/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
log2.h | 54 Word32 L_x, /* (i) : input value (normalized) */
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/frameworks/compile/slang/ |
slang_rs_export_element.h | 45 bool normalized; member in struct:slang::RSExportElement::__anon29799
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/packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/ |
db_utilities_poly.cpp | 96 /*Normalized coefficients*/ 120 /*Compute normalized coefficients*/ 168 /*Normalized coefficients*/ 192 /*Compute normalized coefficients*/
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/prebuilts/go/darwin-x86/src/math/ |
frexp.go | 7 // Frexp breaks f into a normalized fraction
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/prebuilts/go/linux-x86/src/math/ |
frexp.go | 7 // Frexp breaks f into a normalized fraction
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/external/eigen/bench/ |
eig33.cpp | 123 // evecs.col(k) = (base + Vector(-beta*scaledMat(2,0), -alpha*scaledMat(2,1), alpha*beta)).normalized(); 125 // evecs.col(2) = evecs.col(0).cross(evecs.col(1)).normalized(); 131 // evecs.col(0) = tmp.row(0).cross(tmp.row(1)).normalized(); 135 // evecs.col(1) = tmp.row(0).cross(tmp.row(1)).normalized(); 139 // evecs.col(2) = tmp.row(0).cross(tmp.row(1)).normalized(); 151 evecs.col (2) = tmp.row (0).cross (tmp.row (1)).normalized (); 163 evecs.col(1) = evecs.col(2).cross(evecs.col(1).cross(evecs.col(2))).normalized();
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/external/vulkan-validation-layers/libs/glm/gtx/ |
simd_quat.hpp | 203 /// Returns the normalized quaternion. 298 /// Build a quaternion from an angle and a normalized axis. 301 /// @param axis Axis of the quaternion, must be normalized. 308 /// Build a quaternion from an angle and a normalized axis. 311 /// @param x x component of the x-axis, x, y, z must be a normalized axis 312 /// @param y y component of the y-axis, x, y, z must be a normalized axis 313 /// @param z z component of the z-axis, x, y, z must be a normalized axis
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/external/jsoncpp/src/lib_json/ |
json_writer.cpp | 450 std::string normalized; local 451 normalized.reserve(text.length()); 461 normalized += '\n'; 463 normalized += c; 465 return normalized; 666 std::string normalized; local 667 normalized.reserve(text.length()); 677 normalized += '\n'; 679 normalized += c; 681 return normalized; [all...] |
/external/eigen/Eigen/src/Geometry/ |
AngleAxis.h | 23 * \warning When setting up an AngleAxis object, the axis vector \b must \b be \b normalized. 74 * and an \a axis which \b must \b be \b normalized. 76 * \warning If the \a axis vector is not normalized, then the angle-axis object 152 * The axis is normalized. 155 * is not normalized then the result is undefined.
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/frameworks/base/graphics/java/android/graphics/drawable/ |
TransitionDrawable.java | 179 float normalized = (float) local 181 done = normalized >= 1.0f; 182 normalized = Math.min(normalized, 1.0f); 183 mAlpha = (int) (mFrom + (mTo - mFrom) * normalized);
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/libcore/ojluni/src/main/java/java/text/ |
Normalizer.java | 106 * character encodings the Unicode text needs to be normalized to NFC. 156 * The sequence will be normalized according to the specified normalization 165 * @return The normalized String 174 * Determines if the given sequence of char values is normalized. 182 * @return true if the sequence of char values is normalized;
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/prebuilts/go/darwin-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/ |
bits_test.go | 25 // used to form fractions. A Bits value is normalized if each b[i] occurs at 26 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 27 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 66 // norm returns the normalized bits for x: It removes multiple equal entries 192 z := new(Float).SetInt(x) // normalized
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/prebuilts/go/darwin-x86/src/cmd/compile/internal/big/ |
bits_test.go | 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at 23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 24 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 63 // norm returns the normalized bits for x: It removes multiple equal entries 189 z := new(Float).SetInt(x) // normalized
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/prebuilts/go/darwin-x86/src/math/big/ |
bits_test.go | 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at 23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 24 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 63 // norm returns the normalized bits for x: It removes multiple equal entries 189 z := new(Float).SetInt(x) // normalized
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/prebuilts/go/linux-x86/pkg/bootstrap/src/bootstrap/compile/internal/big/ |
bits_test.go | 25 // used to form fractions. A Bits value is normalized if each b[i] occurs at 26 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 27 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 66 // norm returns the normalized bits for x: It removes multiple equal entries 192 z := new(Float).SetInt(x) // normalized
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/prebuilts/go/linux-x86/src/cmd/compile/internal/big/ |
bits_test.go | 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at 23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 24 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 63 // norm returns the normalized bits for x: It removes multiple equal entries 189 z := new(Float).SetInt(x) // normalized
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/prebuilts/go/linux-x86/src/math/big/ |
bits_test.go | 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at 23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the 24 // same floating-point number as Bits{2}, which is normalized. The zero (nil) 63 // norm returns the normalized bits for x: It removes multiple equal entries 189 z := new(Float).SetInt(x) // normalized
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/external/webrtc/webrtc/base/ |
virtualsocketserver.cc | 634 SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); 636 AddressMap::value_type entry(normalized, socket); 644 addr->SetIP(addr->ipaddr().Normalized()); 662 SocketAddress normalized(addr.ipaddr().Normalized(), 664 AddressMap::iterator it = bindings_->find(normalized); 685 SocketAddress normalized(addr.ipaddr().Normalized(), 687 ASSERT((*bindings_)[normalized] == socket) [all...] |
/external/icu/icu4c/source/i18n/ |
utf16collationiterator.cpp | 157 normalized(other.normalized), 164 start = normalized.getBuffer(); 166 limit = start + normalized.length(); 358 // The input text segment needed to be normalized. 426 // The input text segment needed to be normalized. 479 nfcImpl.decompose(from, to, normalized, (int32_t)(to - from), errorCode); 485 start = normalized.getBuffer(); 486 limit = start + normalized.length();
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_array.c | 212 GLboolean normalized, GLboolean integer) 229 if (normalized) 234 if (normalized) 241 if (normalized) 246 if (normalized) 257 assert(normalized); 272 else if (normalized) { 416 array->Normalized, 523 array->Normalized,
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/external/mesa3d/src/mesa/x86/ |
3dnow_normal.S | 156 PFMUL ( MM3, MM0 ) /* x1 (normalized) | x0 (normalize*/ 201 PFMUL ( MM5, MM0 ) /* x1 (normalized) | x0 (normalize*/ 286 PFMUL ( MM3, MM7 ) /* | x2 (normalized) */ 290 PFMUL ( MM3, MM6 ) /* x1 (normalized) | x0 (normalized) */ 337 PFMUL ( MM5, MM6 ) /* x1 (normalized) | x0 (normalized) */ 340 PFMUL ( MM5, MM7 ) /* | x2 (normalized) */ 719 PFMUL ( MM3, MM1 ) /* | x2 (normalized) */ 726 PFMUL ( MM3, MM0 ) /* x1 (normalized) | x0 (normalized) * [all...] |
/external/opencv3/3rdparty/openexr/Imath/ |
ImathVec.cpp | 167 Vec2<short>::normalized () const function in class:Imath::Vec2 236 Vec2<int>::normalized () const function in class:Imath::Vec2 305 Vec3<short>::normalized () const function in class:Imath::Vec3 374 Vec3<int>::normalized () const function in class:Imath::Vec3 443 Vec4<short>::normalized () const function in class:Imath::Vec4 512 Vec4<int>::normalized () const function in class:Imath::Vec4
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/external/chromium-trace/catapult/dashboard/dashboard/ |
find_step.py | 49 normalized = _Normalize(values) 50 return 1.0 - _DistanceFromStep(normalized, step_index)
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/external/dng_sdk/source/ |
dng_color_spec.h | 107 /// that is normalized such that one component is equal to 1.0 . 126 /// Components range from 0.0 to 1.0 and should be normalized such that
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/external/eigen/test/ |
geo_eulerangles.cpp | 69 q1 = AngleAxisx(a, Vector3::Random().normalized()); 79 q1.coeffs() = Quaternionx::Coefficients::Random().normalized();
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