/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btPersistentManifold.cpp | 26 ///gContactCalcArea3Points will approximate the convex hull area using 3 points
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btPolyhedralContactClipping.cpp | 442 // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
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btGjkEpa2.cpp | 617 /* Build initial hull */
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btGjkEpa3.h | 627 /* Build initial hull */ [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_private.h | 315 * there may be more in the future (ex: hull and tessellation).
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/external/mesa3d/src/gallium/docs/ |
d3d11ddi.txt | 44 HS = hull shader: tessellation control shader 155 - Gallium does not support hull shaders 316 - Gallium does not support hull shaders
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/frameworks/base/libs/hwui/ |
SpotShadow.cpp | 154 * compute the convex hull of a collection of Points 161 int SpotShadow::hull(Vector2* points, int pointsLength, Vector2* retPoly) { function in class:android::uirenderer::SpotShadow 217 // TODO: Add test harness which verify that all the points are inside the hull. 588 int finalUmbraLength = hull(umbra, umbraLength, finalUmbra); 589 int finalPenumbraLength = hull(penumbra, penumbraLength, finalPenumbra); [all...] |
PathTessellator.cpp | 188 // zig zag between all previous points on the inside of the hull to create a 189 // triangle strip that fills the hull 384 // zig zag between all previous points on the inside of the hull to create a 385 // triangle strip that fills the hull, repeating the first inner point to [all...] |
OpenGLRenderer.h | 631 * Renders the convex hull defined by the specified path as a strip of polygons. 633 * @param path The hull of the path to draw
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/bionic/libm/upstream-freebsd/lib/msun/src/ |
catrigf.c | 29 * and arccosine functions using exception handling" by T. E. Hull, Thomas F.
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/external/opencv3/modules/imgproc/include/opencv2/ |
imgproc.hpp | [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
gim_basic_geometry_operations.h | 95 //! Verifies if a point is in the plane hull
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/external/mesa3d/src/gallium/include/pipe/ |
p_defines.h | 598 uint64_t hs_invocations; /**< Num hull shader invocations. */
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/external/skia/src/pathops/ |
SkPathOpsQuad.cpp | 18 /* if returning true, check contains true if quad's hull collapsed, making the cubic linear
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SkPathOpsTSect.h | 491 // returns 0 if no hull intersection 514 } else { // hull is not linear; check set true if intersected at the end points [all...] |
/external/opencv3/modules/java/src/ |
imgproc+Imgproc.java | [all...] |
imgproc.cpp | 4855 std::vector<int> hull; local 4881 std::vector<int> hull; local [all...] |
/packages/inputmethods/LatinIME/java/res/values-hu/ |
strings-emoji-descriptions.xml | 235 <string name="spoken_emoji_3030" msgid="4609172241893565639">"Hullámos vonal"</string> 281 <string name="spoken_emoji_1F30A" msgid="4329309263152110893">"Hullám"</string> 303 <string name="spoken_emoji_1F320" msgid="5450591979068216115">"Hullócsillag"</string> 350 <string name="spoken_emoji_1F343" msgid="2663317495805149004">"Hulló falevél"</string> [all...] |
/external/opencv3/modules/calib3d/src/ |
calibinit.cpp | 1154 CvSeq *hull = cvConvexHull2( &pointMat, temp_storage, CV_CLOCKWISE, 1 ); local [all...] |
/external/curl/docs/ |
THANKS | 278 David Hull
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_blorp.cpp | 280 * Disable the hull shader.
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/external/pdfium/third_party/lcms2-2.6/src/ |
cmsgmt.c | 409 // And return computed hull
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cmssm.c | 670 // We need to transverse all gamut hull.
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/external/ImageMagick/MagickCore/ |
effect.c | 883 static void Hull(const Image *image,const ssize_t x_offset, [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
btConvexHull.cpp | 2 Stan Melax Convex Hull Computation
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