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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btMultimaterialTriangleMeshShape.h 24 ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
btTriangleIndexVertexMaterialArray.h 26 ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btNNCGConstraintSolver.cpp 59 //contact/friction constraints are not solved more than
219 //solve the friction constraints after all contact constraints, don't interleave them
234 ///solve all friction constraints, using SIMD, if available
311 ///solve all friction constraints
btSequentialImpulseConstraintSolver.cpp 522 //apply anisotropic friction
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btContactConstraint.cpp 73 //response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
btJacobianEntry.h 108 // for two constraints on the same rigidbody (for example vehicle friction)
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.h 127 // NOTE: ignored position for friction rows.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
Chain.java 65 fd.friction = 0.2f;
ConveyorBelt.java 61 fd.friction = 0.8f;
DebugRendererTest.java 50 fd.friction = 0.3f;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.cpp 143 // Solve angular friction
157 // Solve linear friction
b2MotorJoint.cpp 154 // Solve angular friction
168 // Solve linear friction
b2PrismaticJoint.h 85 /// drive the motion or to model joint friction.
b2WheelJoint.h 77 /// the rotation or to model rotational friction.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyInternals.h 635 btScalar friction;
642 friction =0;
682 joint.m_friction = fv.length2()<(rvac*friction*rvac*friction)?1:friction;
739 ///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
740 friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction());
800 friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 133 ///best simulation results when friction is non-zero
178 ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)
486 //for experimental overriding of friction/contact solver func
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Box2DCharacterControllerTest.java 216 // disable friction while jumping
237 // since Box2D 2.2 we need to reset the friction of any existing contacts
283 font.draw(batch, "friction: " + playerPhysicsFixture.getFriction() + "\ngrounded: " + grounded, point.x + 20, point.y);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Body.java 67 /** Creates a fixture and attach it to this body. Use this function if you need to set some fixture parameters, like friction.
73 long fixtureAddr = jniCreateFixture(addr, def.shape.addr, def.friction, def.restitution, def.density, def.isSensor,
82 private native long jniCreateFixture (long addr, long shapeAddr, float friction, float restitution, float density,
89 fixtureDef.friction = friction;
101 * set parameters like friction, restitution, user data, or filtering. If the density is non-zero, this function automatically
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.cpp 44 m_friction = def->friction;
232 b2Log(" fd.friction = %.15lef;\n", m_friction);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
FrictionJoint.java 227 // Solve angular friction
241 // Solve linear friction
Joint.java 54 case FRICTION:
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/
CHANGES 64 - added getters/setters for restitution and friction.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
PrismaticJoint.java 25 * friction. */
WheelJoint.java 25 * friction. This joint is designed for vehicle suspensions. */
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Joint.java 42 if (type2 == org.jbox2d.dynamics.joints.JointType.FRICTION) return JointType.FrictionJoint;

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