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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Fixture.cpp 146 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Fixture_jniSetFriction(JNIEnv* env, jobject object, jlong addr, jfloat friction) {
152 fixture->SetFriction(friction);
com.badlogic.gdx.physics.box2d.Body.cpp 6 JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniCreateFixture__JJFFFZSSS(JNIEnv* env, jobject object, jlong addr, jlong shapeAddr, jfloat friction, jfloat restitution, jfloat density, jboolean isSensor, jshort filterCategoryBits, jshort filterMaskBits, jshort filterGroupIndex) {
16 fixtureDef.friction = friction;
  /packages/apps/Launcher3/src/com/android/launcher3/
LauncherScroller.java 162 * The amount of friction applied to flings. The default value
165 * @param friction A scalar dimension-less value representing the coefficient of
166 * friction.
168 public final void setFriction(float friction) {
169 mDeceleration = computeDeceleration(friction);
170 mFlingFriction = friction;
173 private float computeDeceleration(float friction) {
177 * friction;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 52 float32 friction; member in struct:b2ContactVelocityConstraint
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btMultimaterialTriangleMeshShape.cpp 38 // return the pointer to the place with the friction for the triangle
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverConstraint.h 29 ///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
btSolve2LinearConstraint.h 27 /// constraint class used for lateral tyre friction.
  /frameworks/base/docs/html/design/tv/
principles.jd 33 apps with the least amount of friction. Minimize the number of navigation steps required to
  /packages/apps/Gallery2/gallerycommon/src/com/android/gallery3d/common/
Scroller.java 134 * The amount of friction applied to flings. The default value
137 * @param friction A scalar dimension-less value representing the coefficient of
138 * friction.
140 public final void setFriction(float friction) {
141 mDeceleration = computeDeceleration(friction);
144 private float computeDeceleration(float friction) {
148 * friction;
OverScroller.java 120 * The amount of friction applied to flings. The default value
123 * @param friction A scalar dimension-less value representing the coefficient of
124 * friction.
126 public final void setFriction(float friction) {
127 mScrollerX.setFriction(friction);
128 mScrollerY.setFriction(friction);
576 // Fling friction
644 void setFriction(float friction) {
645 mFlingFriction = friction;
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactVelocityConstraint.java 39 public float friction; field in class:ContactVelocityConstraint
Contact.java 218 public void setFriction(float friction) {
219 m_friction = friction;
343 * Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h 27 ///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
btMultiBodyConstraintSolver.cpp 67 //adjust friction limits here
556 btScalar velocityError = restitution - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
708 /////setup the friction constraints
751 ///Bullet has several options to set the friction directions
752 ///By default, each contact has only a single friction direction that is recomputed automatically very frame
754 ///If the relative velocity it zero, it will automatically compute a friction direction.
756 ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
757 ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btWheelInfo.h 37 /// btWheelInfo contains information per wheel about friction and suspension.
  /frameworks/base/docs/html/distribute/users/
app-invites.jd 38 friction free.</li>
ota-installs.jd 34 and friction of sign-in, while helping users keep their accounts secure.</li>
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
BodyTypes.java 88 fd.friction = 0.6f;
125 fd.friction = 0.6f;
  /frameworks/base/core/java/android/widget/
Scroller.java 184 * The amount of friction applied to flings. The default value
187 * @param friction A scalar dimension-less value representing the coefficient of
188 * friction.
190 public final void setFriction(float friction) {
191 mDeceleration = computeDeceleration(friction);
192 mFlingFriction = friction;
195 private float computeDeceleration(float friction) {
199 * friction;
OverScroller.java 126 * The amount of friction applied to flings. The default value
129 * @param friction A scalar dimension-less value representing the coefficient of
130 * friction.
132 public final void setFriction(float friction) {
133 mScrollerX.setFriction(friction);
134 mScrollerY.setFriction(friction);
575 // Fling friction
635 void setFriction(float friction) {
636 mFlingFriction = friction;
    [all...]
  /development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 117 // friction of the virtual table and air
142 * acceleration. for added realism each particle has its own friction
156 // coefficient of friction
182 * a simple friction term (f) to the equation: x(t+dt) = x(t) +
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
PrismaticJoint.java 27 * friction. */
WheelJoint.java 27 * friction. This joint is designed for vehicle suspensions. */
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
ManifoldPoint.java 69 /** the friction impulse */
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btManifoldResult.h 145 /// in the future we can let the user override the methods to combine restitution and friction

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