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  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.plinear/
ctor_iterator.pass.cpp 34 std::vector<double> dn = d.densities();
48 std::vector<double> dn = d.densities();
62 std::vector<double> dn = d.densities();
77 std::vector<double> dn = d.densities();
94 std::vector<double> dn = d.densities();
param_ctor_iterator.pass.cpp 34 std::vector<double> dn = pa.densities();
49 std::vector<double> dn = pa.densities();
64 std::vector<double> dn = pa.densities();
80 std::vector<double> dn = pa.densities();
98 std::vector<double> dn = pa.densities();
param_ctor_func.pass.cpp 37 std::vector<double> dn = pa.densities();
50 std::vector<double> dn = pa.densities();
64 std::vector<double> dn = pa.densities();
  /external/libcxx/test/std/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.plinear/
param_ctor_func.pass.cpp 37 std::vector<double> dn = pa.densities();
50 std::vector<double> dn = pa.densities();
64 std::vector<double> dn = pa.densities();
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /frameworks/base/docs/html/design/style/
devices-displays.jd 33 <p>Provide resources for different screen densities (<acronym title="Dots per inch">DPI</acronym>) to
61 <p>For information about how to build flexible layouts for multiple screen sizes and densities,
  /build/target/product/
languages_full.mk 19 # mostly because screen densities interfere with the list of locales and
languages_small.mk 19 # mostly because screen densities interfere with the list of locales and
  /cts/tests/tests/content/
Android.mk 28 # Resource unit tests use a private locale and some densities
  /device/google/atv/products/
atv_generic.mk 31 # Include drawables for various densities.
  /frameworks/base/docs/html/guide/webapps/
targeting.jd 26 DPI Images for Variable Pixel Densities</a></li>
33 <p>Because Android is available on devices with a variety of screen sizes and pixel densities, you
53 your web design, you should pay close attention to the scaling that occurs on different densities,
126 screen densities&mdash;the <code>-webkit-device-pixel-ratio</code> CSS media feature. The
162 <p>For more information about handling different screen densities, especially images, see
164 DPI Images for Variable Pixel Densities</a>.</li>
181 target to affect how your web page is scaled for different screen densities.</p>
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design.jd 161 <p>For tips on how to create and manage icon sets for multiple densities, see
221 <h3>Set up a working space that organizes files for multiple densities</h3>
223 <p>Supporting multiple screen densities means you must create multiple versions
251 variances in filenames across densities, which is important because
252 corresponding assets for different densities must share the same filename.</p>
283 <p>Because you will need to create assets for different screen densities,
299 densities. For example if a 60x60 circle was painted as a bitmap for
316 <h3>Make sure that corresponding assets for different densities use the same
  /frameworks/base/docs/html/training/multiscreen/
index.jd 77 Densities</a></b></dt>
79 pixel densities (using density-independent pixels and providing
  /cts/hostsidetests/theme/app/
Android.mk 33 #Flags to tell the Android Asset Packaging Tool not to strip for some densities
  /external/libcxx/test/std/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.pconst/
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /frameworks/base/docs/html/guide/practices/
screens_support.jd 12 <li>Android runs on devices that have different screen sizes and densities.</li>
68 <p>Android runs on a variety of devices that offer different screen sizes and densities. For
72 application's UI for specific screen sizes and densities, in order to optimize your UI
78 sizes and densities. In doing so, you maximize the user experience for all devices and your users
121 <p>For simplicity, Android groups all actual screen densities into six generalized densities:
146 densities. </p></dd>
153 densities, reflecting the many different screen configurations that a device may have. You can use
159 the range of actual screen sizes and densities into:</p>
171 <li>A set of six generalized <strong>densities</strong>
    [all...]
  /frameworks/base/docs/html/training/basics/supporting-devices/
index.jd 43 <dd>Learn how to optimize the user experience for different screen sizes and densities.</dd>
  /frameworks/base/tools/aapt2/split/
TableSplitter.cpp 73 // Now examine the densities
110 * Marking non-preferred densities as claimed will make sure the base doesn't include them,
186 // One density technically matches all density, it's just that some densities
187 // match better. So we need to be aware of the full set of densities to make this
  /frameworks/support/percent/tests/java/android/support/percent/
BaseInstrumentationTestCase.java 42 // On devices with certain screen densities we may run into situations where multiplying
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.pconst/
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();

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