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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/linux/
LinuxForceFeedback.h 45 void upload( const Effect* effect );
48 void modify( const Effect* effect );
51 void remove( const Effect* effect );
63 const Effect* effect, const Envelope *envelope );
65 //Specific Effect Settings
66 void _updateConstantEffect( const Effect* effect )
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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/win32/
Win32ForceFeedback.h 40 void upload( const Effect* effect );
43 void modify( const Effect* effect );
46 void remove( const Effect* effect );
76 //Specific Effect Settings
77 void _updateConstantEffect( const Effect* effect );
78 void _updateRampEffect( const Effect* effect )
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  /frameworks/base/media/mca/effect/java/android/media/effect/
package.html 5 adjust brightness, adjust saturation, rotate an image, apply a fisheye effect, and much more. The
17 <p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to
18 an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>
21 <li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext
23 <li>Use the returned {@link android.media.effect.EffectContext} to call {@link
24 android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance
25 of {@link android.media.effect.EffectFactory}.</li
    [all...]
EffectUpdateListener.java 18 package android.media.effect;
21 * Some effects may issue callbacks to inform the host of changes to the effect state. This is the
27 * Called when the effect state is updated.
29 * @param effect The effect that has been updated.
30 * @param info A value that gives more information about the update. See the effect's
33 public void onEffectUpdated(Effect effect, Object info);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
ParticleEffectPool.java 23 private final ParticleEffect effect; field in class:ParticleEffectPool
25 public ParticleEffectPool (ParticleEffect effect, int initialCapacity, int max) {
27 this.effect = effect;
31 return new PooledEffect(effect);
35 PooledEffect effect = super.obtain(); local
36 effect.reset();
37 return effect;
41 PooledEffect (ParticleEffect effect) {
42 super(effect);
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  /developers/build/prebuilts/gradle/MediaEffects/.google/
packaging.yaml 16 - android:android.media.effect.Effect
17 - android:android.media.effect.EffectContext
18 - android:android.media.effect.EffectFactory
  /development/samples/browseable/RevealEffectBasic/
_index.jd 8 Basic sample to demonstrate the reveal effect.
  /external/v8/src/
effects.h 17 // An effect can either be definite, if the write is known to have taken place,
23 // effect cancels out any previous effect upon sequencing. A possible effect
24 // merges into a previous effect, i.e., type bounds are merged. Alternative
25 // composition always merges bounds. It yields a possible effect if at least
27 struct Effect {
33 Effect() : modality(DEFINITE) {}
34 explicit Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
36 // The unknown effect
88 Effect effect = Lookup(var); local
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  /external/v8/src/compiler/
load-elimination.cc 32 for (Node* effect = NodeProperties::GetEffectInput(node);;
33 effect = NodeProperties::GetEffectInput(effect)) {
34 switch (effect->opcode()) {
36 if (object == NodeProperties::GetValueInput(effect, 0) &&
37 access == FieldAccessOf(effect->op())) {
38 Node* const value = effect;
45 if (access == FieldAccessOf(effect->op())) {
46 if (object == NodeProperties::GetValueInput(effect, 0)) {
47 Node* const value = NodeProperties::GetValueInput(effect, 1)
    [all...]
  /cts/tests/tests/effect/src/android/effect/cts/
EffectTest.java 17 package android.effect.cts;
20 import android.media.effect.Effect;
21 import android.media.effect.EffectContext;
22 import android.media.effect.EffectFactory;
35 /** This is the effect context we will run the tests in */
58 /** Assert an effect context can be created and attached to GL context. */
74 "Effect '" + effectName + "' supported",
82 assertFalse("Empty effect name unsupported", factory.isEffectSupported(""));
83 assertFalse("Bogus effect name unsupported", factory.isEffectSupported("!BOGUS!"))
91 Effect effect = factory.createEffect(effectName); local
100 Effect effect = factory.createEffect(EffectFactory.EFFECT_SEPIA); local
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  /frameworks/base/core/jni/android/graphics/
PathEffect.cpp 15 SkPathEffect* effect = reinterpret_cast<SkPathEffect*>(effectHandle); local
16 SkSafeUnref(effect);
23 SkPathEffect* effect = SkComposePathEffect::Create(outer, inner); local
24 return reinterpret_cast<jlong>(effect);
31 SkPathEffect* effect = SkSumPathEffect::Create(first, second); local
32 return reinterpret_cast<jlong>(effect);
44 SkPathEffect* effect = SkDashPathEffect::Create(intervals, count, phase); local
45 return reinterpret_cast<jlong>(effect);
52 SkPathEffect* effect = SkPath1DPathEffect::Create(*shape, advance, phase, local
54 return reinterpret_cast<jlong>(effect);
58 SkPathEffect* effect = SkCornerPathEffect::Create(radius); local
64 SkPathEffect* effect = SkDiscretePathEffect::Create(length, deviation); local
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  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_haptic.h 33 * - Create an effect (::SDL_HapticEffect).
34 * - Upload the effect with SDL_HapticNewEffect().
35 * - Run the effect with SDL_HapticRunEffect().
36 * - (optional) Free the effect with SDL_HapticDestroyEffect().
52 * // Play effect at 50% strength for 2 seconds
65 * SDL_HapticEffect effect;
74 * SDL_HapticClose(haptic); // No sine effect
78 * // Create the effect
79 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80 * effect.type = SDL_HAPTIC_SINE
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  /frameworks/av/include/media/
EffectsFactoryApi.h 30 // Effect factory interface
38 // Each effect must have a different effect uuid (see
42 // reset the index of the effect descriptor returned by next call to
61 // Description: Returns a descriptor of the next available effect.
62 // See effect_descriptor_t for a details on effect descriptor.
70 // pDescriptor: address where to return the effect descriptor.
74 // -ENOENT no more effect available
77 // -ENOSYS effect list has changed since last execution of
79 // *pDescriptor: updated with the effect descriptor
    [all...]
AudioEffect.h 65 * NO_INIT effect library failed to initialize
74 * Returns an effect descriptor during effect
78 * index: index of the queried effect.
79 * descriptor: address where the effect descriptor should be returned.
84 * NO_INIT effect library failed to initialize
86 * INVALID_OPERATION effect list has changed since last execution of queryNumberEffects()
89 * *descriptor: updated with effect descriptor
95 * Returns the descriptor for the specified effect uuid.
98 * uuid: pointer to effect uuid
441 sp<AudioEffect> effect = mEffect.promote(); local
447 sp<AudioEffect> effect = mEffect.promote(); local
457 sp<AudioEffect> effect = mEffect.promote(); local
466 sp<AudioEffect> effect = mEffect.promote(); local
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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/linux/
LinuxForceFeedback.cpp 137 void LinuxForceFeedback::upload( const Effect* effect )
139 switch( effect->force )
141 case OIS::Effect::ConstantForce:
142 _updateConstantEffect(effect);
144 case OIS::Effect::ConditionalForce:
145 _updateConditionalEffect(effect);
147 case OIS::Effect::PeriodicForce:
148 _updatePeriodicEffect(effect);
150 case OIS::Effect::RampForce:
288 ConstantEffect *effect = static_cast<ConstantEffect*>(eff->getForceEffect()); local
310 RampEffect *effect = static_cast<RampEffect*>(eff->getForceEffect()); local
335 PeriodicEffect *effect = static_cast<PeriodicEffect*>(eff->getForceEffect()); local
396 ConditionalEffect *effect = static_cast<ConditionalEffect*>(eff->getForceEffect()); local
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  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/
MediaAudioEffectTest.java 149 //Test case 1.0: test constructor from effect type and get effect ID
166 AudioEffect effect = new AudioEffect(desc[0].type, local
170 assertNotNull(msg + ": could not create AudioEffect", effect);
172 assertTrue(msg +": invalid effect ID", (effect.getId() != 0));
177 effect.release();
183 msg = msg.concat(": Effect not found: "+desc[0].name);
186 msg = msg.concat(": Effect library not loaded");
192 //Test case 1.1: test constructor from effect uui
208 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_NULL, local
234 AudioEffect effect = new AudioEffect(UUID.randomUUID(), local
257 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
286 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
323 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
363 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
410 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_ENV_REVERB, local
442 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
475 AudioEffect effect = new AudioEffect(AudioEffect.EFFECT_TYPE_EQUALIZER, local
505 AudioEffect effect = null; local
539 AudioEffect effect = null; local
572 AudioEffect effect = null; local
605 AudioEffect effect = null; local
639 AudioEffect effect = null; local
676 AudioEffect effect = null; local
713 AudioEffect effect = null; local
749 AudioEffect effect = null; local
783 AudioEffect effect = null; local
817 AudioEffect effect = null; local
851 AudioEffect effect = null; local
884 AudioEffect effect = null; local
917 AudioEffect effect = null; local
952 AudioEffect effect = null; local
987 AudioEffect effect = null; local
1022 AudioEffect effect = null; local
1310 AudioEffect effect = null; local
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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/
Win32ForceFeedback.cpp 52 //Get the effect - if it exists
95 void Win32ForceFeedback::upload( const Effect* effect )
97 switch( effect->force )
99 case OIS::Effect::ConstantForce: _updateConstantEffect(effect); break;
100 case OIS::Effect::RampForce: _updateRampEffect(effect); break;
101 case OIS::Effect::PeriodicForce: _updatePeriodicEffect(effect); break
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  /external/jacoco/org.jacoco.core.test/src/org/jacoco/core/test/perf/targets/
Target01.java 30 c++; // some side effect, otherwise the JIT will remove the method
40 c++; // some side effect, otherwise the JIT will remove the method
49 c++; // some side effect, otherwise the JIT will remove the method
58 c++; // some side effect, otherwise the JIT will remove the method
67 c++; // some side effect, otherwise the JIT will remove the method
76 c++; // some side effect, otherwise the JIT will remove the method
85 c++; // some side effect, otherwise the JIT will remove the method
94 c++; // some side effect, otherwise the JIT will remove the method
103 c++; // some side effect, otherwise the JIT will remove the method
112 c++; // some side effect, otherwise the JIT will remove the metho
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleSystem.java 36 public void add(ParticleEffect effect){
37 effects.add(effect);
40 public void remove(ParticleEffect effect){
41 effects.removeValue(effect, true);
51 for(ParticleEffect effect : effects){
52 effect.update();
57 for(ParticleEffect effect : effects){
58 effect.update();
59 effect.draw();
63 /** Must be called one time per frame before any particle effect drawing operation will occur. *
    [all...]
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/
OISForceFeedback.h 67 Creates and Plays the effect immediately. If the device is full
69 an invalid Effect Handle
71 virtual void upload( const Effect* effect ) = 0;
75 Modifies an effect that is currently playing
77 virtual void modify( const Effect* effect ) = 0;
81 Remove the effect from the device
83 virtual void remove( const Effect* effect ) = 0
    [all...]
  /external/clang/test/Preprocessor/
import_self.c 3 // This #import should have no effect, as we're importing the current file.
  /external/eigen/doc/snippets/
tut_arithmetic_transpose_aliasing.cpp 5 cout << "and the result of the aliasing effect:\n" << a << endl

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