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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btPersistentManifold.cpp 26 ///gContactCalcArea3Points will approximate the convex hull area using 3 points
btPolyhedralContactClipping.cpp 442 // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
btGjkEpa2.cpp 617 /* Build initial hull */
btGjkEpa3.h 627 /* Build initial hull */
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 315 * there may be more in the future (ex: hull and tessellation).
  /external/mesa3d/src/gallium/docs/
d3d11ddi.txt 44 HS = hull shader: tessellation control shader
155 - Gallium does not support hull shaders
316 - Gallium does not support hull shaders
  /frameworks/base/libs/hwui/
SpotShadow.cpp 154 * compute the convex hull of a collection of Points
161 int SpotShadow::hull(Vector2* points, int pointsLength, Vector2* retPoly) { function in class:android::uirenderer::SpotShadow
217 // TODO: Add test harness which verify that all the points are inside the hull.
588 int finalUmbraLength = hull(umbra, umbraLength, finalUmbra);
589 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra);
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PathTessellator.cpp 188 // zig zag between all previous points on the inside of the hull to create a
189 // triangle strip that fills the hull
384 // zig zag between all previous points on the inside of the hull to create a
385 // triangle strip that fills the hull, repeating the first inner point to
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OpenGLRenderer.h 631 * Renders the convex hull defined by the specified path as a strip of polygons.
633 * @param path The hull of the path to draw
  /bionic/libm/upstream-freebsd/lib/msun/src/
catrigf.c 29 * and arccosine functions using exception handling" by T. E. Hull, Thomas F.
  /external/opencv3/modules/imgproc/include/opencv2/
imgproc.hpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
gim_basic_geometry_operations.h 95 //! Verifies if a point is in the plane hull
  /external/mesa3d/src/gallium/include/pipe/
p_defines.h 598 uint64_t hs_invocations; /**< Num hull shader invocations. */
  /external/skia/src/pathops/
SkPathOpsQuad.cpp 18 /* if returning true, check contains true if quad's hull collapsed, making the cubic linear
SkPathOpsTSect.h 491 // returns 0 if no hull intersection
514 } else { // hull is not linear; check set true if intersected at the end points
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  /external/opencv3/modules/java/src/
imgproc+Imgproc.java     [all...]
imgproc.cpp 4855 std::vector<int> hull; local
4881 std::vector<int> hull; local
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  /packages/inputmethods/LatinIME/java/res/values-hu/
strings-emoji-descriptions.xml 235 <string name="spoken_emoji_3030" msgid="4609172241893565639">"Hullámos vonal"</string>
281 <string name="spoken_emoji_1F30A" msgid="4329309263152110893">"Hullám"</string>
303 <string name="spoken_emoji_1F320" msgid="5450591979068216115">"Hullócsillag"</string>
350 <string name="spoken_emoji_1F343" msgid="2663317495805149004">"Hulló falevél"</string>
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  /external/opencv3/modules/calib3d/src/
calibinit.cpp 1154 CvSeq *hull = cvConvexHull2( &pointMat, temp_storage, CV_CLOCKWISE, 1 ); local
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  /external/curl/docs/
THANKS 278 David Hull
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_blorp.cpp 280 * Disable the hull shader.
  /external/pdfium/third_party/lcms2-2.6/src/
cmsgmt.c 409 // And return computed hull
cmssm.c 670 // We need to transverse all gamut hull.
  /external/ImageMagick/MagickCore/
effect.c 883 static void Hull(const Image *image,const ssize_t x_offset,
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btConvexHull.cpp 2 Stan Melax Convex Hull Computation

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