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full:interpolation
(Results
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/blink/interpolation/
top-interpolation.html
19
<script src="resources/
interpolation
-test.js"></script>
widows-interpolation.html
13
<script src="resources/
interpolation
-test.js"></script>
word-spacing-interpolation.html
15
<script src="resources/
interpolation
-test.js"></script>
zoom-iterpolation.html
17
<script src="resources/
interpolation
-test.js"></script>
transform-none-interpolation.html
32
<script src="resources/
interpolation
-test.js"></script>
35
// Mismatched
interpolation
with an empty list should not use decomposition.
/external/deqp/android/cts/master/src/
gles3-pixelformat.txt
7
dEQP-GLES3.functional.rasterization.
interpolation
.*
/external/deqp/android/cts/mnc/src/
gles3-pixelformat.txt
7
dEQP-GLES3.functional.rasterization.
interpolation
.*
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.h
30
* Position and shader input
interpolation
.
32
* Special attention is given to the
interpolation
of side by side quads.
33
* Multiplications are made only for the first quad.
Interpolation
of
50
* Describes how to compute the
interpolation
coefficients (a0, dadx, dady)
/external/universal-tween-engine/java/api/src/aurelienribon/tweenengine/
TweenEquation.java
13
* Computes the next value of the
interpolation
.
/external/webrtc/webrtc/modules/audio_processing/aec/
aec_resampler.h
31
// Resamples input using linear
interpolation
.
/external/webrtc/webrtc/modules/video_processing/include/
video_processing_defines.h
35
kBiLinear, // Bi-linear
interpolation
.
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
armVCM4P10_InterpolateHalfDiag_Luma.c
27
* This functions will help to calculate Half Pel luma
interpolation
43
* This function performs
interpolation
for (1/2, 1/2) positions
51
* [in] iDstStep Step of the destination(
interpolation
) buffer.
54
* [out] pDst Pointer to the
interpolation
buffer of the (1/2,1/2)-pel
armVCM4P10_Interpolate_Chroma.c
27
* This function will calculate
interpolation
for chroma components
40
* This function performs
interpolation
for chroma components.
47
* [in] iDstStep Step of the destination(
interpolation
) buffer.
54
* [out] pDst Pointer to the
interpolation
buffer
omxVCM4P10_InterpolateHalfVer_Luma.c
43
* This function performs
interpolation
for two vertical 1/2-pel positions -
51
* iDstStep - Step of the destination (
interpolation
) buffer; must be a
58
* pDstUp -Pointer to the
interpolation
buffer of the -pel position above
63
* pDstDown -Pointer to the
interpolation
buffer of the -pel position below
armVCM4P10_Interpolate_Luma.c
27
* This function will calculate
interpolation
for luma components
51
* [out] pDst Pointer to the
interpolation
buffer
83
* This function performs
interpolation
for luma components.
90
* [in] iDstStep Step of the destination(
interpolation
) buffer.
97
* [out] pDst Pointer to the
interpolation
buffer
125
/* Work out positions for half pixel
interpolation
*/
/packages/apps/Launcher3/src/com/android/launcher3/
LogAccelerateInterpolator.java
23
// Due to rounding issues, the
interpolation
doesn't quite reach 1 even though it should.
LogDecelerateInterpolator.java
24
// Due to rounding issues, the
interpolation
doesn't quite reach 1 even though it should.
/prebuilts/tools/common/m2/repository/org/codehaus/plexus/plexus-interpolation/
maven-metadata.xml
4
<artifactId>plexus-
interpolation
</artifactId>
/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/
property-interpolation.js
46
var interp = scope.
Interpolation
.apply(null, interpolationArgs);
55
return scope.
Interpolation
(false, true, function(bool) {
/external/proguard/src/proguard/gui/splash/
SmoothTiming.java
60
// Compute the linear
interpolation
.
63
// Smooth the
interpolation
at the ends.
/frameworks/av/media/libeffects/loudness/dsp/core/
interpolator_linear.h
27
// Linear
interpolation
class.
43
// Provides the main implementation of the linear
interpolation
algorithm.
/frameworks/base/core/java/android/animation/
FloatEvaluator.java
20
* This evaluator can be used to perform type
interpolation
between <code>float</code> values.
35
* @return A linear
interpolation
between the start and end values, given the
IntEvaluator.java
20
* This evaluator can be used to perform type
interpolation
between <code>int</code> values.
35
* @return A linear
interpolation
between the start and end values, given the
/external/eigen/unsupported/Eigen/src/Splines/
SplineFitting.h
34
* \param[in] parameters The input parameters. During
interpolation
one for each data point.
35
* \param[in] degree The spline degree which is used during the
interpolation
.
38
* \sa Les Piegl and Wayne Tiller, The NURBS book (2nd ed.), 1997, 9.2.1 Global Curve
Interpolation
to Point Data
53
* \brief Computes chord length parameters which are required for spline
interpolation
.
59
* \sa Les Piegl and Wayne Tiller, The NURBS book (2nd ed.), 1997, 9.2.1 Global Curve
Interpolation
to Point Data
106
* \param knot_parameters The knot parameters for the
interpolation
.
/external/universal-tween-engine/
README.md
11
The Universal Tween Engine enables the
interpolation
of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want!
16
// Arguments are (1) the target, (2) the type of
interpolation
,
90
* Supports every
interpolation
function defined by [Robert Penner](http://www.robertpenner.com/easing/).
91
* Can be used with any object. You just have to implement the TweenAccessor interface when you want
interpolation
capacities.
93
* One line is sufficient to create and start a simple
interpolation
.
94
* Delays can be specified, to trigger the
interpolation
only after some time.
Completed in 1125 milliseconds
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