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/prebuilts/ndk/current/sources/cxx-stl/llvm-libc++/gabi++/include/ |
cxxabi.h | 77 // When LIBCXXABI, gabi++ should emulate libc++abi. _LIBCPPABI_VERSION must
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/prebuilts/ndk/current/sources/cxx-stl/llvm-libc++/libcxx/include/support/win32/ |
support.h | 132 // Win32 doesn't have _BitScanForward64 so emulate it with two 32 bit calls.
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/prebuilts/sdk/renderscript/clang-include/ |
__clang_cuda_runtime_wrapper.h | 102 // not have at the moment. Emulate them with a builtin memcpy/memset.
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/prebuilts/tools/darwin-x86_64/protoc/include/google/protobuf/compiler/ |
code_generator.h | 86 // |HasGenerateAll()| returns |true|. It is used to emulate legacy semantics
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/toolchain/binutils/binutils-2.25/ld/emultempl/ |
armcoff.em | 6 /* emulate the original gld for the given ${EMULATION_NAME}
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/external/libjpeg-turbo/ |
README-turbo.txt | 120 the switch that there was a demand to emulate the libjpeg v7 and v8 ABIs 226 for us to emulate the libjpeg v9 ABI. 293 While libjpeg-turbo does emulate the libjpeg v8 API/ABI, under the hood, it is
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/system/connectivity/shill/cellular/ |
cellular_unittest.cc | [all...] |
/external/mesa3d/src/gallium/drivers/r300/compiler/ |
r3xx_vertprog.c | 898 {"emulate branches", 1, !is_r500, rc_emulate_branches, NULL}, 899 {"emulate negative addressing", 1, 1, rc_emulate_negative_addressing, NULL}, 902 {"emulate modifiers", 1, !is_r500, rc_local_transform, emulate_modifiers},
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/hardware/bsp/intel/peripheral/audio/generic/ |
audio_hal.c | 686 /* we can expose any channel mask, and emulate internally based on channel count. */ 690 * and we emulate any channel count discrepancies in out_write(). */ [all...] |
/system/bt/audio_a2dp_hw/ |
audio_a2dp_hw.c | 637 // If send didn't work out, sleep to emulate write delay. 640 DEBUG("emulate a2dp write delay (%d us)", us_delay); 1049 DEBUG("emulate a2dp read delay (%d us)", us_delay); [all...] |
/art/runtime/jdwp/ |
jdwp_adb.cc | 408 * expected to emulate bad tty settings by echoing the request back
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/cts/tests/tests/view/src/android/view/cts/ |
ViewGroupOverlayTest.java | 262 // that handles individual events at the screen level. Use Instrumentation to emulate
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/external/ImageMagick/ImageMagick/script/ |
ImageMagickObject.html | 77 <p>C++ programmers should have a look at the <code>MagickCMD.cpp</code> command line utility for an example of how to call the object from C++. The object requires a variable size list of BSTR's to emulate the command line argc, argv style calling conventions of the COM component which is more complex in C++ then in VBS or VB.</p>
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webp.html | 89 <td>emulate-jpeg-size=<var>true, false</var></td>
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/external/ImageMagick/www/ |
ImageMagickObject.html | 81 <p>C++ programmers should have a look at the <code>MagickCMD.cpp</code> command line utility for an example of how to call the object from C++. The object requires a variable size list of BSTR's to emulate the command line argc, argv style calling conventions of the COM component which is more complex in C++ then in VBS or VB.</p>
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webp.html | 93 <td>emulate-jpeg-size=<var>true, false</var></td>
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