(degrees);
  /frameworks/base/telecomm/java/android/telecom/
InCallService.java 526 * Sets the device orientation, in degrees. Assumes that a standard portrait orientation of
527 * the device is 0 degrees.
531 * @param rotation The device orientation, in degrees.
  /frameworks/rs/api/
rs_matrix.spec 328 arg: float fovy, "Field of view, in degrees along the Y axis."
344 arg: float rot, "How much rotation to do, in degrees."
514 arg: float rot, "How much rotation to do, in degrees."
  /frameworks/rs/scriptc/
rs_matrix.rsh 357 * fovy: Field of view, in degrees along the Y axis.
376 * rot: How much rotation to do, in degrees.
525 * rot: How much rotation to do, in degrees.
  /packages/apps/LegacyCamera/src/com/android/camera/
EffectsRecorder.java 342 public void setOrientationHint(int degrees) {
350 if (mLogVerbose) Log.v(TAG, "Setting orientation hint to: " + degrees);
351 mOrientationHint = degrees;
    [all...]
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 357 * fovy: Field of view, in degrees along the Y axis.
376 * rot: How much rotation to do, in degrees.
525 * rot: How much rotation to do, in degrees.
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion39.txt 135 android:rotation : rotation of the view, in degrees. [float]
136 android:rotationX : rotation of the view around the x axis, in degrees. [float]
137 android:rotationY : rotation of the view around the y axis, in degrees. [float]
completion5-expected-completion40.txt 135 android:rotation : rotation of the view, in degrees. [float]
136 android:rotationX : rotation of the view around the x axis, in degrees. [float]
137 android:rotationY : rotation of the view around the y axis, in degrees. [float]
  /external/ImageMagick/ImageMagick/api/
morphology.html 154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
166 <dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45 degrees to generate the 8 angled varients of each of the kernels. </dd>
194 <dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90 degrees from each other, both the direction and the strength of the edge can be determined. </dd>
222 <dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90 degrees so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
254 <dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
    [all...]
  /external/ImageMagick/www/api/
morphology.html 158 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
170 <dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45 degrees to generate the 8 angled varients of each of the kernels. </dd>
198 <dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90 degrees from each other, both the direction and the strength of the edge can be determined. </dd>
226 <dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90 degrees so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
258 <dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
    [all...]
morphology.php 154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
166 <dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45 degrees to generate the 8 angled varients of each of the kernels. </dd>
194 <dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90 degrees from each other, both the direction and the strength of the edge can be determined. </dd>
222 <dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90 degrees so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
254 <dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
    [all...]

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