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Searched
full:friction
(Results
26 - 50
of
130
) sorted by null
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Fixture.cpp
146
JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Fixture_jniSetFriction(JNIEnv* env, jobject object, jlong addr, jfloat
friction
) {
152
fixture->SetFriction(
friction
);
com.badlogic.gdx.physics.box2d.Body.cpp
6
JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniCreateFixture__JJFFFZSSS(JNIEnv* env, jobject object, jlong addr, jlong shapeAddr, jfloat
friction
, jfloat restitution, jfloat density, jboolean isSensor, jshort filterCategoryBits, jshort filterMaskBits, jshort filterGroupIndex) {
16
fixtureDef.
friction
=
friction
;
/packages/apps/Launcher3/src/com/android/launcher3/
LauncherScroller.java
162
* The amount of
friction
applied to flings. The default value
165
* @param
friction
A scalar dimension-less value representing the coefficient of
166
*
friction
.
168
public final void setFriction(float
friction
) {
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mDeceleration = computeDeceleration(
friction
);
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mFlingFriction =
friction
;
173
private float computeDeceleration(float
friction
) {
177
*
friction
;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h
52
float32
friction
;
member in struct:b2ContactVelocityConstraint
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btMultimaterialTriangleMeshShape.cpp
38
// return the pointer to the place with the
friction
for the triangle
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverConstraint.h
29
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and
friction
constraints.
btSolve2LinearConstraint.h
27
/// constraint class used for lateral tyre
friction
.
/frameworks/base/docs/html/design/tv/
principles.jd
33
apps with the least amount of
friction
. Minimize the number of navigation steps required to
/packages/apps/Gallery2/gallerycommon/src/com/android/gallery3d/common/
Scroller.java
134
* The amount of
friction
applied to flings. The default value
137
* @param
friction
A scalar dimension-less value representing the coefficient of
138
*
friction
.
140
public final void setFriction(float
friction
) {
141
mDeceleration = computeDeceleration(
friction
);
144
private float computeDeceleration(float
friction
) {
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*
friction
;
OverScroller.java
120
* The amount of
friction
applied to flings. The default value
123
* @param
friction
A scalar dimension-less value representing the coefficient of
124
*
friction
.
126
public final void setFriction(float
friction
) {
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mScrollerX.setFriction(
friction
);
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mScrollerY.setFriction(
friction
);
576
// Fling
friction
644
void setFriction(float
friction
) {
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mFlingFriction =
friction
;
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactVelocityConstraint.java
39
public float
friction
;
field in class:ContactVelocityConstraint
Contact.java
218
public void setFriction(float
friction
) {
219
m_friction =
friction
;
343
*
Friction
mixing law. The idea is to allow either fixture to drive the restitution to zero. For
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodySolverConstraint.h
27
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and
friction
constraints.
btMultiBodyConstraintSolver.cpp
67
//adjust
friction
limits here
556
btScalar velocityError = restitution - rel_vel;// * damping; //note for
friction
restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for
friction
708
/////setup the
friction
constraints
751
///Bullet has several options to set the
friction
directions
752
///By default, each contact has only a single
friction
direction that is recomputed automatically very frame
754
///If the relative velocity it zero, it will automatically compute a
friction
direction.
756
///You can also enable two
friction
directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
757
///In that case, the second
friction
direction will be orthogonal to both contact normal and first
friction
direction
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btWheelInfo.h
37
/// btWheelInfo contains information per wheel about
friction
and suspension.
/frameworks/base/docs/html/distribute/users/
app-invites.jd
38
friction
free.</li>
ota-installs.jd
34
and
friction
of sign-in, while helping users keep their accounts secure.</li>
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
BodyTypes.java
88
fd.
friction
= 0.6f;
125
fd.
friction
= 0.6f;
/frameworks/base/core/java/android/widget/
Scroller.java
184
* The amount of
friction
applied to flings. The default value
187
* @param
friction
A scalar dimension-less value representing the coefficient of
188
*
friction
.
190
public final void setFriction(float
friction
) {
191
mDeceleration = computeDeceleration(
friction
);
192
mFlingFriction =
friction
;
195
private float computeDeceleration(float
friction
) {
199
*
friction
;
OverScroller.java
126
* The amount of
friction
applied to flings. The default value
129
* @param
friction
A scalar dimension-less value representing the coefficient of
130
*
friction
.
132
public final void setFriction(float
friction
) {
133
mScrollerX.setFriction(
friction
);
134
mScrollerY.setFriction(
friction
);
575
// Fling
friction
635
void setFriction(float
friction
) {
636
mFlingFriction =
friction
;
[
all
...]
/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java
117
//
friction
of the virtual table and air
142
* acceleration. for added realism each particle has its own
friction
156
// coefficient of
friction
182
* a simple
friction
term (f) to the equation: x(t+dt) = x(t) +
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
PrismaticJoint.java
27
*
friction
. */
WheelJoint.java
27
*
friction
. This joint is designed for vehicle suspensions. */
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
ManifoldPoint.java
69
/** the
friction
impulse */
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btManifoldResult.h
145
/// in the future we can let the user override the methods to combine restitution and
friction
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