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  /external/mesa3d/src/mesa/main/
config.h 40 /** Maximum modelview matrix stack depth */
light.c 98 * will have already been transformed by the modelview matrix!
129 /* NOTE: position has already been transformed by ModelView! */
140 /* NOTE: Direction already transformed by inverse ModelView! */
230 /* transform position by ModelView matrix */
235 /* transform direction by inverse modelview */
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texgen.c 169 /* Transform plane equation by the inverse modelview matrix */
  /external/mesa3d/src/mesa/program/
programopt.c 44 * This function inserts instructions for coordinate modelview * projection
57 * Setup state references for the modelview/projection matrix.
126 * Setup state references for the modelview/projection matrix.
682 * Now insert code to do standard modelview/projection transformation.
program_lexer.l 286 {dot}modelview { return MODELVIEW; }
prog_statevars.c 285 /* state[0] = modelview, projection, texture, etc. */
775 append(dst, "matrix.modelview");
996 /* state[0] = modelview, projection, texture, etc. */
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program_parse.y 178 %token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP
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  /frameworks/native/opengl/libagl/
context.h 487 MODELVIEW = 0x01,
496 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
500 // modelview * projection
506 // full modelview inverse transpose
light.cpp 386 const transform_t& mv = c->transforms.modelview.transform;
536 ogles_validate_transform(c, transform_state_t::MODELVIEW);
537 transform_t& mv = c->transforms.modelview.transform;
vertex.cpp 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
  /external/mesa3d/docs/
viewperf.html 179 These unusual values lead to invalid modelview matrices.
RELNOTES-4.1 298 10. There's a new matrix_stack type in mtypes.h used for the Modelview,
  /frameworks/base/libs/hwui/
Program.h 349 * Binds the program with the specified projection, modelView and
  /external/mesa3d/src/gallium/state_trackers/vega/
renderer.c     [all...]
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 122 // When modelview and projection matrices are identity (default) the world is
  /frameworks/base/libs/hwui/tests/unit/
BakedOpDispatcherTests.cpp 105 EXPECT_EQ(expectedModelView, glop.transform.modelView)
  /packages/apps/Nfc/src/com/android/nfc/beam/
FireflyRenderer.java 188 // Switch back to modelview
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 165 // Apply a ModelView Projection transformation
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Batch.java 51 * default where everything is given in pixels. You can specify your own projection and modelview matrices via
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl.ps.h 15 // float4x4 modelview; // Offset: 64 Size: 64 [unused]
d3d11gears.hlsl.vs.h 15 // float4x4 modelview; // Offset: 64 Size: 64
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 381 /* apply modelview matrix: eye = MV * obj */
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 143 // When modelview and projection matrices are identity (default) the world is
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 256 glop.transform.modelView,
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c 551 ALLOC_STATE( mat[1], tcl_eyespace_or_fog_add4, MAT_STATE_SIZE, "MAT/modelview", 1 );
552 ALLOC_STATE( mat[2], tcl_eyespace_or_lighting_add4, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
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