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  /prebuilts/ndk/current/sources/cxx-stl/llvm-libc++/gabi++/include/
cxxabi.h 77 // When LIBCXXABI, gabi++ should emulate libc++abi. _LIBCPPABI_VERSION must
  /prebuilts/ndk/current/sources/cxx-stl/llvm-libc++/libcxx/include/support/win32/
support.h 132 // Win32 doesn't have _BitScanForward64 so emulate it with two 32 bit calls.
  /prebuilts/sdk/renderscript/clang-include/
__clang_cuda_runtime_wrapper.h 102 // not have at the moment. Emulate them with a builtin memcpy/memset.
  /prebuilts/tools/darwin-x86_64/protoc/include/google/protobuf/compiler/
code_generator.h 86 // |HasGenerateAll()| returns |true|. It is used to emulate legacy semantics
  /toolchain/binutils/binutils-2.25/ld/emultempl/
armcoff.em 6 /* emulate the original gld for the given ${EMULATION_NAME}
  /external/libjpeg-turbo/
README-turbo.txt 120 the switch that there was a demand to emulate the libjpeg v7 and v8 ABIs
226 for us to emulate the libjpeg v9 ABI.
293 While libjpeg-turbo does emulate the libjpeg v8 API/ABI, under the hood, it is
  /system/connectivity/shill/cellular/
cellular_unittest.cc     [all...]
  /external/mesa3d/src/gallium/drivers/r300/compiler/
r3xx_vertprog.c 898 {"emulate branches", 1, !is_r500, rc_emulate_branches, NULL},
899 {"emulate negative addressing", 1, 1, rc_emulate_negative_addressing, NULL},
902 {"emulate modifiers", 1, !is_r500, rc_local_transform, emulate_modifiers},
  /hardware/bsp/intel/peripheral/audio/generic/
audio_hal.c 686 /* we can expose any channel mask, and emulate internally based on channel count. */
690 * and we emulate any channel count discrepancies in out_write(). */
    [all...]
  /system/bt/audio_a2dp_hw/
audio_a2dp_hw.c 637 // If send didn't work out, sleep to emulate write delay.
640 DEBUG("emulate a2dp write delay (%d us)", us_delay);
1049 DEBUG("emulate a2dp read delay (%d us)", us_delay);
    [all...]
  /art/runtime/jdwp/
jdwp_adb.cc 408 * expected to emulate bad tty settings by echoing the request back
  /cts/tests/tests/view/src/android/view/cts/
ViewGroupOverlayTest.java 262 // that handles individual events at the screen level. Use Instrumentation to emulate
  /external/ImageMagick/ImageMagick/script/
ImageMagickObject.html 77 <p>C++ programmers should have a look at the <code>MagickCMD.cpp</code> command line utility for an example of how to call the object from C++. The object requires a variable size list of BSTR's to emulate the command line argc, argv style calling conventions of the COM component which is more complex in C++ then in VBS or VB.</p>
webp.html 89 <td>emulate-jpeg-size=<var>true, false</var></td>
  /external/ImageMagick/www/
ImageMagickObject.html 81 <p>C++ programmers should have a look at the <code>MagickCMD.cpp</code> command line utility for an example of how to call the object from C++. The object requires a variable size list of BSTR's to emulate the command line argc, argv style calling conventions of the COM component which is more complex in C++ then in VBS or VB.</p>
webp.html 93 <td>emulate-jpeg-size=<var>true, false</var></td>