HomeSort by relevance Sort by last modified time
    Searched full:densities (Results 51 - 75 of 301) sorted by null

1 23 4 5 6 7 8 91011>>

  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.pconst/
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/numerics/rand/rand.dis/rand.dist.samp/rand.dist.samp.plinear/
ctor_default.pass.cpp 30 std::vector<double> dn = d.densities();
ctor_param.pass.cpp 35 std::vector<double> dn = d.densities();
param_ctor_default.pass.cpp 30 std::vector<double> dn = pa.densities();
  /frameworks/base/docs/html/topic/performance/
reduce-apk-size.jd 213 <h3 id="support-densities">
214 Support Only Specific Densities
219 screen densities. In Android 4.4 (API level 19) and higher, the framework
220 supports various densities: <code>ldpi</code>, <code>mdpi</code>,
223 these densities, you don't need to export your rasterized assets to each
229 specific densities, consider whether you need to bundle those densities into
232 screen densities.
242 For more information screen densities, see <a class="external-link" href=
244 Densities</a>
    [all...]
  /frameworks/base/docs/html/training/basics/supporting-devices/
screens.jd 32 appearance for different screen sizes and densities.</p>
36 <li>And four generalized densities: low (ldpi), medium (mdpi), high (hdpi), extra high
136 quality and performance on all screen densities.</p>
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
NinePatchDrawableTest.java 410 private void testSetTargetDensityInner(Resources res, int sourceResId, int[] densities,
415 final int preloadDensityDpi = densities[0];
425 for (int i = 1; i < densities.length; i++) {
426 final int scaledDensityDpi = densities[i];
504 private void testPreloadDensityInner(Resources res, int sourceResId, int[] densities,
507 final int preloadDensityDpi = densities[0];
509 densities[0], sourceResId);
519 for (int i = 1; i < densities.length; i++) {
520 final int scaledDensityDpi = densities[i];
BitmapDrawableTest.java 530 private void testPreloadDensityInner(Resources res, int sourceResId, int[] densities,
535 final int preloadDensityDpi = densities[0];
549 for (int i = 1; i < densities.length; i++) {
550 final int scaledDensityDpi = densities[i];
  /external/glide/library/src/main/java/com/bumptech/glide/load/model/
ModelLoader.java 16 * view on devices with different densities, but also allows you to use layout weights or otherwise
  /frameworks/base/docs/html-intl/intl/ru/training/multiscreen/
screendensities.jd 1 page.title=Supporting Different Densities
  /frameworks/base/tools/aapt2/filter/
ConfigFilter.cpp 30 // Ignore any densities. Those are best handled in --preferred-density
  /packages/apps/TV/
version.mk 34 # 0 : all densities
83 # Currently supported densities.
  /device/google/atv/products/
sdk_atv_armv7.mk 46 # Include drawables for various densities.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/extensions/
InternationalFontsTest.java 34 * extension allows you to generate fonts at runtime for different screen densities. It is not portable to GWT!</p>
  /frameworks/base/core/java/android/inputmethodservice/
CompactExtractEditLayout.java 32 * best layout fidelity on varying pixel sizes and densities.
  /frameworks/base/docs/html/about/
start.jd 56 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app.</p>
  /frameworks/base/docs/html/guide/webapps/
index.jd 36 multiple screen densities. The information in this document is important if you're building a web
best-practices.jd 14 DPI Images for Variable Pixel Densities</a></li>
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/
IconLoader.java 72 * Search for icon in the resource directory. This iterates over all densities.
  /packages/apps/Camera2/
version.mk 21 # 0 : all densities
  /frameworks/base/docs/html/guide/topics/manifest/
compatible-screens-element.jd 45 for different screen sizes and densities.</p>
104 <p>For information about the different screen densities, see <a
  /frameworks/base/docs/html/about/versions/
android-1.6-highlights.jd 182 <h3 id="Screens">Expanded support for screen densities and resolutions</h3>
185 display resolutions and densities. Developers can also specify the types of screens supported by their
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 53 icon dimensions for each of the three generalized screen densities.</p>
icon_design_list.jd 55 icon dimensions for each of the three generalized screen densities.</p>
  /frameworks/base/docs/html/training/displaying-bitmaps/
index.jd 55 application memory for various screen sizes and densities. Applications should be optimized to

Completed in 342 milliseconds

1 23 4 5 6 7 8 91011>>