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    Searched full:gl_texture_object (Results 26 - 50 of 85) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 23 struct gl_texture_object *tObj = &intelObj->base;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
intel_tex_image.c 245 struct gl_texture_object *texobj = image->TexObject;
277 struct gl_texture_object *texObj;
332 struct gl_texture_object *texObj,
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texture.c 52 struct gl_texture_object *texObj,
56 struct gl_texture_object *texObj,
110 struct gl_texture_object *texobj = timage->TexObject;
547 struct gl_texture_object *texObj,
593 struct gl_texture_object *texObj,
751 struct gl_texture_object *texObj)
767 struct gl_texture_object *texObj)
783 struct gl_texture_object *texObj,
radeon_mipmap_tree.h 71 GLuint baseLevel; /** gl_texture_object->baseLevel it was created for */
radeon_common_context.h 187 struct gl_texture_object base;
216 static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj)
radeon_mipmap_tree.c 252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj,
321 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
369 struct gl_texture_object *texObj = &t->base;
541 struct gl_texture_object *texObj)
  /external/mesa3d/src/mesa/main/
fbobject.h 33 struct gl_texture_object;
100 struct gl_texture_object *texObj,
debug.c 276 write_texture_image(struct gl_texture_object *texObj,
363 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
397 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
407 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
teximage.c 567 * Install gl_texture_image in a gl_texture_object according to the target
576 set_tex_image(struct gl_texture_object *tObj,
711 struct gl_texture_object *
775 struct gl_texture_object *
797 const struct gl_texture_object *texObj,
816 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
    [all...]
shared.c 158 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
texgetimage.c 701 struct gl_texture_object *texObj;
811 struct gl_texture_object *texObj;
865 struct gl_texture_object *texObj;
942 struct gl_texture_object *texObj;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_tex.c 69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
nv04_context.c 37 struct gl_texture_object *t = u->_Current;
nv10_state_tex.c 160 struct gl_texture_object *t;
nv20_state_tex.c 164 struct gl_texture_object *t;
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tex.c 67 struct gl_texture_object *tObj = &t->base;
380 struct gl_texture_object *texObj,
412 static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
467 static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 121 struct gl_texture_object *texObj,
142 struct gl_texture_object *texObj)
st_atom_texture.c 195 struct gl_texture_object *texObj;
402 struct gl_texture_object *texObj
st_atom_sampler.c 131 struct gl_texture_object *texobj;
st_context.h 139 struct gl_texture_object *default_texture;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 88 struct gl_texture_object *texObj = texUnit->_Current;
167 struct gl_texture_object *texObj = texUnit->_Current;
brw_state.h 205 int brw_get_texture_swizzle(const struct gl_texture_object *t);
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
116 const struct gl_texture_object *texObj = texUnit->_Current;
s_triangle.c 127 const struct gl_texture_object *obj = \
185 const struct gl_texture_object *obj = \
542 const struct gl_texture_object *obj = \
811 const struct gl_texture_object *obj = \
    [all...]
s_renderbuffer.c 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;
595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture;

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