/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btMultimaterialTriangleMeshShape.h | 24 ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
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btTriangleIndexVertexMaterialArray.h | 26 ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btNNCGConstraintSolver.cpp | 59 //contact/friction constraints are not solved more than 219 //solve the friction constraints after all contact constraints, don't interleave them 234 ///solve all friction constraints, using SIMD, if available 311 ///solve all friction constraints
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btSequentialImpulseConstraintSolver.cpp | 522 //apply anisotropic friction [all...] |
btContactConstraint.cpp | 73 //response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
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btJacobianEntry.h | 108 // for two constraints on the same rigidbody (for example vehicle friction)
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBodyConstraint.h | 127 // NOTE: ignored position for friction rows.
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
Chain.java | 65 fd.friction = 0.2f;
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ConveyorBelt.java | 61 fd.friction = 0.8f;
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DebugRendererTest.java | 50 fd.friction = 0.3f;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2FrictionJoint.cpp | 143 // Solve angular friction 157 // Solve linear friction
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b2MotorJoint.cpp | 154 // Solve angular friction 168 // Solve linear friction
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b2PrismaticJoint.h | 85 /// drive the motion or to model joint friction.
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b2WheelJoint.h | 77 /// the rotation or to model rotational friction.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftBodyInternals.h | 635 btScalar friction; 642 friction =0; 682 joint.m_friction = fv.length2()<(rvac*friction*rvac*friction)?1:friction; 739 ///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful. 740 friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction()); 800 friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
btRigidBody.h | 133 ///best simulation results when friction is non-zero 178 ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo) 486 //for experimental overriding of friction/contact solver func
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
Box2DCharacterControllerTest.java | 216 // disable friction while jumping
237 // since Box2D 2.2 we need to reset the friction of any existing contacts
283 font.draw(batch, "friction: " + playerPhysicsFixture.getFriction() + "\ngrounded: " + grounded, point.x + 20, point.y);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
Body.java | 67 /** Creates a fixture and attach it to this body. Use this function if you need to set some fixture parameters, like friction. 73 long fixtureAddr = jniCreateFixture(addr, def.shape.addr, def.friction, def.restitution, def.density, def.isSensor, 82 private native long jniCreateFixture (long addr, long shapeAddr, float friction, float restitution, float density, 89 fixtureDef.friction = friction; 101 * set parameters like friction, restitution, user data, or filtering. If the density is non-zero, this function automatically
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Fixture.cpp | 44 m_friction = def->friction; 232 b2Log(" fd.friction = %.15lef;\n", m_friction);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
FrictionJoint.java | 227 // Solve angular friction 241 // Solve linear friction
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Joint.java | 54 case FRICTION:
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/ |
CHANGES | 64 - added getters/setters for restitution and friction.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
PrismaticJoint.java | 25 * friction. */
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WheelJoint.java | 25 * friction. This joint is designed for vehicle suspensions. */
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
Joint.java | 42 if (type2 == org.jbox2d.dynamics.joints.JointType.FRICTION) return JointType.FrictionJoint;
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