/external/deqp/modules/gles31/functional/ |
es31fTextureGatherTests.cpp | 924 case tcu::Sampler::NEAREST: [all...] |
/packages/apps/Launcher3/src/com/android/launcher3/ |
CellLayout.java | 134 // When a drag operation is in progress, holds the nearest cell to the touch point [all...] |
/external/libjpeg-turbo/ |
turbojpeg.h | 57 * width is the image width padded to the nearest multiple of the horizontal 60 * height is the image height padded to the nearest multiple of the vertical 589 * Pad the given width to the nearest 32-bit boundary 629 * is padded to the nearest 32-bit boundary, as is the case for Windows 697 * line in each plane of the YUV image is padded to the nearest multiple of 4 [all...] |
jdmerge.c | 212 /* Cr=>R value is nearest int to 1.40200 * x */ 215 /* Cb=>B value is nearest int to 1.77200 * x */
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/external/deqp/modules/gles3/functional/ |
es3fFramebufferBlitTests.cpp | 208 << "Verifying consistency of NEAREST filtering. Verifying rect " << m_dstRect << ".\n" 209 << "Rounding direction of the NEAREST filter at the horisontal texel edge (x = n + 0.5) should not depend on the y-coordinate.\n" 210 << "Rounding direction of the NEAREST filter at the vertical texel edge (y = n + 0.5) should not depend on the x-coordinate.\n" 290 << "Image verification failed, nearest filter is not consistent." [all...] |
/external/aac/libSBRdec/src/ |
sbrdec_drc.cpp | 399 /* startSample is truncated to the nearest corresponding start subsample in 403 /* stopSample is rounded upwards to the nearest corresponding stop subsample
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/external/autotest/client/site_tests/platform_BootPerf/ |
platform_BootPerf.py | 373 centisecond). The output result is rounded to the nearest 387 nearest jiffy.
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/external/dng_sdk/source/ |
dng_lens_correction.h | 192 /// rDstNear be the farthest and nearest points to the image center, 196 /// region S. Let rSrcfar and rSrcNear be the farthest and nearest
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/external/freetype/src/cff/ |
cf2blues.c | 275 /* Search for the nearest flat edge in `FamilyBlues' or */ 461 * edge at the nearest device pixel.
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/external/gemmlowp/internal/ |
pack_neon.h | 35 // A RoundingOffsetGenerator for rounding-to-nearest, always returning 38 class NEONRoundingOffsetGenerator<RoundingMode::Nearest> {
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btVoronoiSimplexSolver.cpp | 119 btVector3 nearest; local 146 nearest = from + t*v;
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/cff/ |
cf2blues.c | 275 /* Search for the nearest flat edge in `FamilyBlues' or */ 461 * edge at the nearest device pixel.
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Pixmap.java | 36 * target image. There either nearest neighbour or bilinear filtering can be used.
236 * specified target rectangle. Use {@link Pixmap#setFilter(Filter)} to specify the type of filtering to be used (nearest
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/external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/ |
BaseTmxMapLoader.java | 42 public TextureFilter textureMinFilter = TextureFilter.Nearest; 44 public TextureFilter textureMagFilter = TextureFilter.Nearest;
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/external/libgdx/gdx/src/com/badlogic/gdx/utils/ |
IntSet.java | 55 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */ 62 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
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ObjectSet.java | 54 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */ 61 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
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/external/libvpx/libvpx/vp9/encoder/ |
vp9_mbgraph.c | 95 // FIXME should really use something like near/nearest MV and/or MV prediction 131 // FIXME should really use something like near/nearest MV and/or MV prediction
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/external/llvm/include/llvm/CodeGen/ |
ValueTypes.h | 274 /// to the nearest power of two (and at least to eight), and returns the 315 /// the nearest power of 2 and returns that type.
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/external/llvm/include/llvm/Support/ |
TimeValue.h | 215 /// nearest microsecond (divide by one thousand). 222 /// nearest millisecond (divide by one million).
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/external/llvm/lib/Analysis/ |
IVUsers.cpp | 105 // header nearest to BB. The nearest loop may not contain BB.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_resource_buffer_upload.c | 364 * Discontiguous ranges -- keep track of the nearest range. 395 * Everything else failed, so just extend the nearest range.
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/external/opencv3/3rdparty/libjpeg/ |
jdmerge.c | 106 /* Cr=>R value is nearest int to 1.40200 * x */ 109 /* Cb=>B value is nearest int to 1.77200 * x */
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/external/opencv3/modules/flann/include/opencv2/flann/ |
autotuned_index.h | 149 * Method that searches for nearest-neighbors 407 * Chooses the best nearest-neighbor algorithm and estimates the optimal
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/external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/ |
PnPProblem.cpp | 51 // Function to get the nearest 3D point to the Ray origin 248 // If there are intersection, find the nearest one
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/external/pdfium/third_party/freetype/src/cff/ |
cf2blues.c | 275 /* Search for the nearest flat edge in `FamilyBlues' or */ 461 * edge at the nearest device pixel.
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