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  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 924 case tcu::Sampler::NEAREST:
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  /packages/apps/Launcher3/src/com/android/launcher3/
CellLayout.java 134 // When a drag operation is in progress, holds the nearest cell to the touch point
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  /external/libjpeg-turbo/
turbojpeg.h 57 * width is the image width padded to the nearest multiple of the horizontal
60 * height is the image height padded to the nearest multiple of the vertical
589 * Pad the given width to the nearest 32-bit boundary
629 * is padded to the nearest 32-bit boundary, as is the case for Windows
697 * line in each plane of the YUV image is padded to the nearest multiple of 4
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jdmerge.c 212 /* Cr=>R value is nearest int to 1.40200 * x */
215 /* Cb=>B value is nearest int to 1.77200 * x */
  /external/deqp/modules/gles3/functional/
es3fFramebufferBlitTests.cpp 208 << "Verifying consistency of NEAREST filtering. Verifying rect " << m_dstRect << ".\n"
209 << "Rounding direction of the NEAREST filter at the horisontal texel edge (x = n + 0.5) should not depend on the y-coordinate.\n"
210 << "Rounding direction of the NEAREST filter at the vertical texel edge (y = n + 0.5) should not depend on the x-coordinate.\n"
290 << "Image verification failed, nearest filter is not consistent."
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  /external/aac/libSBRdec/src/
sbrdec_drc.cpp 399 /* startSample is truncated to the nearest corresponding start subsample in
403 /* stopSample is rounded upwards to the nearest corresponding stop subsample
  /external/autotest/client/site_tests/platform_BootPerf/
platform_BootPerf.py 373 centisecond). The output result is rounded to the nearest
387 nearest jiffy.
  /external/dng_sdk/source/
dng_lens_correction.h 192 /// rDstNear be the farthest and nearest points to the image center,
196 /// region S. Let rSrcfar and rSrcNear be the farthest and nearest
  /external/freetype/src/cff/
cf2blues.c 275 /* Search for the nearest flat edge in `FamilyBlues' or */
461 * edge at the nearest device pixel.
  /external/gemmlowp/internal/
pack_neon.h 35 // A RoundingOffsetGenerator for rounding-to-nearest, always returning
38 class NEONRoundingOffsetGenerator<RoundingMode::Nearest> {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btVoronoiSimplexSolver.cpp 119 btVector3 nearest; local
146 nearest = from + t*v;
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/cff/
cf2blues.c 275 /* Search for the nearest flat edge in `FamilyBlues' or */
461 * edge at the nearest device pixel.
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Pixmap.java 36 * target image. There either nearest neighbour or bilinear filtering can be used.
236 * specified target rectangle. Use {@link Pixmap#setFilter(Filter)} to specify the type of filtering to be used (nearest
  /external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/
BaseTmxMapLoader.java 42 public TextureFilter textureMinFilter = TextureFilter.Nearest;
44 public TextureFilter textureMagFilter = TextureFilter.Nearest;
  /external/libgdx/gdx/src/com/badlogic/gdx/utils/
IntSet.java 55 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
62 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
ObjectSet.java 54 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
61 * @param initialCapacity If not a power of two, it is increased to the next nearest power of two. */
  /external/libvpx/libvpx/vp9/encoder/
vp9_mbgraph.c 95 // FIXME should really use something like near/nearest MV and/or MV prediction
131 // FIXME should really use something like near/nearest MV and/or MV prediction
  /external/llvm/include/llvm/CodeGen/
ValueTypes.h 274 /// to the nearest power of two (and at least to eight), and returns the
315 /// the nearest power of 2 and returns that type.
  /external/llvm/include/llvm/Support/
TimeValue.h 215 /// nearest microsecond (divide by one thousand).
222 /// nearest millisecond (divide by one million).
  /external/llvm/lib/Analysis/
IVUsers.cpp 105 // header nearest to BB. The nearest loop may not contain BB.
  /external/mesa3d/src/gallium/drivers/svga/
svga_resource_buffer_upload.c 364 * Discontiguous ranges -- keep track of the nearest range.
395 * Everything else failed, so just extend the nearest range.
  /external/opencv3/3rdparty/libjpeg/
jdmerge.c 106 /* Cr=>R value is nearest int to 1.40200 * x */
109 /* Cb=>B value is nearest int to 1.77200 * x */
  /external/opencv3/modules/flann/include/opencv2/flann/
autotuned_index.h 149 * Method that searches for nearest-neighbors
407 * Chooses the best nearest-neighbor algorithm and estimates the optimal
  /external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/
PnPProblem.cpp 51 // Function to get the nearest 3D point to the Ray origin
248 // If there are intersection, find the nearest one
  /external/pdfium/third_party/freetype/src/cff/
cf2blues.c 275 /* Search for the nearest flat edge in `FamilyBlues' or */
461 * edge at the nearest device pixel.

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