/packages/apps/TvSettings/Settings/res/values/ |
attrs.xml | 126 <!-- allow DPAD key to navigate out of scrollAdapterView, default is true --> 129 <!-- allow DPAD key to navigate out of off axis of scrollAdapterView, default is true --> 132 <!-- allow DPAD key during animation, default is true -->
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/sdk/emulator/skins/assets/ |
dpad_off.svg | 83 sodipodi:absref="dpad.png" 84 xlink:href="dpad.png" 105 style="font-size:10px;font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;text-align:start;line-height:112.99999952%;writing-mode:lr-tb;text-anchor:start;fill:#bbbbbb;fill-opacity:1;font-family:Roboto;-inkscape-font-specification:Roboto Medium">DPAD <tspan
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dpad_on.svg | 83 sodipodi:absref="dpad.png" 84 xlink:href="dpad.png" 105 style="font-size:10px;font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;text-align:start;line-height:125%;writing-mode:lr-tb;text-anchor:start;fill:#bbbbbb;fill-opacity:1;font-family:Roboto;-inkscape-font-specification:Roboto Medium">DPAD</tspan></text>
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/frameworks/base/docs/html/training/game-controllers/ |
controller-input.jd | 15 <li><a href="#dpad">Process Directional Pad Input</a> 328 <h2 id="dpad">Process Directional Pad Input</h2> 374 public class Dpad { 399 directionPressed = Dpad.LEFT; 401 directionPressed = Dpad.RIGHT; 406 directionPressed = Dpad.UP; 408 directionPressed = Dpad.DOWN; 418 directionPressed = Dpad.LEFT; 420 directionPressed = Dpad.RIGHT; 422 directionPressed = Dpad.UP [all...] |
/external/clang/test/SemaCXX/ |
class-layout.cpp | 359 char dpad; member in struct:PR16537::test11::D 388 char dpad; member in struct:PR16537::test12::D 518 char dpad; member in struct:PR16537::test17::D
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/device/google/atv/overlay/frameworks/base/core/res/res/values/ |
config.xml | 43 <!-- Override configuration check for dpad so that we always appear to have one -->
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/device/google/atv/sdk/ |
devices.xml | 38 <d:nav>dpad</d:nav> 107 <d:nav>dpad</d:nav>
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/external/replicaisland/src/com/replica/replicaisland/ |
GhostComponent.java | 103 final InputXY dpad = input.getDirectionalPad(); local 105 dpad.getX() * mMovementSpeed;
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AnimationComponent.java | 207 final InputXY dpad = input.getDirectionalPad(); local 208 if (dpad.getX() < 0.0f) { 210 } else if (dpad.getX() > 0.0f) {
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PlayerComponent.java | 136 final InputXY dpad = input.getDirectionalPad(); local 139 if (dpad.getPressed() || jumpButton.getPressed()) { 142 if (dpad.getPressed()) { 143 impulse.set(dpad.getX(), 0.0f);
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MainMenuActivity.java | 219 if (navType.equalsIgnoreCase("DPad")) { 220 // Turn off the click-to-attack pref on devices that have a dpad.
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/development/samples/Snake/src/com/example/android/snake/ |
Snake.java | 119 * DPAD.
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/hardware/libhardware/modules/input/evdev/ |
InputDevice.h | 97 /* The input device is a directional pad (implies keyboard, has DPAD keys). */
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/packages/apps/TV/tests/func/src/com/android/tv/tests/ui/ |
LiveChannelsTestCase.java | 80 * Send the keys for the channel number of {@code channel} and press the DPAD
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/frameworks/support/compat/java/android/support/v4/view/ |
InputDeviceCompat.java | 114 * The input source is a DPad. 202 * generated by a locally connected DPAD or keyboard.
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/sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/resources/manager/ |
ConfigMatchTest.java | 205 Navigation.DPAD.getResourceValue(), // navigation method 237 Navigation.DPAD.getResourceValue(), // navigation method
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/cts/tests/tests/content/src/android/content/res/cts/ |
ConfigTest.java | 319 checkValue(res, R.configVarying.simple, "simple dpad"); 321 R.styleable.TestConfig, new String[]{"bag dpad"}); 523 checkValue(res, R.configVarying.simple, "simple dpad 63x57"); 525 R.styleable.TestConfig, new String[]{"bag dpad 63x57"}); [all...] |
/frameworks/base/docs/html/guide/topics/manifest/ |
uses-configuration-element.jd | 23 android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"] 119 <td>"{@code dpad}"</td>
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/platform_testing/libraries/launcher-helper/src/android/support/test/launcherhelper/ |
LeanbackLauncherStrategy.java | 193 // Move the focus to keyboard orb by DPad button. 210 // Note that Enter key is pressed instead of DPad keys to dismiss leanback IME
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/development/apps/Development/src/com/android/development/ |
AppHwPref.java | 211 return "dpad";
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/frameworks/base/core/java/android/text/method/ |
LinkMovementMethod.java | 31 * Supports clicking on links with DPad Center or Enter.
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/frameworks/base/core/tests/coretests/src/android/widget/focus/ |
ScrollingThroughListOfFocusablesTest.java | 229 // If in touch mode inject a DPAD down event to exit that mode.
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/platform_testing/libraries/base-app-helpers/src/android/platform/test/helpers/ |
AbstractLeanbackAppHelper.java | 74 // Section header is focused; it should not be after pressing the DPad
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/frameworks/base/docs/html/training/keyboard-input/ |
navigation.jd | 67 <strong>DPad</strong> are enabled.</li>
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/frameworks/base/docs/html-intl/intl/ja/training/tv/start/ |
hardware.jd | 317 ?????????????????????????????????????????????????????????????????????????????????????????????????????????????<a href="{@docRoot}training/game-controllers/controller-input.html#dpad">?????????????????</a>??????????
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