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  /system/core/libpixelflinger/
trap.cpp 544 const int32_t minx = max(bminx, c->state.scissor.left); local
548 if ((minx >= maxx) || (miny >= maxy))
553 const int32_t mx = (minx << TRI_FRACTION_BITS) + TRI_HALF;
570 for (xl=minx ; xl<maxx ; xl++) {
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  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 490 static GLW_APICALL void GLW_APIENTRY dummyPrimitiveBoundingBox (float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
493 DE_UNREF(minX);
  /external/mesa3d/include/VG/
openvg.h 614 VGfloat * minX, VGfloat * minY,
617 VGfloat * minX, VGfloat * minY,
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  /frameworks/base/docs/html/training/wearables/watch-faces/
drawing.jd 529 float minX = (float) Math.sin(minRot) * minLength;
531 canvas.drawLine(centerX, centerY, centerX + minX, centerY + minY,
  /frameworks/base/opengl/java/android/opengl/
GLES31Ext.java 504 // C function void glPrimitiveBoundingBoxEXT ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
507 float minX,
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GLES32.java 518 // C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
521 float minX,
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/
HeadsUpManager.java 398 int minX = mTmpTwoArray[0];
403 info.touchableRegion.set(minX, 0, maxX, maxY);
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Intersector.java 576 float minx = ((center.x - dimensions.x * .5f) - ray.origin.x) * divX; local
578 if (minx > maxx) {
579 final float t = minx;
580 minx = maxx;
600 float min = Math.max(Math.max(minx, miny), minz);
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  /external/opencv3/modules/calib3d/src/
fisheye.cpp 553 double minx = DBL_MAX, miny = DBL_MAX, maxx = -DBL_MAX, maxy = -DBL_MAX; local
558 minx = std::min(minx, pptr[i][0]);
563 double minx = -DBL_MAX, miny = -DBL_MAX, maxx = DBL_MAX, maxy = DBL_MAX;
568 if (i % 4 == 2) minx = std::max(minx, pptr[i][0]);
573 double f1 = w * 0.5/(cn[0] - minx);
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp     [all...]