HomeSort by relevance Sort by last modified time
    Searched full:glclearbufferfi (Results 51 - 75 of 184) sorted by null

1 23 4 5 6 7 8

  /prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/lib/
libGLESv3.so 
  /prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/libr2/
libGLESv3.so 
  /prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/libr6/
libGLESv3.so 
  /prebuilts/ndk/current/platforms/android-24/arch-x86/usr/lib/
libGLESv3.so 
  /prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/lib/
libGLESv3.so 
  /prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/libx32/
libGLESv3.so 
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gl3stub.c 81 FIND_PROC(glClearBufferfi);
187 !glClearBufferfi ||
299 GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
  /development/ndk/sources/android/ndk_helper/
gl3stub.c 82 FIND_PROC( glClearBufferfi );
148 || !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi
383 GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
es3fNegativeBufferApiTests.cpp 536 ES3F_ADD_API_CASE(clear_bufferfi, "Invalid glClearBufferfi() usage",
539 glClearBufferfi(-1, 0, 1.0f, 1);
541 glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1);
546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1);
548 glClearBufferfi(GL_STENCIL, 0, 1.0f, 1);
550 glClearBufferfi(GL_COLOR, 0, 1.0f, 1);
555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1);
    [all...]
es3fFboMultisampleTests.cpp 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL30.java 452 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) {
453 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL30.java 454 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) {
455 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
  /external/mesa3d/src/mesa/main/
clear.c 573 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
586 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES30.java 142 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES30.java 126 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 284 void ContextWrapper::glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil)
sglrContextWrapper.hpp 253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 30 gl->clearBufferfi = &glClearBufferfi;
glwInitES30.inl 30 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
glwInitES31Direct.inl 34 gl->clearBufferfi = &glClearBufferfi;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL30.java 506 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) {
507 GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
  /external/libgdx/gdx/jni/iosgl/
iosgl30.cpp 690 * Method: glClearBufferfi
695 glClearBufferfi(buffer, drawbuffer, depth, stencil);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 668 ctx.glClearBufferfi (-1, 0, 1.0f, 1);
670 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1);
672 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1);
674 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1);
676 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1);
681 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1);
    [all...]

Completed in 1126 milliseconds

1 23 4 5 6 7 8