/prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/lib/ |
libGLESv3.so | |
/prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/libr2/ |
libGLESv3.so | |
/prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/libr6/ |
libGLESv3.so | |
/prebuilts/ndk/current/platforms/android-24/arch-x86/usr/lib/ |
libGLESv3.so | |
/prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/lib/ |
libGLESv3.so | |
/prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/libx32/ |
libGLESv3.so | |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 81 FIND_PROC(glClearBufferfi); 187 !glClearBufferfi || 299 GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/development/ndk/sources/android/ndk_helper/ |
gl3stub.c | 82 FIND_PROC( glClearBufferfi ); 148 || !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi || !glGetStringi 383 GL_APICALL void (* GL_APIENTRY glClearBufferfi)( GLenum buffer,
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/external/deqp/modules/gles3/functional/ |
es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
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es3fNegativeBufferApiTests.cpp | 536 ES3F_ADD_API_CASE(clear_bufferfi, "Invalid glClearBufferfi() usage", 539 glClearBufferfi(-1, 0, 1.0f, 1); 541 glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1); 546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); 548 glClearBufferfi(GL_STENCIL, 0, 1.0f, 1); 550 glClearBufferfi(GL_COLOR, 0, 1.0f, 1); 555 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); [all...] |
es3fFboMultisampleTests.cpp | 132 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL30.java | 452 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { 453 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL30.java | 454 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { 455 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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/external/mesa3d/src/mesa/main/ |
clear.c | 573 _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", 586 _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 142 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 126 public native void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 284 void ContextWrapper::glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil)
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sglrContextWrapper.hpp | 253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 30 gl->clearBufferfi = &glClearBufferfi;
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glwInitES30.inl | 30 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
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glwInitES31Direct.inl | 34 gl->clearBufferfi = &glClearBufferfi;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL30.java | 506 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { 507 GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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/external/libgdx/gdx/jni/iosgl/ |
iosgl30.cpp | 690 * Method: glClearBufferfi 695 glClearBufferfi(buffer, drawbuffer, depth, stencil); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 668 ctx.glClearBufferfi (-1, 0, 1.0f, 1); 670 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1); 672 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); 674 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1); 676 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); 681 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); [all...] |