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/external/boringssl/src/crypto/modes/ |
internal.h | 312 * 128 bits long, but the output will round up to the nearest 128 bit multiple,
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/external/chromium-trace/catapult/third_party/coverage/coverage/htmlfiles/ |
coverage_html.js | 385 // Return the line number of the line nearest pixel position pos
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/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/cloudsearch/ |
domain.py | 361 nearest integer, with a natural floor of 0 and a ceiling
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/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/cloudsearch2/ |
domain.py | 502 value is rounded to the nearest integer. If the expression is
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/external/chromium-trace/catapult/third_party/pipeline/pipeline/ |
common.py | 333 rounded to the nearest whole second.
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/external/deqp/framework/common/ |
tcuFloat.hpp | 300 // Round mantissa (round to nearest even).
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/external/e2fsprogs/ |
ABOUT-NLS | 11 itself available at your nearest GNU archive site. But you do _not_
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/external/eigen/doc/ |
TutorialReductionsVisitorsBroadcasting.dox | 216 the nearest neighbour of a vector <tt>v</tt> within the columns of matrix <tt>m</tt>. The Euclidean distance will be used in this example,
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/external/glide/library/src/main/java/com/bumptech/glide/load/resource/bitmap/ |
Downsampler.java | 180 // BitmapFactory only accepts powers of 2, so it will round down to the nearest power of two that is less than
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/external/google-breakpad/src/processor/ |
static_range_map_unittest.cc | 269 // Now, check RetrieveNearestRange. The nearest range is always
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/external/icu/icu4c/source/i18n/ |
digitlst.h | 18 * 08/02/98 stephen Added nearest/even rounding
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/external/libdrm/include/drm/ |
vmwgfx_drm.h | 305 * to the nearest kernel tick.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
gim_tri_collision.cpp | 198 - 3: nearest edges
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/reference/ |
ft2-cff_driver.html | 122 <p>On the technical side, horizontal alignment zones for ascender, x-height, and other important height values (traditionally called ‘blue zones’) as defined in the font are positioned independently, each being rounded to the nearest pixel edge, taking care of overshoot suppression at small sizes, stem darkening, and scaling.</p>
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
ProgressBar.java | 230 /** Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.
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/external/libxml2/ |
c14n.c | 579 * - The nearest ancestor element of E in the node-set has a default 649 * - the nearest ancestor element of E in the node-set has a default [all...] |
/external/libyuv/files/docs/ |
filtering.md | 143 Point sampling should ideally be the same as bilinear, but pixel by pixel, round to nearest neighbor. But as is, it is reversible and exactly matches ffmpeg at all scale factors, both up and down. The scale factor is
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/external/llvm/include/llvm/Target/ |
TargetOptions.h | 150 /// to integer conversions, and round-to-nearest for all other arithmetic
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/external/llvm/lib/Target/AMDGPU/ |
R600Packetizer.cpp | 375 // instruction stream until we find the nearest boundary.
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/external/llvm/utils/llvm-build/llvmbuild/ |
componentinfo.py | 77 Return the nearest parent target group (if any), or None if the
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/external/lzma/Java/Tukaani/src/org/tukaani/xz/lzma/ |
LZMAEncoderNormal.java | 520 // Calculate the price of a match of len bytes from the nearest
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_math.h | 299 * Round float to nearest int.
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen_cache.c | 413 /* For buffers, round the buffer size up to the nearest power
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/external/mesa3d/src/mapi/glapi/gen/ |
glX_server_table.py | 42 """Returns the nearest power-of-two less than or equal to n."""
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_blit.c | 493 * rounding that down to the nearest DWORD is 1 << 15 - 4
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