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full:degrees
(Results
501 - 525
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/hardware/qcom/display/msm8996/libcopybit/
copybit.h
64
/* rotation of the source image in
degrees
(0 to 359) */
/packages/apps/Camera2/src/com/android/camera/app/
OrientationManagerImpl.java
47
// DeviceOrientation hysteresis amount used in rounding, in
degrees
/packages/apps/Camera2/src/com/android/camera/ui/
ZoomView.java
131
// The decoded region will be rotated 90/270
degrees
before showing
/packages/apps/DevCamera/src/com/android/devcamera/
CameraInfoCache.java
170
* @return horizontal and vertical field of view, in
degrees
.
PreviewOverlay.java
46
private int mOrientation = 0; //
degrees
/packages/apps/Gallery2/src/com/android/gallery3d/data/
LocalVideo.java
197
public void rotate(int
degrees
) {
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/crop/
CropDrawingUtils.java
179
//
degrees
/packages/screensavers/PhotoTable/src/com/android/dreams/phototable/
PhotoTouchListener.java
66
/** Get angle defined by first two touches, in
degrees
*/
/packages/services/Car/car-lib/src/android/car/navigation/
CarNavigationManager.java
147
* @param turnAngle turn angle in
degrees
between the roundabout entry and exit (0..359). Only
/device/generic/goldfish/gps/
gps_qemu.c
316
int
degrees
= (int)(floor(val) / 100);
local
317
double minutes = val -
degrees
*100.;
318
double dcoord =
degrees
+ minutes / 60.0;
/external/mesa3d/src/gallium/state_trackers/vega/
arc.c
128
/* Given: Ellipse parameters rh, rv, rot (in
degrees
),
139
/* Convert rotation angle from
degrees
to radians */
170
/* Convert rotation angle from
degrees
to radians */
/external/vulkan-validation-layers/demos/
linmath.h
33
// Converts
degrees
to radians.
36
// Converts radians to
degrees
.
372
/* NOTE:
Degrees
are an unhandy unit to work with.
/external/webrtc/webrtc/modules/audio_processing/beamformer/
nonlinear_beamformer.cc
278
// Instead rotate it away 180
degrees
.
293
// Instead rotate it away 180
degrees
.
404
// If more than half-beamwidth
degrees
away from the beam's center,
/frameworks/base/core/java/android/hardware/camera2/
DngCreator.java
615
int
degrees
= (int) value;
local
616
value = (value -
degrees
) * 60;
620
return new int[] {
degrees
, 1, minutes, 1, seconds, 100 };
/frameworks/base/libs/hwui/
RecordingCanvas.cpp
203
void RecordingCanvas::rotate(float
degrees
) {
204
if (
degrees
== 0) return;
206
mState.rotate(
degrees
);
/frameworks/base/telecomm/java/android/telecom/
InCallService.java
526
* Sets the device orientation, in
degrees
. Assumes that a standard portrait orientation of
527
* the device is 0
degrees
.
531
* @param rotation The device orientation, in
degrees
.
/frameworks/rs/api/
rs_matrix.spec
328
arg: float fovy, "Field of view, in
degrees
along the Y axis."
344
arg: float rot, "How much rotation to do, in
degrees
."
514
arg: float rot, "How much rotation to do, in
degrees
."
/frameworks/rs/scriptc/
rs_matrix.rsh
357
* fovy: Field of view, in
degrees
along the Y axis.
376
* rot: How much rotation to do, in
degrees
.
525
* rot: How much rotation to do, in
degrees
.
/packages/apps/LegacyCamera/src/com/android/camera/
EffectsRecorder.java
342
public void setOrientationHint(int
degrees
) {
350
if (mLogVerbose) Log.v(TAG, "Setting orientation hint to: " +
degrees
);
351
mOrientationHint =
degrees
;
[
all
...]
/prebuilts/sdk/renderscript/include/
rs_matrix.rsh
357
* fovy: Field of view, in
degrees
along the Y axis.
376
* rot: How much rotation to do, in
degrees
.
525
* rot: How much rotation to do, in
degrees
.
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion39.txt
135
android:rotation : rotation of the view, in
degrees
. [float]
136
android:rotationX : rotation of the view around the x axis, in
degrees
. [float]
137
android:rotationY : rotation of the view around the y axis, in
degrees
. [float]
completion5-expected-completion40.txt
135
android:rotation : rotation of the view, in
degrees
. [float]
136
android:rotationX : rotation of the view around the x axis, in
degrees
. [float]
137
android:rotationY : rotation of the view around the y axis, in
degrees
. [float]
/external/ImageMagick/ImageMagick/api/
morphology.html
154
<dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90
degrees
. </dd>
166
<dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45
degrees
to generate the 8 angled varients of each of the kernels. </dd>
194
<dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90
degrees
from each other, both the direction and the strength of the edge can be determined. </dd>
222
<dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90
degrees
so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
254
<dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45
degrees
Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
[
all
...]
/external/ImageMagick/www/api/
morphology.html
158
<dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90
degrees
. </dd>
170
<dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45
degrees
to generate the 8 angled varients of each of the kernels. </dd>
198
<dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90
degrees
from each other, both the direction and the strength of the edge can be determined. </dd>
226
<dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90
degrees
so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
258
<dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45
degrees
Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
[
all
...]
morphology.php
154
<dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90
degrees
. </dd>
166
<dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45
degrees
to generate the 8 angled varients of each of the kernels. </dd>
194
<dd> However this kernel is als at the heart of the FreiChen Edge Detection Process which uses a set of 9 specially weighted kernel. These 9 kernels not be normalized, but directly applied to the image. The results is then added together, to produce the intensity of an edge in a specific direction. The square root of the pixel value can then be taken as the cosine of the edge, and at least 2 such runs at 90
degrees
from each other, both the direction and the strength of the edge can be determined. </dd>
222
<dd> WARNING: The above was layed out as per http://www.math.tau.ac.il/~turkel/notes/edge_detectors.pdf But rotated 90
degrees
so direction is from left rather than the top. I have yet to find any secondary confirmation of the above. The only other source found was actual source code at http://ltswww.epfl.ch/~courstiv/exos_labos/sol3.pdf Neigher paper defineds the kernels in a way that looks locical or correct when taken as a whole. </dd>
254
<dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45
degrees
Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
[
all
...]
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