/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btSequentialImpulseConstraintSolver.h | 74 ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftBodyData.h | 93 float m_dynamicFriction; // Dynamic friction coefficient [0,1]
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btSoftBody.h | 271 btScalar m_c3; // Friction 282 btScalar m_friction; // Friction 573 btScalar kDF; // Dynamic friction coefficient [0,1]
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
ApplyForce.java | 132 fd.friction = 0.3f;
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Bridge.java | 65 fd.friction = 0.2f;
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CollisionFiltering.java | 63 fd.friction = 0.3f;
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VerticalStack.java | 74 fd.friction = 0.3f;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2ContactSolver.cpp | 76 vc->friction = contact->m_friction; 312 float32 friction = vc->friction; local 317 // than friction. 330 float32 maxFriction = friction * vcp->normalImpulse;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/ |
btRaycastVehicle.cpp | 622 //switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break) 709 //apply friction impulse on the ground
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/packages/apps/Launcher2/src/com/android/launcher2/ |
DeleteDropTarget.java | 333 long startTime, float friction) { 338 mFriction = 1f - (dragLayer.getResources().getDisplayMetrics().density * friction);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/common/ |
Settings.java | 226 * Friction mixing law. Feel free to customize this. TODO djm: add customization
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/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/ |
OISEffect.cpp | 51 "Friction", "Damper", "Inertia", "Spring",
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/frameworks/base/core/java/android/view/ |
ViewConfiguration.java | 201 * The coefficient of friction applied to flings/scrolls. 730 * The amount of friction applied to scrolls and flings. 733 * friction.
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/external/icu/icu4c/source/samples/ufortune/resources/ |
root.txt | 86 from friction between the face of the club and the cover of the ball
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2Collision.h | 73 float32 tangentImpulse; ///< the friction impulse
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
ContactSolver.java | 121 vc.friction = contact.m_friction; 359 final float friction = vc.friction; local 375 final float maxFriction = friction * vcp.normalImpulse; [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btCollisionObject.h | 127 CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
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/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/ |
OISEffect.h | 80 Friction, //ConditionalForce
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 267 // sliding friction opposes movement
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/prebuilts/misc/windows/sdl2/test/ |
testhaptic.c | 293 SDL_Log(" friction\n");
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Body.h | 130 /// to set some fixture parameters, like friction. Otherwise you can create the 140 /// like friction, restitution, user data, or filtering.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
Body.java | 412 /** Creates a fixture and attach it to this body. Use this function if you need to set some fixture parameters, like friction. 427 * set parameters like friction, restitution, user data, or filtering. If the density is non-zero, this function automatically
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/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/ |
Win32ForceFeedback.cpp | 288 case OIS::Effect::Friction: _upload(GUID_Friction, &diEffect, effect); break; 509 _addEffectTypes(eForce, Effect::Friction );
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/developers/build/prebuilts/gradle/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 141 * acceleration. for added realism each particle has its own friction
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/developers/samples/android/sensors/AccelerometerPlay/app/src/main/java/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 141 * acceleration. for added realism each particle has its own friction
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