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  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/blink/interpolation/
top-interpolation.html 19 <script src="resources/interpolation-test.js"></script>
widows-interpolation.html 13 <script src="resources/interpolation-test.js"></script>
word-spacing-interpolation.html 15 <script src="resources/interpolation-test.js"></script>
zoom-iterpolation.html 17 <script src="resources/interpolation-test.js"></script>
transform-none-interpolation.html 32 <script src="resources/interpolation-test.js"></script>
35 // Mismatched interpolation with an empty list should not use decomposition.
  /external/deqp/android/cts/master/src/
gles3-pixelformat.txt 7 dEQP-GLES3.functional.rasterization.interpolation.*
  /external/deqp/android/cts/mnc/src/
gles3-pixelformat.txt 7 dEQP-GLES3.functional.rasterization.interpolation.*
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.h 30 * Position and shader input interpolation.
32 * Special attention is given to the interpolation of side by side quads.
33 * Multiplications are made only for the first quad. Interpolation of
50 * Describes how to compute the interpolation coefficients (a0, dadx, dady)
  /external/universal-tween-engine/java/api/src/aurelienribon/tweenengine/
TweenEquation.java 13 * Computes the next value of the interpolation.
  /external/webrtc/webrtc/modules/audio_processing/aec/
aec_resampler.h 31 // Resamples input using linear interpolation.
  /external/webrtc/webrtc/modules/video_processing/include/
video_processing_defines.h 35 kBiLinear, // Bi-linear interpolation.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
armVCM4P10_InterpolateHalfDiag_Luma.c 27 * This functions will help to calculate Half Pel luma interpolation
43 * This function performs interpolation for (1/2, 1/2) positions
51 * [in] iDstStep Step of the destination(interpolation) buffer.
54 * [out] pDst Pointer to the interpolation buffer of the (1/2,1/2)-pel
armVCM4P10_Interpolate_Chroma.c 27 * This function will calculate interpolation for chroma components
40 * This function performs interpolation for chroma components.
47 * [in] iDstStep Step of the destination(interpolation) buffer.
54 * [out] pDst Pointer to the interpolation buffer
omxVCM4P10_InterpolateHalfVer_Luma.c 43 * This function performs interpolation for two vertical 1/2-pel positions -
51 * iDstStep - Step of the destination (interpolation) buffer; must be a
58 * pDstUp -Pointer to the interpolation buffer of the -pel position above
63 * pDstDown -Pointer to the interpolation buffer of the -pel position below
armVCM4P10_Interpolate_Luma.c 27 * This function will calculate interpolation for luma components
51 * [out] pDst Pointer to the interpolation buffer
83 * This function performs interpolation for luma components.
90 * [in] iDstStep Step of the destination(interpolation) buffer.
97 * [out] pDst Pointer to the interpolation buffer
125 /* Work out positions for half pixel interpolation */
  /packages/apps/Launcher3/src/com/android/launcher3/
LogAccelerateInterpolator.java 23 // Due to rounding issues, the interpolation doesn't quite reach 1 even though it should.
LogDecelerateInterpolator.java 24 // Due to rounding issues, the interpolation doesn't quite reach 1 even though it should.
  /prebuilts/tools/common/m2/repository/org/codehaus/plexus/plexus-interpolation/
maven-metadata.xml 4 <artifactId>plexus-interpolation</artifactId>
  /external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/
property-interpolation.js 46 var interp = scope.Interpolation.apply(null, interpolationArgs);
55 return scope.Interpolation(false, true, function(bool) {
  /external/proguard/src/proguard/gui/splash/
SmoothTiming.java 60 // Compute the linear interpolation.
63 // Smooth the interpolation at the ends.
  /frameworks/av/media/libeffects/loudness/dsp/core/
interpolator_linear.h 27 // Linear interpolation class.
43 // Provides the main implementation of the linear interpolation algorithm.
  /frameworks/base/core/java/android/animation/
FloatEvaluator.java 20 * This evaluator can be used to perform type interpolation between <code>float</code> values.
35 * @return A linear interpolation between the start and end values, given the
IntEvaluator.java 20 * This evaluator can be used to perform type interpolation between <code>int</code> values.
35 * @return A linear interpolation between the start and end values, given the
  /external/eigen/unsupported/Eigen/src/Splines/
SplineFitting.h 34 * \param[in] parameters The input parameters. During interpolation one for each data point.
35 * \param[in] degree The spline degree which is used during the interpolation.
38 * \sa Les Piegl and Wayne Tiller, The NURBS book (2nd ed.), 1997, 9.2.1 Global Curve Interpolation to Point Data
53 * \brief Computes chord length parameters which are required for spline interpolation.
59 * \sa Les Piegl and Wayne Tiller, The NURBS book (2nd ed.), 1997, 9.2.1 Global Curve Interpolation to Point Data
106 * \param knot_parameters The knot parameters for the interpolation.
  /external/universal-tween-engine/
README.md 11 The Universal Tween Engine enables the interpolation of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want!
16 // Arguments are (1) the target, (2) the type of interpolation,
90 * Supports every interpolation function defined by [Robert Penner](http://www.robertpenner.com/easing/).
91 * Can be used with any object. You just have to implement the TweenAccessor interface when you want interpolation capacities.
93 * One line is sufficient to create and start a simple interpolation.
94 * Delays can be specified, to trigger the interpolation only after some time.

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