/device/google/dragon/audio/hal/dsp/tests/ |
eq_test.c | 27 /* Generates impulse response */
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btManifoldPoint.h | 146 ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBodyConstraintSolver.h | 69 void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/ |
btRaycastVehicle.cpp | 318 btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step; 321 getRigidBody()->applyImpulse(impulse, relpos); 530 //calculate the impulse, so that the wheels don't move sidewards 709 //apply friction impulse on the ground
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
btRigidBody.java | 490 public void applyCentralImpulse(Vector3 impulse) { 491 DynamicsJNI.btRigidBody_applyCentralImpulse(swigCPtr, this, impulse); 498 public void applyImpulse(Vector3 impulse, Vector3 rel_pos) { 499 DynamicsJNI.btRigidBody_applyImpulse(swigCPtr, this, impulse, rel_pos);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
ConveyorBelt.java | 97 public void postSolve (Contact contact, ContactImpulse impulse) {
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/external/libvorbis/include/vorbis/ |
vorbisenc.h | 343 * Returns the current encoder impulse block setting in the double pointed 351 * Sets the impulse block bias to the the value pointed to by arg. 355 * Valid range is -15.0 to 0.0 [default]. A negative impulse block bias will 357 * strong impulses, thus improving the accuracy of impulse encoding.
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/frameworks/av/media/libstagefright/codecs/amrwbenc/src/ |
convolve.c | 32 Word16 h[], /* (i) : impulse response */
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cor_h_x.c | 36 Word16 h[], /* (i) Q12 : impulse response of weighted synthesis filter */
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c4t64fx.c | 73 Word16 h[], /* (i) scaled impulse response */ 83 Word16 h[], /* (i) scaled impulse response */ 93 Word16 h[], /* (i) scaled impulse response */ 121 Word16 H[], /* (i) Q12: impulse response of weighted synthesis filter */ 329 * Energy worst case (on resonant impulse response), * 336 /* impulse response buffer for fast computation */ 373 * This algorithm compute impulse response energy of all * 835 Word16 h[], /* (i) scaled impulse response */ 907 Word16 h[], /* (i) scaled impulse response */ [all...] |
/frameworks/av/services/audioflinger/ |
AudioResamplerSinc.h | 64 inline void read(int16_t*& impulse, uint32_t& phaseFraction,
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/external/webrtc/webrtc/modules/audio_device/ios/ |
audio_device_unittest_ios.cc | 243 // transmission and time of receiving the same impulse. 269 const int16_t impulse = std::numeric_limits<int16_t>::max(); variable 272 ptr16[i] = impulse; 283 // Avoid detection of new impulse response until a new impulse has 302 // received impulse. It is transmitted at sample 0 but can be received [all...] |
/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/ |
cor_h_x.cpp | 117 h = vector containing the impulse response of the weighted synthesis 123 impulse response; vector contents are of type Word16; vector 146 impulse response (h). 168 Word16 h[], // (i): impulse response of weighted synthesis filter 179 Word16 h[], // (i): impulse response of weighted synthesis filter 245 Word16 h[], /* (i): impulse response of weighted synthesis filter */
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cor_h_x2.cpp | 106 h = vector containing the impulse response of the weighted synthesis 112 impulse response; vector contents are of type Word16; vector 138 impulse response (h). 163 Word16 h[], // (i): impulse response of weighted synthesis filter 229 Word16 h[], /* (i): impulse response of weighted synthesis filter */
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Island.cpp | 529 b2ContactImpulse impulse; 530 impulse.count = vc->pointCount; 533 impulse.normalImpulses[j] = vc->points[j].normalImpulse; 534 impulse.tangentImpulses[j] = vc->points[j].tangentImpulse; 537 m_listener->PostSolve(c, &impulse);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
Island.java | 582 private final ContactImpulse impulse = new ContactImpulse(); 593 impulse.count = vc.pointCount; 595 impulse.normalImpulses[j] = vc.points[j].normalImpulse; 596 impulse.tangentImpulses[j] = vc.points[j].tangentImpulse; 599 m_listener.postSolve(c, impulse);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
World.java | 112 public void postSolve (org.jbox2d.dynamics.contacts.Contact contact, org.jbox2d.callbacks.ContactImpulse impulse) { 114 tmpImpulse.impulse = impulse;
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
Box2DTest.java | 192 public void postSolve (Contact contact, ContactImpulse impulse) {
193 // float[] ni = impulse.getNormalImpulses();
194 // float[] ti = impulse.getTangentImpulses();
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/frameworks/wilhelm/tests/examples/ |
slesTestFeedback.cpp | 186 // Experimentally, a single frame impulse was insufficient to trigger feedback. 319 // -i# inject an impulse after # milliseconds 334 fprintf(stderr, " -i# inject impulse after # milliseconds\n");
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/external/webrtc/webrtc/modules/audio_device/android/ |
audio_device_unittest.cc | 249 // transmission and time of receiving the same impulse. 276 const int16_t impulse = std::numeric_limits<int16_t>::max(); variable 279 ptr16[i] = impulse; 290 // Avoid detection of new impulse response until a new impulse has 310 // received impulse. It is transmitted at sample 0 but can be received [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2Collision.h | 72 float32 normalImpulse; ///< the non-penetration impulse 73 float32 tangentImpulse; ///< the friction impulse
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/ |
com.badlogic.gdx.physics.box2d.Body.cpp | 217 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniApplyAngularImpulse(JNIEnv* env, jobject object, jlong addr, jfloat impulse, jboolean wake) { 223 body->ApplyAngularImpulse(impulse, wake);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btTypedConstraint.h | 300 ///enableFeedback will allow to read the applied linear and angular impulse 307 ///getAppliedImpulse is an estimated total applied impulse.
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btJacobianEntry.h | 29 /// Can be used to relate the effect of an impulse to the constraint error
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/external/libvorbis/lib/ |
lpc.c | 127 /* we need the error value to know how big an impulse to hit the
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