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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.h 74 ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyData.h 93 float m_dynamicFriction; // Dynamic friction coefficient [0,1]
btSoftBody.h 271 btScalar m_c3; // Friction
282 btScalar m_friction; // Friction
573 btScalar kDF; // Dynamic friction coefficient [0,1]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ApplyForce.java 132 fd.friction = 0.3f;
Bridge.java 65 fd.friction = 0.2f;
CollisionFiltering.java 63 fd.friction = 0.3f;
VerticalStack.java 74 fd.friction = 0.3f;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 76 vc->friction = contact->m_friction;
312 float32 friction = vc->friction; local
317 // than friction.
330 float32 maxFriction = friction * vcp->normalImpulse;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 622 //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
709 //apply friction impulse on the ground
  /packages/apps/Launcher2/src/com/android/launcher2/
DeleteDropTarget.java 333 long startTime, float friction) {
338 mFriction = 1f - (dragLayer.getResources().getDisplayMetrics().density * friction);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/
Settings.java 226 * Friction mixing law. Feel free to customize this. TODO djm: add customization
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/
OISEffect.cpp 51 "Friction", "Damper", "Inertia", "Spring",
  /frameworks/base/core/java/android/view/
ViewConfiguration.java 201 * The coefficient of friction applied to flings/scrolls.
730 * The amount of friction applied to scrolls and flings.
733 * friction.
  /external/icu/icu4c/source/samples/ufortune/resources/
root.txt 86 from friction between the face of the club and the cover of the ball
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.h 73 float32 tangentImpulse; ///< the friction impulse
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 121 vc.friction = contact.m_friction;
359 final float friction = vc.friction; local
375 final float maxFriction = friction * vcp.normalImpulse;
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.h 127 CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/
OISEffect.h 80 Friction, //ConditionalForce
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 267 // sliding friction opposes movement
  /prebuilts/misc/windows/sdl2/test/
testhaptic.c 293 SDL_Log(" friction\n");
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h 130 /// to set some fixture parameters, like friction. Otherwise you can create the
140 /// like friction, restitution, user data, or filtering.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Body.java 412 /** Creates a fixture and attach it to this body. Use this function if you need to set some fixture parameters, like friction.
427 * set parameters like friction, restitution, user data, or filtering. If the density is non-zero, this function automatically
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/
Win32ForceFeedback.cpp 288 case OIS::Effect::Friction: _upload(GUID_Friction, &diEffect, effect); break;
509 _addEffectTypes(eForce, Effect::Friction );
  /developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 141 * acceleration. for added realism each particle has its own friction
  /developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java 141 * acceleration. for added realism each particle has its own friction

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