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  /packages/apps/TvSettings/Settings/res/values/
attrs.xml 126 <!-- allow DPAD key to navigate out of scrollAdapterView, default is true -->
129 <!-- allow DPAD key to navigate out of off axis of scrollAdapterView, default is true -->
132 <!-- allow DPAD key during animation, default is true -->
  /sdk/emulator/skins/assets/
dpad_off.svg 83 sodipodi:absref="dpad.png"
84 xlink:href="dpad.png"
105 style="font-size:10px;font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;text-align:start;line-height:112.99999952%;writing-mode:lr-tb;text-anchor:start;fill:#bbbbbb;fill-opacity:1;font-family:Roboto;-inkscape-font-specification:Roboto Medium">DPAD <tspan
dpad_on.svg 83 sodipodi:absref="dpad.png"
84 xlink:href="dpad.png"
105 style="font-size:10px;font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;text-align:start;line-height:125%;writing-mode:lr-tb;text-anchor:start;fill:#bbbbbb;fill-opacity:1;font-family:Roboto;-inkscape-font-specification:Roboto Medium">DPAD</tspan></text>
  /frameworks/base/docs/html/training/game-controllers/
controller-input.jd 15 <li><a href="#dpad">Process Directional Pad Input</a>
328 <h2 id="dpad">Process Directional Pad Input</h2>
374 public class Dpad {
399 directionPressed = Dpad.LEFT;
401 directionPressed = Dpad.RIGHT;
406 directionPressed = Dpad.UP;
408 directionPressed = Dpad.DOWN;
418 directionPressed = Dpad.LEFT;
420 directionPressed = Dpad.RIGHT;
422 directionPressed = Dpad.UP
    [all...]
  /external/clang/test/SemaCXX/
class-layout.cpp 359 char dpad; member in struct:PR16537::test11::D
388 char dpad; member in struct:PR16537::test12::D
518 char dpad; member in struct:PR16537::test17::D
  /device/google/atv/overlay/frameworks/base/core/res/res/values/
config.xml 43 <!-- Override configuration check for dpad so that we always appear to have one -->
  /device/google/atv/sdk/
devices.xml 38 <d:nav>dpad</d:nav>
107 <d:nav>dpad</d:nav>
  /external/replicaisland/src/com/replica/replicaisland/
GhostComponent.java 103 final InputXY dpad = input.getDirectionalPad(); local
105 dpad.getX() * mMovementSpeed;
AnimationComponent.java 207 final InputXY dpad = input.getDirectionalPad(); local
208 if (dpad.getX() < 0.0f) {
210 } else if (dpad.getX() > 0.0f) {
PlayerComponent.java 136 final InputXY dpad = input.getDirectionalPad(); local
139 if (dpad.getPressed() || jumpButton.getPressed()) {
142 if (dpad.getPressed()) {
143 impulse.set(dpad.getX(), 0.0f);
MainMenuActivity.java 219 if (navType.equalsIgnoreCase("DPad")) {
220 // Turn off the click-to-attack pref on devices that have a dpad.
  /development/samples/Snake/src/com/example/android/snake/
Snake.java 119 * DPAD.
  /hardware/libhardware/modules/input/evdev/
InputDevice.h 97 /* The input device is a directional pad (implies keyboard, has DPAD keys). */
  /packages/apps/TV/tests/func/src/com/android/tv/tests/ui/
LiveChannelsTestCase.java 80 * Send the keys for the channel number of {@code channel} and press the DPAD
  /frameworks/support/compat/java/android/support/v4/view/
InputDeviceCompat.java 114 * The input source is a DPad.
202 * generated by a locally connected DPAD or keyboard.
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/resources/manager/
ConfigMatchTest.java 205 Navigation.DPAD.getResourceValue(), // navigation method
237 Navigation.DPAD.getResourceValue(), // navigation method
  /cts/tests/tests/content/src/android/content/res/cts/
ConfigTest.java 319 checkValue(res, R.configVarying.simple, "simple dpad");
321 R.styleable.TestConfig, new String[]{"bag dpad"});
523 checkValue(res, R.configVarying.simple, "simple dpad 63x57");
525 R.styleable.TestConfig, new String[]{"bag dpad 63x57"});
    [all...]
  /frameworks/base/docs/html/guide/topics/manifest/
uses-configuration-element.jd 23 android:<a href="#nav">reqNavigation</a>=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"]
119 <td>"{@code dpad}"</td>
  /platform_testing/libraries/launcher-helper/src/android/support/test/launcherhelper/
LeanbackLauncherStrategy.java 193 // Move the focus to keyboard orb by DPad button.
210 // Note that Enter key is pressed instead of DPad keys to dismiss leanback IME
  /development/apps/Development/src/com/android/development/
AppHwPref.java 211 return "dpad";
  /frameworks/base/core/java/android/text/method/
LinkMovementMethod.java 31 * Supports clicking on links with DPad Center or Enter.
  /frameworks/base/core/tests/coretests/src/android/widget/focus/
ScrollingThroughListOfFocusablesTest.java 229 // If in touch mode inject a DPAD down event to exit that mode.
  /platform_testing/libraries/base-app-helpers/src/android/platform/test/helpers/
AbstractLeanbackAppHelper.java 74 // Section header is focused; it should not be after pressing the DPad
  /frameworks/base/docs/html/training/keyboard-input/
navigation.jd 67 <strong>DPad</strong> are enabled.</li>
  /frameworks/base/docs/html-intl/intl/ja/training/tv/start/
hardware.jd 317 ?????????????????????????????????????????????????????????????????????????????????????????????????????????????<a href="{@docRoot}training/game-controllers/controller-input.html#dpad">?????????????????</a>??????????

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